Search found 48 matches
- Fri Nov 16, 2012 6:05 am
- Forum: 3DO Game Reviews
- Topic: Let's Play - Monster Manor
- Replies: 63
- Views: 84358
@Ewhac Here's a pic of the 3DO software you loved so much :D [horrifying image] AAAGGHHHH!!! Yup, that's it. How we ever got anything done on that tiny little screen, I'll never know. Oh, wait, I didn't use that tiny little screen. I used an Amiga networked to the UNIX server... Hmm, looks like I h...
- Mon Nov 05, 2012 9:46 pm
- Forum: 3DO Game Reviews
- Topic: Let's Play - Monster Manor
- Replies: 63
- Views: 84358
Episode 5 is up!
Let's Play - Monster Manor (3DO, 1993) - Level 7
We keep it well under an hour this time, I give an incomplete description of the game's level file format, and gammadev relates a tale of when a stranger came to the door...
Let's Play - Monster Manor (3DO, 1993) - Level 7
We keep it well under an hour this time, I give an incomplete description of the game's level file format, and gammadev relates a tale of when a stranger came to the door...
- Tue Oct 30, 2012 7:02 am
- Forum: 3DO Game Reviews
- Topic: Let's Play - Monster Manor
- Replies: 63
- Views: 84358
Wow. I had totally forgotten about this. On the "source code" disc I burned nearly two decades ago are all the art assets we created for the game, including stuff we didn't use. Understandably, there isn't much of it -- we threw very little away. In the finished game, the "extra life" object appears...
- Mon Oct 29, 2012 10:20 am
- Forum: 3DO Game Reviews
- Topic: Let's Play - Monster Manor
- Replies: 63
- Views: 84358
- Sat Oct 27, 2012 12:59 am
- Forum: 3DO Game Reviews
- Topic: Let's Play - Monster Manor
- Replies: 63
- Views: 84358
Episode 4 is up! Let's Play - Monster Manor (3DO, 1993) - Level 6 In which we go way over an hour (largely because I died again ), gammadev speculates on Monster Manor's possible place in console gaming history, and I get to show off the fruits of my 3DO cel plugin for the GIMP. I encoded this one a...
- Sun Oct 21, 2012 7:17 am
- Forum: 3DO Game Reviews
- Topic: Let's Play - Monster Manor
- Replies: 63
- Views: 84358
This post is somewhat off-topic, but for the last couple weeks I've been working on a GIMP plugin to load 3DO cel files. I just got it working this evening: http://ewhac.org/images/3DOExperience.png Using my plugin, I loaded the original 3DO cel file, stripped the alpha channel, and then saved it ba...
- Mon Oct 08, 2012 9:11 pm
- Forum: 3DO Game Reviews
- Topic: Let's Play - Monster Manor
- Replies: 63
- Views: 84358
Episode 3 is up! Let's Play - Monster Manor (3DO, 1993) - Levels 4-5 In which we go slightly over an hour (sorry), NTG's role in the development of the 3DO is discussed, and ewhac's greed receives immediate karmic feedback. I'll be traveling next week, so there won't be another episode for at least ...
- Mon Oct 01, 2012 5:39 pm
- Forum: 3DO Game Reviews
- Topic: Let's Play - Monster Manor
- Replies: 63
- Views: 84358
Episode 2 is up!
Let's Play - Monster Manor (3DO, 1993) - Level 3
A couple pieces of 3DO tech goodness are discussed, gammadev reminisces about P.O'ed, and I get killed.
Let's Play - Monster Manor (3DO, 1993) - Level 3
A couple pieces of 3DO tech goodness are discussed, gammadev reminisces about P.O'ed, and I get killed.
- Mon Sep 24, 2012 8:43 pm
- Forum: 3DO Game Reviews
- Topic: Let's Play - Monster Manor
- Replies: 63
- Views: 84358
Let's Play - Monster Manor
Let's Play - Monster Manor (3DO, 1993) - Levels 1-2 I guess this is the appropriate forum for these, so here's the first episode of our latest effort: Escape from Monster Manor . Since the game is too long to creatively edit down to even a gargantuan two hours, we're doing this one in episodic form...
- Sat Sep 15, 2012 6:43 am
- Forum: 3DO Main Forum
- Topic: Ripping FMV's from 3DO Games?
- Replies: 5
- Views: 4077
You should be able to traverse the file system of a 3DO cd somehow. There's a Linux filesystem module called OperaFS . Unfortunately, the latest available version doesn't compile on the 3.0 and 3.2 kernel series. I tried mucking with it for a grand total of 20 minutes, but didn't really get anywher...
- Thu Sep 06, 2012 9:13 pm
- Forum: 3DO Game Reviews
- Topic: Review - Plumbers Don't Wear Ties (profanity is likely)
- Replies: 6
- Views: 9996
- Thu Sep 06, 2012 9:00 pm
- Forum: 3DO Game Reviews
- Topic: Let's Play - Burning Soldier
- Replies: 9
- Views: 8867
Let's Play - Burning Soldier
Let's Play - Burning Soldier I don't know if this is the appropriate forum to post this as it's not, strictly speaking, a review. However, what may make this Let's Play a shade more interesting to the readers here is that I and my co-host were both employees of 3DO and, as such, have a unique persp...
- Wed Feb 29, 2012 3:04 am
- Forum: Technical Support
- Topic: 3DO HDTV picture quality...
- Replies: 44
- Views: 32539
Re: 3DO HDTV picture quality...
http://www.amazon.com/Composite-S-video-Audio-HDMI-Converter/dp/B003NS0UUQ/ref=sr_1_2?ie=UTF8&qid=1330294438&sr=8-2 You can plug a Composite or S-Video cable into one end and an HDMI cable into the other, it's magic. There's some more too, but try to get one with S-Video support to have better Blac...
- Tue May 17, 2011 7:54 pm
- Forum: 3DO Main Forum
- Topic: Some 3DO information from back in the day.
- Replies: 13
- Views: 11524
Hey, John. Nice to see you. Although we used the word "sprite" when speaking to developers coming from other platforms, I never thought of the cel engine as a "sprite" engine. "Sprite" in my mind implies something that gets directly addressed by the video DMA engine. Your mouse pointer is a sprite, ...
- Tue May 17, 2011 6:54 am
- Forum: 3DO Main Forum
- Topic: Resolution extrapolation
- Replies: 2
- Views: 2482
Part of it was a lesson learned from the Amiga. If you display a typical computer UI on an interlaced television display, you'll get some degree of flickering. People complained about this on the Amiga. So when it came time to design the 3DO, they decided to put a box filter into the display output ...
- Tue May 17, 2011 6:47 am
- Forum: 3DO Main Forum
- Topic: 3do specs
- Replies: 14
- Views: 11135
The framebuffer depth was 16 bits per pixel, arranged in a XRGB1555 layout. However, each 5-bit color component indexed into a table (CLUT -- Color LookUp Table) which yielded an 8-bit output. So that's where the 16M colors figure came from. The CLUT could be reloaded at any time, which gave you a v...
- Thu Sep 09, 2010 8:52 am
- Forum: 3DO Main Forum
- Topic: Putting the band back together...
- Replies: 15
- Views: 7691
I'm up to 5 draft pages. http://i35.photobucket.com/albums/d163/will2097/Document-3-page001.jpg I think RJ's total contribution to that game was a couple dozen lines of code I stole from something else he wrote (if you discount his code in the operating system). RJ's official role was project manag...
- Mon Aug 16, 2010 4:48 am
- Forum: 3DO Main Forum
- Topic: Escape from Monster Manor
- Replies: 18
- Views: 12024
Good heavens, now I have to remember all that stuff... The game was actually produced at NTG (New Technologies Group, original developers of the 3DO platform) before 3DO acquired us or, indeed, before it was called 3DO (previous name: SMSG -- San Mateo Software Group). RJ Mical was one of the NTG fo...