The M2 - The wasted summer of '96.

M2 related information in here please.
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Trev
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Post by Trev » Wed Mar 07, 2007 4:59 pm

:o Wow ... cool!

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Lemmi
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Post by Lemmi » Wed Mar 07, 2007 6:29 pm

ugh they made the M2 for OLD people
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Post by Trev » Fri Mar 09, 2007 10:42 pm

ugh they made the M2 for OLD people
It does indeed seem to be a product for those advanced in years...

So, what exactly is Pon Pon? Any more info? I gotta say, those graphics don't exactly scream 64-bit :roll:

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Post by bitrate » Fri Mar 09, 2007 11:10 pm

Trev wrote: It does indeed seem to be a product for those advanced in years...

So, what exactly is Pon Pon? Any more info? I gotta say, those graphics don't exactly scream 64-bit :roll:

I have a feeling that they made the graphics appear like that so that their matured audience would be able to see what is going on.

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Post by Trev » Sat Mar 10, 2007 2:15 am

I have a feeling that they made the graphics appear like that so that their matured audience would be able to see what is going on.
Kinda reminds me of 'Big Brain Academy' actually. Primitive graphics, aimed at an older audience ... who knows, maybe this title also helped to fight of alzheimers (check out the picture ... sorta looks like it :wink: )

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Post by 3DOKid » Sun Mar 11, 2007 11:37 pm

What is amazing is that the 3DO and clearly the M2 both had this 'party game' genre long before the PS1 and the Wii capitalized on it.

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Post by Lemmi » Mon Mar 12, 2007 5:54 pm

NikeX wrote:Hi, this is my M2:

http://youtube.com/watch?v=SMfS3gi2EU0
nice i just watched that video about a week ago
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Post by 3DOKid » Mon Mar 12, 2007 8:58 pm

NikeX - great contribution, thank you. I'm looking forward to seeing more!

:D

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Trev
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Post by Trev » Tue Mar 13, 2007 12:36 pm

A series of games for testing the elderly. Includes, memory, hand eye co-ordination, reaction time, judgement and more.
I'll guess I'll recycle my earlier comments about Pon Pon
Kinda reminds me of 'Big Brain Academy' actually. Primitive graphics, aimed at an older audience ... who knows, maybe this title also helped to fight of alzheimers (check out the picture ... sorta looks like it )
I thought I knew quite a bit about M2, but theses latest scans have proved otherwise. I've never seen or heard of either of these titles. :o Thanks very much for the scans, I've always been very curious about the M2 kiosk programs. Keep adding any info you got, and I'll keep soaking it up! :P

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Trev
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Post by Trev » Thu Mar 15, 2007 1:09 pm

How about M2 Clayfighter? Was this an enhanced version of the cancelled 3DO title? It is interesting that Interplay ran ads that showed the box art for 3DO Clayfighter, so I'm guessing it was fairly close to completion. And work had evidently gotten under way on the M2 project, since some of it was later used in the N64 Clayfighter titles (63 1/3, Sculptor's Cut) Are there any known early screenshots that exist for the M2 game, or does anyone have additional info?

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Post by Windows Killer » Sat Mar 17, 2007 7:31 pm

Mobius wrote:I've been reading through the 3DO SDK, and this is addressed at one point. Basically, what it comes down to, is that you can't write directly to the hardware because there are so many different hardware variations and configurations. There were lots of plans for more configurations with different amounts of RAM, VRAM, etc.
That was just their excuse for not making the hardware docs available.
Mobius wrote:Writing to an OS instead of hardware has a lot of advantages as a programmer [...]
Not if you are *forced* to do so. Moreover, the OS was neither solid nor fast, this was a huge complaint of many developers back then.

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Post by Mobius » Sat Mar 17, 2007 7:37 pm

WindowsKiller wrote: That was just their excuse for not making the hardware docs available.
I dunno, I can definitely see their logic. Without writing to an OS, how can you guarantee that software that works on, say, the FZ-1 will also work on the 3DO Blaster? This is what abstraction is for.
Not if you are *forced* to do so. Moreover, the OS was neither solid nor fast, this was a huge complaint of many developers back then.
Now that very well may be true. I can understand forcing developers to use an OS, but if that OS is crappy, that's a problem.

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Post by Windows Killer » Sun Apr 08, 2007 3:52 pm

Finally got my hands on a 3DO M2 dev card. :) Anyone here has the M2 SDK 3.0? I only have 2.7 currently, but want to use the last one.

//edit:
Come on, someone must have the 3.0 SDK. I give a copy of 2.7 in return. :roll:
Last edited by Windows Killer on Wed Apr 18, 2007 2:05 pm, edited 1 time in total.

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Post by pitsunami » Wed Jul 18, 2007 3:30 pm

:( :( You germans :twisted:
Nice!! :D

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Post by acem77 » Fri Aug 03, 2007 2:20 am

Trev wrote:I loved seeing the M2 demos of the racing game, and especially the 1st person shooter alien type game! Awesome! :D Does anyone have video of the other demos? There was a fighting game one w/a girl vs. some kind of dinosaur, and also one featuring a boat on the water with a dolphin swimming around.

i saw thos pics in gamefan magazine. i thought they said it was a tech demo for the ultra 64(n64)

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Post by 3DO Experience » Fri Aug 03, 2007 2:58 am

I have an Ultra 64. Story was, it was for US evaluation. Personally I think the logo on it looks way better than the N64 one.
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Post by Doskias » Fri Aug 17, 2007 4:02 am

Wow the NextGen scans of Clay Fighter look amazing! Did the game really look that good ingame!?!?

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Post by NikeX » Thu Oct 04, 2007 12:12 pm


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Post by Trev » Thu Oct 11, 2007 12:21 am

I don't have a single clue about any of the screenshots you posted NikeX ... but they are still really cool! :)

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Post by zappenduster » Wed Feb 13, 2008 10:35 pm

pitsunami wrote::( :( You germans :twisted:
Nice!! :D
you just have no idea :D

http://zappenduster.7sky.de/3do-m2/hard ... ge_01.html

3 sets in germany hehe

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Post by 3DOKid » Sun Feb 17, 2008 7:35 pm

if you have a look throug hthis thread, I think at one point someone did post a link to a movie showing, not this, but another part of FPS game destined for the M2.

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Post by parallaxscroll » Mon Mar 17, 2008 4:33 am

Yup, I've seen the video of the other segment of the pre-rendered FPS demo, it's on YouTube and other places.

Hoping someone comes up with a vid of that FPS battle in the tight cave-like corridor.

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Subject of M2 demo shots

Post by mattyg » Mon Mar 17, 2008 1:22 pm

Firstly a big hello to everyone , I am not sure if there are any others from down under on this forum but it would be nice to know that i'm not the first.
can anyone shed some light on a photo I once saw of Matsushita staff demonstrating an underwater game involving a dolphin on supposedly up and running M2 kit? It reminded me a lot of ecco at the time and my memory was jogged again when i saw endless oceans demoed on the wii.

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Post by UnholyTancred » Fri Apr 11, 2008 9:45 pm

OMFG

That magazine scan about Power Crystal, the developer all the way to the right... reading the book...

IS IT JUST ME OR IS HE WEARING STOCKINGS????
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Post by Windows Killer » Sat Apr 12, 2008 9:04 am

Trev wrote:First time I've ever seen a pic of Viz House ...


http://cgi.ebay.com/3DO-M2-System-FZ-35 ... dZViewItem
These pictures are stolen, I have them on my hard disk since 2006. I think they were coming from a Japanese auction, don't remember. Also funny that he's from Canada but the system is located in China. Wonder how it ended up being there. :lol:

Oh, and he claims that VizHouse is one of only two known pieces of software for the system, which is of course long-outdated information. I told him about that, but he doesn't seem to care.

Anyway, quite a fishy auction.

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Trev
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Post by Trev » Sun Jun 22, 2008 8:11 pm

Found this interesting tidbit while digging through the internet ... this quote is taken from a posted resume ...
Also produced and wrote the script for a project for Spectrum Holobyte, creating a version of "Top Gun" for the 3DO M2 platform, through the delivery of the final milestone. I was granted full admission into the Writers' Guild of America on the strength of my scripts for this project. Work included legal searches for title copyrighting, internal and external weekly status reports, and pressing CD-ROMs.
I've always heard that this project was initially slated for M2, but this seems to indicate that work was well along with it. Perhaps the N64 version owes alot to the M2.

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Post by NikeX » Sat Jun 28, 2008 2:39 pm

???
my pics on
http://3do.cdinteractive.co.uk/viewtopi ... c&start=90
were offline. Now they're there again. Strange

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Post by Gir Draxa » Mon Jul 21, 2008 9:27 pm

Greetings,

It's been a while since I've been around, so I take it everyone has seen these already :

http://www.youtube.com/watch?v=LdujBv7ZG48
http://www.youtube.com/watch?v=g6lyYskWFeY
http://www.youtube.com/watch?v=wgG4bmNr0DEr
http://www.youtube.com/watch?v=wgG4bmNr0DE
http://www.youtube.com/watch?v=q5x8wX0MhTw
http://www.youtube.com/watch?v=nRJcsBAs0tw
http://www.youtube.com/watch?v=hhz2gGVCc8M

A nice collection of M2 videos on YouTube right now. Figured I'd point them out, just in case nobody saw them yet.

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Post by pitsunami » Wed Jul 23, 2008 5:46 pm


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Post by Doskias » Wed Aug 06, 2008 7:24 am

Wow that ingame footage of D2 makes me want that version sooo bad. Also that Iron and Blood demo had some really cool graphical effects that really weren't seen on any other console at the time (like the light shimmer on the plate armor that changes according to perspective). I often wonder what it would have been like if M2 actually materialized as a gaming console :( . I miss those 3DO days of old.

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