Search found 846 matches
- Fri Jan 19, 2018 2:45 am
- Forum: Atari Jaguar forum
- Topic: Lance Lewis
- Replies: 0
- Views: 244
Lance Lewis
Lance J. Lewis, Corporal Marine of AvP fame and tester of countless Jaguar games has passed away. 
- Tue Nov 21, 2017 11:36 pm
- Forum: Atari Jaguar Programming
- Topic: Jaguar programming tips and tricks
- Replies: 10
- Views: 3973
Instant access to second register bank
Because it's another tidbit programmers seem to have trouble finding it will be repeated here: -Movefa and Moveta are MORE than just fast register backup mechanisms. 'movefa moveta Instructions allowing access to the other bank via running from the opposite bank. I change ONE bit in a register and t...
- Tue Nov 21, 2017 10:43 pm
- Forum: Atari Jaguar forum
- Topic: quake Engine on the Jaguar (Scrummy posts)
- Replies: 53
- Views: 12905
3D complexity issue solved in PSX Quake II
Here is a link to the PSX maps converted to PC if anyone is poking at this for themselves. Since they are now in PC format they shouldn't present any new layer to learn if you already understand the PC format. However in them may be clues to how they reduced the complexity and answer the question be...
- Sun Nov 12, 2017 8:32 am
- Forum: Atari Jaguar Programming
- Topic: Jaguar programming tips and tricks
- Replies: 10
- Views: 3973
The Blitter Interrupt Stack
Atari had suggested in one of their developer docs that the way to keep the Blitter (the processor in the Jaguar used to copy textures or draw shaded polugons) busy was to form a stack of commands, and just load them into the Blitter each time it finishes its current operation, so thats what I tried...
- Mon Oct 23, 2017 3:49 pm
- Forum: General Forum
- Topic: Portland Retro Gaming Expo
- Replies: 17
- Views: 4765
Re: Portland Retro Gaming Expo
Who was there that I missed?
- Thu Oct 19, 2017 7:27 pm
- Forum: General Forum
- Topic: Portland Retro Gaming Expo
- Replies: 17
- Views: 4765
Re: Portland Retro Gaming Expo
Only day I don't work is Sunday. So will be there all day. I will probably spend a lot of the time around Paul Westphals 8bit fix booth. Hope to meet a lot of you guys there.
- Tue Oct 17, 2017 6:48 am
- Forum: Atari Jaguar forum
- Topic: DOOM with fixed networking
- Replies: 8
- Views: 1365
Re: DOOM with fixed networking
I am pretty sure Thunderbird optimised Doom completely for the Jag for his own enjoyment. And has probably been through several refinements in the last decade or so.
If we seen a video of it we'd probably crap our pants. 320*240 rez. 30fps. Transparencies.
If we seen a video of it we'd probably crap our pants. 320*240 rez. 30fps. Transparencies.
- Wed Oct 11, 2017 4:39 am
- Forum: Atari Jaguar forum
- Topic: Doom Hack videos
- Replies: 6
- Views: 272
Re: Doom Hack videos
Whoops my bad. It was ggn. Thinking of soulstar maybe.
You figured out how to compress the levels then decompressed them? Impressive. I know in his original tutorial they were uncompressed.
You figured out how to compress the levels then decompressed them? Impressive. I know in his original tutorial they were uncompressed.
- Mon Oct 09, 2017 4:47 am
- Forum: Atari Jaguar forum
- Topic: Doom Hack videos
- Replies: 6
- Views: 272
Re: Doom Hack videos
Oh I thought this was the original ggn hack. I know his only had 12 because they were uncompressed in the ROM.
Maybe with the SD card you can have all the levels you want
Maybe with the SD card you can have all the levels you want
- Fri Oct 06, 2017 3:52 pm
- Forum: Atari Jaguar forum
- Topic: Doom Hack videos
- Replies: 6
- Views: 272
Re: Doom Hack videos
The wads in these hacks are uncompressed which is why there's only 12 levels.
I actually found the compression decompression file one time that id used and lost where it was stored.
I actually found the compression decompression file one time that id used and lost where it was stored.
- Mon Oct 02, 2017 9:05 pm
- Forum: Atari Jaguar forum
- Topic: JagDoom levels on the 32x!
- Replies: 8
- Views: 439
- Sun Oct 01, 2017 2:50 am
- Forum: General Forum
- Topic: 15 users online!
- Replies: 0
- Views: 262
15 users online!
Did you guys see that? 

- Sat Sep 30, 2017 5:48 am
- Forum: Atari Jaguar forum
- Topic: Phear
- Replies: 1
- Views: 164
Phear
Reprinted from the Atari.io forum: This may not be new news to anyone, I'm not sure, but I had the opportunity to speak with one of the guys recently that was working on the project with them. Turns out that Tetrisphere really is a'bit of a different game than what was originally being made for on t...
- Sat Sep 30, 2017 5:45 am
- Forum: Atari Jaguar forum
- Topic: JagDoom levels on the 32x!
- Replies: 8
- Views: 439
Re: JagDoom levels on the 32x!
The Kega Fusion emulator is probably one of the finest emulators ever made.
Oh if we only had someone with half that skill working on our emulator scene. To dream...
Oh if we only had someone with half that skill working on our emulator scene. To dream...
- Thu Sep 14, 2017 4:46 am
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 8
- Views: 745
Re: The Syndicate thread
I just rewatched battle of the ports Saturn vs PS1. https://youtu.be/oLVUJr9FpoA As for all those objects which are bitmaps in my opinion Jaguar would have no problem with that. Other than that I don't see anything mind blowing in the terrain morphing.The Jaguar definitely does something very simila...
- Tue Sep 12, 2017 6:04 am
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 8
- Views: 745
Re: The Syndicate thread
And if the PlayStation could keep track of all those objects the Jaguar surely could. The main area the PSX beats the Jag is in throwing textures on the screen. Not in straight processing power.
- Tue Sep 12, 2017 5:58 am
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 8
- Views: 745
Re: The Syndicate thread
I don't think that having the processors keep track of things would been what have been a problem if Atari would have been smart and gotten High Voltage Softwares development system. They would have been able to do dual CPUs with the DSP handling sound and helping the GPU out. And I don't think the ...
- Tue Sep 12, 2017 5:17 am
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 8
- Views: 745
Re: The Syndicate thread
I think the keypad is put to awesome use on this game.
Same with Robinson's requiem. I think it controls with the keypad better than the PC version which I also have.
Same with Robinson's requiem. I think it controls with the keypad better than the PC version which I also have.
- Thu Sep 07, 2017 9:21 pm
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 8
- Views: 745
Re: The Syndicate thread
Something has occurred to me. Mike Diskette tried to give Magic Carpet a go on the Jag and had no luck supposedly. We know the Jag can do textured 3D. HoverStrike etc. Not fantastic but it's there. I think he was overlooking some Jag fundamentals. He did two 2D games(Sydnicate, Theme Park) on the Ja...
- Thu Sep 07, 2017 9:02 pm
- Forum: Atari Jaguar forum
- Topic: Custodian
- Replies: 4
- Views: 304
Re: Custodian
A forum member on AA wasn't impressed with PIkos Jag offerings. ST rewraps weren't their thing. They wanted something specific and original for the Jag. CJ replied this is how it is now. Nineties dev teams are gone. Rewraps are all their is. I disagree. TG16 and other systems, Genesis, Dreamcast and...
- Fri Aug 25, 2017 6:41 pm
- Forum: Popular Topics
- Topic: Import games - pearls of wisdom.
- Replies: 53
- Views: 39177
Re: Import games - pearls of wisdom.
Looks like it didn't
- Sun Aug 06, 2017 12:43 am
- Forum: Atari Jaguar forum
- Topic: Custodian
- Replies: 4
- Views: 304
Re: Custodian
Yeah it's a real strange Euro shooter. Wacky.
First thing I do is get to a ammo booth and trade those weird red shooty thingies in for some real ammo.
Usually ammo selection 1,3, and I I think five. Something cost to firepower effective.
Still have yet to beat first level.
First thing I do is get to a ammo booth and trade those weird red shooty thingies in for some real ammo.
Usually ammo selection 1,3, and I I think five. Something cost to firepower effective.
Still have yet to beat first level.
- Sun Jul 16, 2017 4:43 am
- Forum: Atari Jaguar forum
- Topic: Custodian
- Replies: 4
- Views: 304
Custodian
I just ordered this game does anybody else have it?
- Wed Jul 05, 2017 1:58 am
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 8
- Views: 745
Re: The Syndicate thread
No it doesn't. It's perfectly playable as is.
- Sun Jul 02, 2017 11:02 pm
- Forum: Atari Jaguar forum
- Topic: quake Engine on the Jaguar (Scrummy posts)
- Replies: 53
- Views: 12905
Re: quake Engine on the Jaguar (Scrummy posts)
Rumor going around that DML has reacquired an Alpine development system. What he intended to do with it is anyone's guess.
- Sun Jul 02, 2017 10:58 pm
- Forum: Atari Jaguar forum
- Topic: Any thing new?
- Replies: 1
- Views: 249
Re: Any thing new?
We're here.
Find a topic. How about Syndicate? I just made the thread. Join in.
Find a topic. How about Syndicate? I just made the thread. Join in.
- Sun Jul 02, 2017 10:55 pm
- Forum: Atari Jaguar forum
- Topic: AA's Jagforum is toxic!
- Replies: 2
- Views: 362
- Mon May 01, 2017 3:19 am
- Forum: Atari Jaguar forum
- Topic: The Syndicate thread
- Replies: 8
- Views: 745
The Syndicate thread
Things I love about the game.
Drive by shootings! Hopping in cars and popping targets as you drive by.
Drive by shootings! Hopping in cars and popping targets as you drive by.
- Sun Apr 30, 2017 12:09 am
- Forum: 3DO Main Forum
- Topic: Need for Speed on 3DO destroys the other 32-bit versions
- Replies: 69
- Views: 14767
Re: Need for Speed on 3DO destroys the other 32-bit versions
I just seen a new video on how badly I suck! Awesome!!
- Thu Apr 20, 2017 5:27 am
- Forum: 3DO Main Forum
- Topic: My complaint about the 3DO start game exit screen setup.
- Replies: 1
- Views: 530
My complaint about the 3DO start game exit screen setup.
Many times I find the exit exit screen start game functions confusing and frustrating for the system. For instance Shockwave assault I love the game. However the way that 3DO is set up for starting a game or exiting a screen is confusing and frustrating. And stops me from playing the game many times...