Search found 49 matches

by flynn
Tue Feb 03, 2015 6:19 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

GDB will display automatically the source code pointed in the application debug information. I also do not understand from where this hellodebug.exe comes from, you already have a .bin (I guess this .bin is your Jaguar application). Could you display the jserve window and the GDB debugger informati...
by flynn
Tue Feb 03, 2015 6:06 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

Do your crt0.s is correct? For the disasm, you can also turn 'on' the Disassembly window. This window will display automatically the disassembly. For the GDB debugger setup, could you try to have '/' instead to use the '\' in the arguments line and in his initialization commands. You also should upd...
by flynn
Tue Feb 03, 2015 5:45 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

GDB will display automatically the source code pointed in the application debug information. I also do not understand from where this hellodebug.exe comes from, you already have a .bin (I guess this .bin is your Jaguar application). Could you display the jserve window and the GDB debugger informatio...
by flynn
Tue Feb 03, 2015 5:29 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

a31chris wrote:Does it matter if we use forward slashes or backward slashes in the debugger arguments fields?
I have only used the '/' character (like displayed in the screenshot in the document); i do not know if the '\' will work.
by flynn
Tue Feb 03, 2015 5:25 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

a31chris wrote:Is this where I 'add files" I pointed it at the Jag c source code. Let's see what happens.
add files.jpg
Good question; yes, this is here. I think I need to clarify this in the documentation.
by flynn
Mon Feb 02, 2015 5:28 pm
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

I do not recognize the traditional setup I have at my side. I will re-read the document to be sure no information is missing.
Also, in your picture, the project doesn't have a source file. This situation has to be solved too.
by flynn
Sun Feb 01, 2015 10:28 pm
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

I do not use the editor with Code::Blocks, just do the project to allow the debugger.
I have notice there is no source code inside your project, there is may be a problem here.
I have not tried an ASM only project, but I use C/ASM ones.
by flynn
Sun Feb 01, 2015 9:09 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

Have you create the dummy project? I do not see a source code file in the Workspace. Description is in the document. Before to launch the debug with the little arrow, have you select the correct GDB/CDB Active debugger? (in your case "Default"). You have also to select the Debug windows you want, th...
by flynn
Sun Feb 01, 2015 5:49 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

(gdb) break ___main Breakpoint 1 at 0x43a8: file jag.c, line 51. (gdb) c Continuing. Breakpoint 1, ___main () at jag.c:51 51 jagscreen = (unsigned char *)&_vidmem; (gdb) c Continuing. ok so I have that problem ironed out. It's executed all the way through to the 'hello jag users'. Tomorrow I will t...
by flynn
Sun Feb 01, 2015 5:46 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

ok I have a couple of questions here Flynn: Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "...
by flynn
Sun Feb 01, 2015 5:28 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

a31chris wrote:I updated everything and still getting the same error. How is it still saying jcp is from 2009 on my setup.
The most current JCP version, from Tursi, was done in August 2012. But since you are using JCP to reset only the Jaguar, the 2009 version should be ok.
by flynn
Sun Feb 01, 2015 3:45 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

The JCP seems ok, and you use it only for the reset of the Skunkboard GDB seems loading the binary file and read the debug information, so it is safe to assume GDB is ok for the moment. jserve, the version you have is quite old (2008) and doesn't have the communication fixes Tursi did after this rel...
by flynn
Sat Jan 31, 2015 8:44 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

a31chris wrote:Where does gdb put its log files? I don't see them in the m68k-elf bin folder...
Simply copy/paste the text present in the log window of the debugger (the one shown on your screenshot) but provide it in full.
by flynn
Sat Jan 31, 2015 8:42 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

It seems, jserve and GDB are connected together. I have notice there is no source file in the project, it should have at least one file from your project. Could you provide the script list you have setupm when configuring the debugger in Code::Blocks? Could you also provide the log created by GDB? ...
by flynn
Sat Jan 31, 2015 7:51 am
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

It seems, jserve and GDB are connected together. I have notice there is no source file in the project, it should have at least one file from your project. Could you provide the script list you have setupm when configuring the debugger in Code::Blocks? Could you also provide the log created by GDB? I...
by flynn
Tue Jan 27, 2015 7:15 pm
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

I'll bet there is a way in there somewhere to open a command window and then launch the jserve interface automatically. You can also use the Tools+ option available in Code::Blocks to launch jserve with parameters if needed and if you use the new jserve. I think a command window needs to be kept op...
by flynn
Tue Jan 27, 2015 6:19 pm
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

a31chris wrote:A few things came up. Jserve did something that pissed windows off. I found out my skunkboard files are somehow out of date???

I'll have to update the bios.

I will work with this more later. Almost had it.
Do you plan to use the new jserve 32 bits or 64 bits?
by flynn
Tue Jan 27, 2015 6:15 pm
Forum: Atari Jaguar Programming
Topic: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)
Replies: 88
Views: 25188

Re: Visual GUI: Debug w/Skunkboard, GDB & Code::Blocks(M68k)

a31chris wrote:I'll bet there is a way in there somewhere to open a command window and then launch the jserve interface automatically.
You can also use the Tools+ option available in Code::Blocks to launch jserve with parameters if needed and if you use the new jserve.
by flynn
Fri Jan 23, 2015 1:03 am
Forum: Atari Jaguar Programming
Topic: jserve / Windows 32 & 64bits
Replies: 4
Views: 2699

jserve / Windows 32 & 64bits

Good evening, This is an update of jserve; for convenience I have removed the previous versions to avoid to pile up versions. You will be able to see the options available by typing: jserve -? I have mainly used the 64 bits version but the 32 bits one works fine as well. Both Debug & Release version...