Search found 854 matches

by a31chris
Fri Aug 31, 2018 9:31 pm
Forum: 3DO Main Forum
Topic: Magazine tidbits
Replies: 27
Views: 7242

Re: Magazine tidbits

These magazines now looking back on them were filled with so much misinformation.
by a31chris
Fri Aug 31, 2018 9:27 pm
Forum: Atari Jaguar Programming
Topic: bjl dump command
Replies: 1
Views: 63

Re: bjl dump command

I myself have no experience with that command.
by a31chris
Wed Aug 08, 2018 5:39 am
Forum: Technical Support
Topic: Possible replacement CDrom drive units for FZ-1 (new success
Replies: 7
Views: 2175

Re: Possible replacement CDrom drive units for FZ-1 (new success

I have been back to this place several times now and everyone there is telling me nobody who does that works here. There's a guy who comes in every now and then and that sounds like him. But this guy worked there. He waited on me. I bought an Xbox 360 controller from him and a Sega CD copy of Jurass...
by a31chris
Wed Aug 08, 2018 5:32 am
Forum: Atari Jaguar forum
Topic: SkunkBox for the SkunkBoard!
Replies: 3
Views: 168

Re: SkunkBox for SkunkBoard!

Thanks for sharing
by a31chris
Sun Jul 15, 2018 5:23 am
Forum: Technical Support
Topic: Possible replacement CDrom drive units for FZ-1 (new success
Replies: 7
Views: 2175

Re: Possible replacement CDrom drive units for FZ-1 (new success

you guys probably already know this but a guy at my local retro gamer shop said he just replaced the laser pick up on his 3DO with one from a CD player out of a Lexus that works? it was some fancy car I have to get the specifics out of him but he said the information is available on the internet so ...
by a31chris
Mon May 28, 2018 8:00 pm
Forum: 3DO Main Forum
Topic: Wing Commander III
Replies: 1
Views: 397

Re: Wing Commander III

Playing through this thanks to gog.com
by a31chris
Thu May 10, 2018 3:11 am
Forum: 3DO Main Forum
Topic: Sewer Shark
Replies: 5
Views: 473

Re: Sewer Shark

Is there any way an SD card can be made for the 3DO? And perhaps plugged into some port in the back that will load up CD images?

If I we're rich I'd have cd mechanisms remade for the 3D0 so it would never have to die.
by a31chris
Tue Apr 24, 2018 5:10 pm
Forum: 3DO Main Forum
Topic: Sewer Shark
Replies: 5
Views: 473

Re: Sewer Shark

I have only played the Sega CD version. So I don't know I don't even know how far down the way I got.

But I guess I'm nuts cuz I like cheesy FMV it's just so funny.
by a31chris
Fri Jan 19, 2018 2:45 am
Forum: Atari Jaguar forum
Topic: Lance Lewis
Replies: 0
Views: 693

Lance Lewis

Lance J. Lewis, Corporal Marine of AvP fame and tester of countless Jaguar games has passed away. 😢
by a31chris
Tue Nov 21, 2017 11:36 pm
Forum: Atari Jaguar Programming
Topic: Jaguar programming tips and tricks
Replies: 10
Views: 4737

Instant access to second register bank

Because it's another tidbit programmers seem to have trouble finding it will be repeated here: -Movefa and Moveta are MORE than just fast register backup mechanisms. 'movefa moveta Instructions allowing access to the other bank via running from the opposite bank. I change ONE bit in a register and t...
by a31chris
Tue Nov 21, 2017 10:43 pm
Forum: Atari Jaguar forum
Topic: quake Engine on the Jaguar (Scrummy posts)
Replies: 53
Views: 13656

3D complexity issue solved in PSX Quake II

Here is a link to the PSX maps converted to PC if anyone is poking at this for themselves. Since they are now in PC format they shouldn't present any new layer to learn if you already understand the PC format. However in them may be clues to how they reduced the complexity and answer the question be...
by a31chris
Sun Nov 12, 2017 8:32 am
Forum: Atari Jaguar Programming
Topic: Jaguar programming tips and tricks
Replies: 10
Views: 4737

The Blitter Interrupt Stack

Atari had suggested in one of their developer docs that the way to keep the Blitter (the processor in the Jaguar used to copy textures or draw shaded polugons) busy was to form a stack of commands, and just load them into the Blitter each time it finishes its current operation, so thats what I tried...
by a31chris
Mon Oct 23, 2017 3:49 pm
Forum: General Forum
Topic: Portland Retro Gaming Expo
Replies: 17
Views: 5735

Re: Portland Retro Gaming Expo

Who was there that I missed?
by a31chris
Thu Oct 19, 2017 7:27 pm
Forum: General Forum
Topic: Portland Retro Gaming Expo
Replies: 17
Views: 5735

Re: Portland Retro Gaming Expo

Only day I don't work is Sunday. So will be there all day. I will probably spend a lot of the time around Paul Westphals 8bit fix booth. Hope to meet a lot of you guys there.
by a31chris
Tue Oct 17, 2017 6:48 am
Forum: Atari Jaguar forum
Topic: DOOM with fixed networking
Replies: 8
Views: 1622

Re: DOOM with fixed networking

I am pretty sure Thunderbird optimised Doom completely for the Jag for his own enjoyment. And has probably been through several refinements in the last decade or so.

If we seen a video of it we'd probably crap our pants. 320*240 rez. 30fps. Transparencies.
by a31chris
Wed Oct 11, 2017 4:39 am
Forum: Atari Jaguar forum
Topic: Doom Hack videos
Replies: 6
Views: 486

Re: Doom Hack videos

Whoops my bad. It was ggn. Thinking of soulstar maybe.

You figured out how to compress the levels then decompressed them? Impressive. I know in his original tutorial they were uncompressed.
by a31chris
Mon Oct 09, 2017 4:47 am
Forum: Atari Jaguar forum
Topic: Doom Hack videos
Replies: 6
Views: 486

Re: Doom Hack videos

Oh I thought this was the original ggn hack. I know his only had 12 because they were uncompressed in the ROM.

Maybe with the SD card you can have all the levels you want
by a31chris
Fri Oct 06, 2017 3:52 pm
Forum: Atari Jaguar forum
Topic: Doom Hack videos
Replies: 6
Views: 486

Re: Doom Hack videos

The wads in these hacks are uncompressed which is why there's only 12 levels.

I actually found the compression decompression file one time that id used and lost where it was stored.
by a31chris
Mon Oct 02, 2017 9:05 pm
Forum: Atari Jaguar forum
Topic: JagDoom levels on the 32x!
Replies: 8
Views: 671

Re: JagDoom levels on the 32x!

??
by a31chris
Sun Oct 01, 2017 2:50 am
Forum: General Forum
Topic: 15 users online!
Replies: 0
Views: 495

15 users online!

Did you guys see that? :shock:
by a31chris
Sat Sep 30, 2017 5:48 am
Forum: Atari Jaguar forum
Topic: Phear
Replies: 1
Views: 274

Phear

Reprinted from the Atari.io forum: This may not be new news to anyone, I'm not sure, but I had the opportunity to speak with one of the guys recently that was working on the project with them. Turns out that Tetrisphere really is a'bit of a different game than what was originally being made for on t...
by a31chris
Sat Sep 30, 2017 5:45 am
Forum: Atari Jaguar forum
Topic: JagDoom levels on the 32x!
Replies: 8
Views: 671

Re: JagDoom levels on the 32x!

The Kega Fusion emulator is probably one of the finest emulators ever made.

Oh if we only had someone with half that skill working on our emulator scene. To dream...
by a31chris
Thu Sep 14, 2017 4:46 am
Forum: Atari Jaguar forum
Topic: The Syndicate thread
Replies: 8
Views: 1020

Re: The Syndicate thread

I just rewatched battle of the ports Saturn vs PS1. https://youtu.be/oLVUJr9FpoA As for all those objects which are bitmaps in my opinion Jaguar would have no problem with that. Other than that I don't see anything mind blowing in the terrain morphing.The Jaguar definitely does something very simila...
by a31chris
Tue Sep 12, 2017 6:04 am
Forum: Atari Jaguar forum
Topic: The Syndicate thread
Replies: 8
Views: 1020

Re: The Syndicate thread

And if the PlayStation could keep track of all those objects the Jaguar surely could. The main area the PSX beats the Jag is in throwing textures on the screen. Not in straight processing power.
by a31chris
Tue Sep 12, 2017 5:58 am
Forum: Atari Jaguar forum
Topic: The Syndicate thread
Replies: 8
Views: 1020

Re: The Syndicate thread

I don't think that having the processors keep track of things would been what have been a problem if Atari would have been smart and gotten High Voltage Softwares development system. They would have been able to do dual CPUs with the DSP handling sound and helping the GPU out. And I don't think the ...
by a31chris
Tue Sep 12, 2017 5:17 am
Forum: Atari Jaguar forum
Topic: The Syndicate thread
Replies: 8
Views: 1020

Re: The Syndicate thread

I think the keypad is put to awesome use on this game.

Same with Robinson's requiem. I think it controls with the keypad better than the PC version which I also have.
by a31chris
Thu Sep 07, 2017 9:21 pm
Forum: Atari Jaguar forum
Topic: The Syndicate thread
Replies: 8
Views: 1020

Re: The Syndicate thread

Something has occurred to me. Mike Diskette tried to give Magic Carpet a go on the Jag and had no luck supposedly. We know the Jag can do textured 3D. HoverStrike etc. Not fantastic but it's there. I think he was overlooking some Jag fundamentals. He did two 2D games(Sydnicate, Theme Park) on the Ja...
by a31chris
Thu Sep 07, 2017 9:02 pm
Forum: Atari Jaguar forum
Topic: Custodian
Replies: 4
Views: 453

Re: Custodian

A forum member on AA wasn't impressed with PIkos Jag offerings. ST rewraps weren't their thing. They wanted something specific and original for the Jag. CJ replied this is how it is now. Nineties dev teams are gone. Rewraps are all their is. I disagree. TG16 and other systems, Genesis, Dreamcast and...
by a31chris
Fri Aug 25, 2017 6:41 pm
Forum: Popular Topics
Topic: Import games - pearls of wisdom.
Replies: 53
Views: 40562

Re: Import games - pearls of wisdom.

Looks like it didn't
by a31chris
Sun Aug 06, 2017 12:43 am
Forum: Atari Jaguar forum
Topic: Custodian
Replies: 4
Views: 453

Re: Custodian

Yeah it's a real strange Euro shooter. Wacky.

First thing I do is get to a ammo booth and trade those weird red shooty thingies in for some real ammo.

Usually ammo selection 1,3, and I I think five. Something cost to firepower effective.

Still have yet to beat first level.