Oddly enough I got 4 messages from you, but the first 3 said they were deleted by the user before they could be opened. Odd...awbacon wrote:hey arcanearia...for some reason my pm to you keeps ending up in my outbox and not sending. Dunno why
Can you try to pm me instead, and ill send you the info
Search found 51 matches
- Tue Mar 15, 2016 6:27 am
- Forum: 3DO Main Forum
- Topic: who here can read Japanese?
- Replies: 6
- Views: 6876
Re: who here can read Japanese?
- Sat Mar 12, 2016 6:58 pm
- Forum: 3DO Main Forum
- Topic: who here can read Japanese?
- Replies: 6
- Views: 6876
Re: who here can read Japanese?
Yeah, I can read Japanese. How much do you need translated?
- Tue Feb 23, 2016 5:24 pm
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
When I run the game on 4DO, it reads as "Unknown Game" instead of "Dr. Hauzer" like the unmodified disc does. This breaks save states, but regular saving works just fine. I would like to fix this for polish if possible. This is easily fixed by adding a game entry for it in 4DO's game database and t...
- Thu Feb 18, 2016 3:39 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
Got a Japanese FZ-10 off eBay since I haven't had a 3DO in years! Got a few games I want to replay on it, but first thing was testing if Dr. Hauzer ran in English on it. Success! I was a bit worried at first since it hung on a black screen after the 3DO logo for ~5 seconds, but it came up shortly af...
- Tue Feb 09, 2016 5:46 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
True, I've used some patching software for the PSP a long time ago that should work with any image file. It would be easier though if I could just post the iso itself, but I'll let the mods give the call on what's allowed. You can see the first episode of the let's play here! - https://youtu.be/PPR0...
- Mon Feb 08, 2016 5:55 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
After a bit of slacking, I picked this back up last week and successfully hacked in an English font set! Not to mention they're half-width characters! Admittedly they're not the best looking characters, but I hand drew them in a hex editor. Also I only drew capital letters, but I could probably do l...
- Wed Dec 30, 2015 6:10 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
More good news! Had a long discussion with friends on how this font file might be structured. We guessed that the characters were probably in a pixel on/off grid, like a 32x32 pixel square grid where a 1 would be a white pixel and a 0 would be black. We decided to find the very last kanji on the lis...
- Tue Dec 29, 2015 8:02 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
Learned that NOTHING appears since that's what the save menu shows when there's an empty save slot :P. I'm able to copy/paste the letters of "NOTHING" from the font file and make them appear as subtitles. The half-width of the lone H is better though since more can fit on the screen. Try to use smal...
- Sat Dec 26, 2015 7:41 pm
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
I can't figure out the format of the font information, but by copying the first part of the file (minus the header) to a text file and changing the encoding to Shift-JIS, I can see what I think is the approximate vocabulary of the file: "),-0123456789:;=@H_ 、.:?!ー()「」=#*12345GHINOTぁあいうえぉおかがきぎくけげこごさ...
- Sat Dec 26, 2015 7:46 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
It seems to be a graphics file, so I'd have to cut/paste a font in place. I've been searching for tools to view/edit the font, but I'm a bit lost since I haven't done this before. Probably would need something for ancient Mac fonts haha. I use a Java-based program with the piquant name of TileMoles...
- Fri Dec 25, 2015 3:58 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
It seems to be a graphics file, so I'd have to cut/paste a font in place. I've been searching for tools to view/edit the font, but I'm a bit lost since I haven't done this before. Probably would need something for ancient Mac fonts haha.
- Wed Dec 23, 2015 9:27 pm
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
Alright, few more discoveries! So I realized that the Kanji16.4 font file in the System directory came from the homebrew iso and that Dr. Hauzer doesn't originally have it. Looking through the files, I found "fontNew.bin" in the OrgData/font directory. Near the beginning of the file, it individually...
- Tue Dec 22, 2015 7:05 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
If it were me I'd systematically step through the different hex values to build a table and see if Latin characters were hidden somewhere out of order. If not, someone would have to hack in the images of the Latin character sets, and ideally build a variable-width font to allow for more characters ...
- Mon Dec 21, 2015 6:16 pm
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
Good luck on this. It would be awesome! Thanks! I noticed in the fansubing thread you looked into this game about... 6 years ago? What snags did you run into that stopped progress? I successfully changed the subtitle text (see attached screenshot) but I can only change it to hiragana or katakana. I...
- Mon Dec 21, 2015 7:35 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
Good luck on this. It would be awesome! Thanks! I noticed in the fansubing thread you looked into this game about... 6 years ago? What snags did you run into that stopped progress? I successfully changed the subtitle text (see attached screenshot) but I can only change it to hiragana or katakana. I...
- Sun Dec 20, 2015 9:51 pm
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
Wwwwwhat? What exactly you did with the loading problem? Did a bit of testing with it this morning, looks like I accidentally copied the Scripts folder over and that made everything work. Just tried it out again. Without the Scripts folder (but everything else in System folder copied from the homeb...
- Sun Dec 20, 2015 8:11 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
So I'm not entirely sure what I did, but picking and choosing files in the System directory seemed to do the trick! I can recompile the game and load it up just fine now. Now the fun part begins~ I started messing with the script files, took me a while to figure out what was going on. They have the ...
- Sun Dec 20, 2015 3:10 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
You need to use System/Kernel folder and romtags file too, not only gameguru BannerScreen. This got me thinking that I might have been copying too many things over from the System folder. Just now I tried copying only Kernel and Programs over and I successfully booted to the main menu! Unfortunatel...
- Sat Dec 19, 2015 6:34 am
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
You need to use System/Kernel folder and romtags file too, not only gameguru BannerScreen. I've been copying everything except the Scripts folder from the homebrew's System directory then copying it into the Dr. Hauzer System directory. After, I've run the iso through the 3DOHomebrewSigning exe to ...
- Thu Dec 17, 2015 10:46 pm
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Re: Recompiling Dr. Hauzer for Translation
Currently I'm just trying to decompile then recompile the ISO without modifying it to see if it works. I'll give the game guru banner a shot. I'm using the banner image from a homebrew ISO posted in that first thread I linked, so I don't think that's the issue. Not sure if it being a Japanese game m...
- Wed Dec 16, 2015 11:17 pm
- Forum: Homebrew Development
- Topic: Recompiling Dr. Hauzer for Translation
- Replies: 44
- Views: 64715
Recompiling Dr. Hauzer for Translation
So I started translating Dr. Hauzer for fun on YouTube, but I got a copyright claim on the background music. I've been trying to decompile the game, remove or change the offending bgm, then recompile the game. I successfully decompiled the Dr. Hauzer files, but I've been trying to recompile them (wi...