Search found 920 matches

by a31chris
Thu Nov 28, 2019 5:50 am
Forum: Atari Jaguar forum
Topic: A quick chat with Adisak Pochanayon
Replies: 10
Views: 3556

Iguana 32X code conversion

We are porting from the Iguana 32X version and making literally dozens of improvements with every step. To be honest, WMCJ has more actual play depth than NBAJ. You have more control over the game and features like the AI in WMCJ are considerably stronger (in NBAJ-TE, the AI simply boosts computer s...
by a31chris
Wed Nov 27, 2019 3:09 am
Forum: Atari Jaguar forum
Topic: YES! Duranik possibly considering finishing Native.
Replies: 0
Views: 26

YES! Duranik possibly considering finishing Native.

It looks like they are considering the idea. https://atariage.com/forums/topic/298788-sturmwind-ex-jaguar-references/?do=findComment&comment=4398724 If you're a member of AA give the post a like. It's amazing how many people have glossed over this news and NOT given it a like. People popping in ther...
by a31chris
Sun Nov 10, 2019 6:56 pm
Forum: Atari Jaguar forum
Topic: Meeting James Purple Hampton
Replies: 0
Views: 76

Meeting James Purple Hampton

I got to meet James Purple Hampton the producer of AvP at the PRGE.

Here is a link to the panel he gave.

https://youtu.be/5_cnF33N66U

He is a very nice guy.
by a31chris
Wed Oct 30, 2019 5:03 pm
Forum: Atari Jaguar forum
Topic: SainT is overwhelmed!
Replies: 6
Views: 490

Re: SainT is overwhelmed!

what I don't understand is he did the Lynx SD the neo Geo pocket SD and and handled all those orders just fine but somehow he's got to quit on the Jag one.

What's so different about the Jag?
by a31chris
Wed Oct 30, 2019 3:46 am
Forum: Atari Jaguar forum
Topic: SainT is overwhelmed!
Replies: 6
Views: 490

Re: SainT is overwhelmed!

Tried to tell him that the market for the Jaguar was bigger than 150 units like everyone else was telling him.and basing their number on how well games like Impulse X sold. I love Impulse X and bought it to support Mattias but a lot of people just weren't excited about a Arkanoid clone.The only kill...
by a31chris
Sat Sep 14, 2019 4:41 am
Forum: Homebrew Development
Topic: OptiDoom 3DO is out!
Replies: 8
Views: 2352

Re: OptiDoom 3DO is out!

Good work.

Are you just tweaking the engine or do you plan on rebuilding it for speed?
by a31chris
Sun Jul 14, 2019 9:21 pm
Forum: Atari Jaguar Programming
Topic: Getting started with Jaguar programming.
Replies: 3
Views: 7318

Re: Getting started with Jaguar programming.

GCC for GPU upload link replaced. I apologize for any inconvenience.
by a31chris
Sun Jul 14, 2019 5:57 am
Forum: Atari Jaguar Programming
Topic: The Jaguar source code thread
Replies: 7
Views: 9026

Re: The Jaguar source code thread

All downloads have disappeared from the forum Aaargh.. what is going on over here.
by a31chris
Sat Jul 13, 2019 8:20 pm
Forum: Atari Jaguar forum
Topic: A moment with Aaron Fothergill -Zoop, Magic Carpet
Replies: 0
Views: 987

A moment with Aaron Fothergill -Zoop, Magic Carpet

Aaron Fothergill was the audio engine man for Electric Spectacle.(Zoop) They were also contracted by Virgin to convert Demolition Man and by Atari to convert Magic Carpet. to the Jaguar. I had a quick brain pick with him about Atari support, Electric Spectacle, Magic Carpet and Demolition man. I onl...
by a31chris
Sat Jul 13, 2019 4:29 am
Forum: 3DO Main Forum
Topic: 3DO Ultimate Mortal Kombat III ... well, sort of...
Replies: 49
Views: 35473

Re: 3DO Ultimate Mortal Kombat III ... well, sort of...

Both 3do and Atari couldn't get the assets for this game they contracted with the company for yet apparently Sony and Nintendo had no problem.

Hmmm... Does this make anyone else wonder if Sony's deep pockets were at work here?
by a31chris
Mon Jul 08, 2019 4:43 pm
Forum: Atari Jaguar forum
Topic: I beat MadBodies
Replies: 3
Views: 738

Re: I beat MadBodies

This is the problem with developing in ASM compared to C. Development cycle is abysmally long.
by a31chris
Sun Jun 30, 2019 3:31 am
Forum: Suggested Projects
Topic: Running out of ideas for a 3DO homebrew...
Replies: 15
Views: 6841

Re: Running out of ideas for a 3DO homebrew...

How about a poke around at the 3do/PC/PSX Mortal Kombat assets/sources and seeing what can be salvaged.
by a31chris
Fri Jun 28, 2019 6:14 pm
Forum: 3DO Game Reviews
Topic: Review - Blade Force
Replies: 25
Views: 20005

Re: Review - Blade Force

Next Gen considered this one of the best gaming experiences of the era. Yeah I found it frustrating
Perhaps overrated. Gonna fire it up again.
by a31chris
Fri Jun 28, 2019 4:02 am
Forum: Homebrew Development
Topic: Mortal Kombat 3/UMK source codes
Replies: 0
Views: 943

Mortal Kombat 3/UMK source codes

I am including a link to everything mk source related PC/N64/3do in one spot so if anyone wants to look at these they can find them here instead of Willy Nilly all over. PC/N64 source codes https://archive.org/download/Various-Mortal-Kombat-3-Source-Code-Collection 3DO source codes http://www.mediaf...
by a31chris
Fri Jun 28, 2019 2:42 am
Forum: 3DO Main Forum
Topic: 3DO Ultimate Mortal Kombat III ... well, sort of...
Replies: 49
Views: 35473

Re:

I am curious as to the contents of the ISO. How would I go about extracting the contents since if it is a MAC disc, daemon tools can't really work with the ISO. At least I assume it is a mac ISO, since it is not a 3DO ISO since uncdrom cannot find any sectors to extract: Your wish is my command ! I...
by a31chris
Fri Jun 28, 2019 2:17 am
Forum: Atari Jaguar forum
Topic: I beat MadBodies
Replies: 3
Views: 738

Re: I beat MadBodies

Interesting.

I wonder what BP is?

Mighty Frog moving like a snail
by a31chris
Sat Jun 22, 2019 6:33 pm
Forum: 3DO Main Forum
Topic: Ultimate Mortal Kombat 3 3do stuff sold on ebay
Replies: 12
Views: 4039

Re: Ultimate Mortal Kombat 3 3do stuff sold on ebay

This sold for $65? Anyone know who has it? Supposedly someone named bitrate on assembler had it.

Surprised there is not more discussion on here regarding this.
by a31chris
Sat Jun 08, 2019 4:38 pm
Forum: 3DO Main Forum
Topic: 3DO NFS Competition...Who's the best in the world?
Replies: 65
Views: 27340

Re:

Looks good - our times on the city seem close. I'm having to replay with 60hz machine, so lets wait until I have a complete deck! 3DO Kid. (Should be tomorrow or tuesday!) I'm going to jump into this again this summer probably this week. However posting screenshots are problematic because you run i...
by a31chris
Tue Jun 04, 2019 9:18 pm
Forum: Atari Jaguar forum
Topic: quake Engine on the Jaguar (Scrummy posts)
Replies: 55
Views: 17878

Re: quake Engine on the Jaguar (Scrummy posts)

A procedural DML found that might translate well to Jag/32x and other systems without any VRAM. I have found that by interfering with the lighting system and modulating the lightmap while it is being built, it's possible to add some interesting effects to the scenery. The case I was experimenting wi...
by a31chris
Sun May 26, 2019 4:10 pm
Forum: Atari Jaguar forum
Topic: Aqua Blue Transparant Atari Jaguar Game Shells
Replies: 6
Views: 923

Re: Aqua Blue Transparant Atari Jaguar Game Shells

A FF clone?

Unfortunately the problem Tbird foresaw with the release of a BASIC on the Jaguar has come to pass.
by a31chris
Sun May 26, 2019 5:02 am
Forum: Suggested Projects
Topic: Suggestions for open source projects
Replies: 2
Views: 822

Re: Suggestions for open source projects

Microwindows

https://en.m.wikipedia.org/wiki/Microwindows

More as a tool to help port other things to the 3DO.
by a31chris
Sun May 26, 2019 12:11 am
Forum: Atari Jaguar forum
Topic: quake Engine on the Jaguar (Scrummy posts)
Replies: 55
Views: 17878

Re: quake Engine on the Jaguar (Scrummy posts)

Here is an interesting 2015 blog of someone analyzing and I think he's yanking out the Sega Saturn Quake maps.

http://www.richwhitehouse.com/index.php?postid=68
by a31chris
Mon May 20, 2019 12:03 am
Forum: Atari Jaguar forum
Topic: Aqua Blue Transparant Atari Jaguar Game Shells
Replies: 6
Views: 923

Re: Aqua Blue Transparant Atari Jaguar Game Shells

How are you doing Walter?
by a31chris
Mon Apr 22, 2019 4:41 am
Forum: General Forum
Topic: Increasing upload quota
Replies: 1
Views: 1424

Re: Increasing upload quota

Bump!

3d0 kid? Devin? Anyone?

Can we address the upload limit issue?
by a31chris
Sat Apr 13, 2019 10:14 pm
Forum: General Forum
Topic: Increasing upload quota
Replies: 1
Views: 1424

Increasing upload quota

Can we get the upload quota increased in these forums? Is there a reason it's got such a low cap?

People are trying to.post stuff and they're telling me they can't upload anythimg, images etc.

I'm having the same issue.
by a31chris
Wed Mar 20, 2019 4:49 am
Forum: Atari Jaguar forum
Topic: A quick chat with Adisak Pochanayon
Replies: 10
Views: 3556

Adisak Adisak Adisak

id wrote their own sound code so they could run tasks in the DSP. The Atari sound code fairly well takes over the DSP. Plus the Atari sound codes is a major drain on memory bandwidth. The music/sound driver I wrote for WMCJ and will use in NBAJ-TE uses 4:1 ADPCM compression and is over 30 times more...
by a31chris
Wed Mar 20, 2019 4:45 am
Forum: Atari Jaguar forum
Topic: A quick chat with Adisak Pochanayon
Replies: 10
Views: 3556

Adisak through the years...

I have a very simple algorithm to doom in texture mapping floors and walls in 65536 colors with light shading to enhance depth perspective and it runs at about 40-50 frames per second!!! I have texture mapping routines on the jaguar capable of drawing floors with depth shading and texture mapped wal...
by a31chris
Wed Mar 20, 2019 4:39 am
Forum: Atari Jaguar forum
Topic: A quick chat with Adisak Pochanayon
Replies: 10
Views: 3556

More Adisak tidbits

The game is looking really good right now. I have optimized and optimized the game everywhere and right now it runs at about 15 fps at a resolution of 320x220. However, this could be faster if I didn't need to unpack all the character animations on the fly but since there are 12-15 Megabytes of spri...
by a31chris
Wed Mar 20, 2019 4:35 am
Forum: Atari Jaguar forum
Topic: A quick chat with Adisak Pochanayon
Replies: 10
Views: 3556

Adisak tidbits from around the net.

Originally, I had to use Atari's music code (even though I had my own code). Atari's music code caused all sorts of bandwidth problems which involved major bandwidth hogging (two reads per cycle per channel regardless of the sample rate). In order to allow the DSP to access the bus during display, I...