Search found 18 matches
- Fri Feb 22, 2013 3:37 am
- Forum: 3DO Main Forum
- Topic: Kenji Eno Dead at 42
- Replies: 13
- Views: 7530
I was incredibly sad today when I heard the news. I spent many hours at the WARP offices, and I tried hard to make sure Eno-san and Hiro-san were comfortable when they came to visit 3DO. For some reason, despite the language barrier, everyone really got along. What I learned from the experience is t...
- Fri Jul 29, 2011 2:48 am
- Forum: 3DO Main Forum
- Topic: Help identifying WARP game (a little NSFW)
- Replies: 8
- Views: 5498
- Wed May 25, 2011 12:06 am
- Forum: 3DO Main Forum
- Topic: DC vs 3DO
- Replies: 12
- Views: 8501
- Tue May 24, 2011 2:13 am
- Forum: 3DO Main Forum
- Topic: DC vs 3DO
- Replies: 12
- Views: 8501
- Thu May 19, 2011 12:27 am
- Forum: 3DO Main Forum
- Topic: Some 3DO information from back in the day.
- Replies: 13
- Views: 11514
Great info, love this type of chat. mathematically correct-the lack of it leads to the textures warping and polygons spliting on the seems in early 3d games, right? I thought the psx did this to save on cost and keep the frame rate up? PS1 definitely didn't do this. PS2 did. Practically speaking, y...
- Thu May 19, 2011 12:23 am
- Forum: 3DO Main Forum
- Topic: IF DOOM had been as good on 3DO as it was on Jaguar . . .
- Replies: 35
- Views: 20671
I agree, I don't think Doom would have saved 3DO. However, I do think a good conversion would have been a shot in the arm for it. Whether people bought Doom on the 3DO or not was immaterial, however, Doom was a benchmark of sorts. Doom was like the 3D Mark of it's day: doesn't really mean all that ...
- Wed May 18, 2011 2:20 am
- Forum: 3DO Main Forum
- Topic: Introduce yourself.
- Replies: 825
- Views: 2875802
- Tue May 17, 2011 11:30 pm
- Forum: 3DO M2 Forum
- Topic: D2 - M2 - mag scans
- Replies: 9
- Views: 20177
I think I may be the only white person ever to have actually played the beginning of D2. My buddy Hiro H was the lead programmer on it. The game opened with a cinematic sequence where the heroine was on an airliner that crashed after getting hit by lightning. Upon crash landing, a bunch of the other...
- Tue May 17, 2011 9:15 pm
- Forum: 3DO Main Forum
- Topic: Korean 3DO releases?
- Replies: 61
- Views: 34991
Re: Some Seoul memories
3DO even went so far as to open a gaming center in Seoul where kids could come and play 3DO games. Unfortunately, very few people showed up. When I was there, the proprietor had secretly set up a Playstation in the corner, because "that's what the kids really want to play". Was that the same as the...
- Tue May 17, 2011 9:12 pm
- Forum: 3DO Main Forum
- Topic: Some 3DO information from back in the day.
- Replies: 13
- Views: 11514
LOL! It means you're an arrogant rock-star hardware and system designer with SGI roots who has been hired into a group of arrogant ex-Amiga hackers in order to design a next generation game system :) What Adrian meant was that the Opera system did not display textures with perspective correction. Ti...
- Tue May 17, 2011 8:59 pm
- Forum: 3DO Main Forum
- Topic: 3do specs
- Replies: 14
- Views: 11131
- Tue May 17, 2011 8:55 pm
- Forum: 3DO Main Forum
- Topic: Some 3DO information from back in the day.
- Replies: 13
- Views: 11514
Hello John. I want to greet you with anim -h apew39.csf apew39_world anim hello.bsf hello.utf ;) LOL! I think Dan taught that class more than I did :) But I remember having to demonstrate those godawful command line tools in MPW. A lot of 3DO early developers had Apple roots, including Trip himself...
- Tue May 17, 2011 8:49 pm
- Forum: 3DO Main Forum
- Topic: Some 3DO information from back in the day.
- Replies: 13
- Views: 11514
Although we used the word "sprite" when speaking to developers coming from other platforms, I never thought of the cel engine as a "sprite" engine. "Sprite" in my mind implies something that gets directly addressed by the video DMA engine. Your mouse pointer is a sprite, since it's never actually d...
- Mon May 16, 2011 10:37 pm
- Forum: 3DO Main Forum
- Topic: 3do specs
- Replies: 14
- Views: 11131
- Mon May 16, 2011 10:34 pm
- Forum: 3DO M2 Forum
- Topic: Ask the M2 Developer
- Replies: 33
- Views: 61591
Hi Alex
Nice to see you. Of course I remember you when you came on at DTS. I remember also when you wrote that 2-D shooter... I think you also wrote that facial morph demo? That was some heady stuff for 1995.
- Mon May 16, 2011 10:28 pm
- Forum: 3DO Main Forum
- Topic: Korean 3DO releases?
- Replies: 61
- Views: 34991
Some Seoul memories
3DO even went so far as to open a gaming center in Seoul where kids could come and play 3DO games.
Unfortunately, very few people showed up. When I was there, the proprietor had secretly set up a Playstation in the corner, because "that's what the kids really want to play".
Unfortunately, very few people showed up. When I was there, the proprietor had secretly set up a Playstation in the corner, because "that's what the kids really want to play".
- Mon May 16, 2011 10:22 pm
- Forum: 3DO Main Forum
- Topic: IF DOOM had been as good on 3DO as it was on Jaguar . . .
- Replies: 35
- Views: 20671
I don't think Doom would have saved 3DO. The engine was originally written for a PC, and all the rendering was assumed to have been conducted on the main CPU. 3DO used its cel engine for everything. And IIRC the Doom engine rendered everything as a series of vertical stripes... not as textures per s...
- Mon May 16, 2011 10:10 pm
- Forum: 3DO Main Forum
- Topic: Some 3DO information from back in the day.
- Replies: 13
- Views: 11514
Some 3DO information from back in the day.
The moderators seem to not like buy/sell info in the main forum, so I'll temper this request with a bit of history. I worked at 3DO for three years, from 1994 to 1997. Those were some heady times indeed. In particular, I taught a series of technical classes on site at 3DO -- it was called 3DO Univer...