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Posted: Mon Feb 19, 2007 4:50 pm
by Gir Draxa
Hmm,

From the information I was provided, that does not seem to be the case. Could be a point of more research, withdrawing of course from getting the CES/E3 promos. Either way, it could be fun.

Drax

Posted: Tue Feb 20, 2007 7:04 pm
by Windows Killer
I have it as well but can't play it, as I don't have the arcade controller board, which is needed to play the arcade games on an FZ-35s...

Posted: Tue Feb 20, 2007 10:14 pm
by bitrate
WindowsKiller wrote:I have it as well but can't play it, as I don't have the arcade controller board, which is needed to play the arcade games on an FZ-35s...
Hello there,
Which arcade controller board are you referring to that will allow you to play arcade games on an FZ-35s? I think I know you from over on Assembler. :wink:

Posted: Wed Feb 21, 2007 11:11 am
by Windows Killer
bitrate wrote:Which arcade controller board are you referring to that will allow you to play arcade games on an FZ-35s?
You need to provide some signals to the controller port of the FZ-35s to make the arcade games start. The easiest way to do that is to simply connect the controller pcb of the arcade unit to the FZ-35s. Another way would be to build a small circuit which fakes the signals. Daisy-chaining a couple of 3DO controllers may work as well, though I don't have enough controllers to test it.

Posted: Thu Feb 22, 2007 2:28 am
by bitrate
WindowsKiller wrote:You need to provide some signals to the controller port of the FZ-35s to make the arcade games start.
Is that really all that's required to make the Konami arcade games run on an FZ-35s? Do you know what kind of signaling the FZ-35s is looking for on the controller port? Obviously, since you state that you think that regular 3DO control pads daisy-chained together might make it work, it is looking for 3DO control pad signaling, but do you happen to know specifically what it is looking for?
Seems strange that all that is required to make these arcade games run on an FZ-35s is some 3DO control pad based signaling. I probably have about 50 3DO control pads so daisy-chanining a few together shouldn't be a problem. If we run into a wall there, and you know (or can find out) what the signal is supposed to look like, it should be a fairly straight-forward job to emulate that signal. Let me know what you think.
I'm an electrical engineer/computer science double major, so feel free to get technical :D

Posted: Thu Feb 22, 2007 10:50 am
by Windows Killer
No, no, that's of course not all which is required to get the games working. But it's the final step to make them start.

The signals correspond to the dip switch settings and are send over the controller port. In theory, 8 daisy-chained controllers should be able to produce any possible signal, unless a completely different protocol is used... (which I don't know yet)

Posted: Thu Feb 22, 2007 2:40 pm
by Dryden
Lemmi wrote:ahh the good ole MAS sticks :)

Image
You have modded your washing machine to run via joystick input? :wink:

Brilliant!

Posted: Thu Feb 22, 2007 3:42 pm
by Lemmi
Actually its the only 3DO washine machine in the world you just cant see the TV on top :D

i had to use the machine to take pics with my old digital camera as it wasnt even a megapixel camera, it was a walmart $40 camera :D
Dryden wrote:
Lemmi wrote:ahh the good ole MAS sticks :)
You have modded your washing machine to run via joystick input? :wink:

Brilliant!

Posted: Thu Feb 22, 2007 8:43 pm
by bitrate
Lemmi wrote:
ahh the good ole MAS sticks :)

Image


Is that the highly coveted M2 washing machine ! :shock:
How much do you want for it????
Actually, all joking aside, as we all know they made M2 kiosk units, M2 Russian ATM's, etc., so an M2 washing machine really isn't that much of a stretch.
I can envision the marketing fluff of around the time for the washing machine... "Able to process 100 million loads per second".

Gir Draxa wrote:Personally, I would go with the SUPER NOVA instead. The SuperGun was nice in it's day, but the Nova is much smoother.
Ah, that is a little nicer. I don't follow the arcade scene that much, so I appreciate the update :wink:

Posted: Thu Feb 22, 2007 11:21 pm
by jwhazel
WindowsKiller wrote: You need to provide some signals to the controller port of the FZ-35s to make the arcade games start. The easiest way to do that is to simply connect the controller pcb of the arcade unit to the FZ-35s. Another way would be to build a small circuit which fakes the signals. Daisy-chaining a couple of 3DO controllers may work as well, though I don't have enough controllers to test it.
Ahh... it's starting to make sense now. Any chance we know the protocol or does it need to be reversed from the arcade board?

Also, are you still needing the FZ35 bios?

Posted: Fri Feb 23, 2007 1:12 pm
by Windows Killer
jwhazel wrote:Any chance we know the protocol or does it need to be reversed from the arcade board?
I don't know yet. I focused on disassembling the code to simply disable the part of the code that waits for the signals instead, but I can't do that without a copy of IDA 4.5 Advanced (the M2 ELF loader will only work with that version).
jwhazel wrote:Also, are you still needing the FZ35 bios?
I don't need it anymore, as I know everything I wanted to know about the boot process now. It would be nice to have it nevertheless, of course. :)

Posted: Fri Feb 23, 2007 7:46 pm
by bitrate
WindowsKiller wrote: I don't know yet. I focused on disassembling the code to simply disable the part of the code that waits for the signals instead, but I can't do that without a copy of IDA 4.5 Advanced (the M2 ELF loader will only work with that version).

Hmmm... I might, might, be able to locate that IDA 4.5. I'll get in contact with some friends and get back to you on that.

Posted: Fri Feb 23, 2007 7:50 pm
by jwhazel
I tried doing this back when we were having the discussion on assembler. It's tedious. Compounded by the fact that I couldn't seem to identify any common startup patterns between the games (except Total Vice which I don't have). Many of the routines were close, but the jumps were scattered about. I never managed to get anything to boot. I didn't know if you had tried this, but I figured if you did, you'd fair much better than I did.

I have IDA advanced pro 5. If you're interested in *ahem* knowing anything about it, just PM me.

Posted: Fri Feb 23, 2007 8:34 pm
by Windows Killer
jwhazel wrote:I have IDA advanced pro 5. If you're interested in *ahem* knowing anything about it, just PM me.
Thanks for the offer, but I've even got a legit copy of IDA 5. However, as I already said, the M2 ELF loader will only work with IDA 4.5 Advanced (not even IDA 4.5 Standard will work).

Posted: Fri Feb 23, 2007 8:56 pm
by jwhazel
Interesting. Whats different about 4.5? I do believe I have a copy of Pro at home.

Posted: Fri Feb 23, 2007 9:09 pm
by Windows Killer
The way the file loaders work is different for every version, so loaders compiled with the 4.5 sdk will not work with anything else than 4.5. And Standard doesn't support the PPC architecture. :( (note that all versions are "Pro". There's Pro Standard and Pro Advanced)

Posted: Sun Feb 25, 2007 9:06 pm
by Trev
I loved seeing the M2 demos of the racing game, and especially the 1st person shooter alien type game! Awesome! :D Does anyone have video of the other demos? There was a fighting game one w/a girl vs. some kind of dinosaur, and also one featuring a boat on the water with a dolphin swimming around.

Posted: Sun Feb 25, 2007 9:37 pm
by Windows Killer
There aren't much more other videos. Only the D2 intro (which you most likely already know) and two videos of the IMSA racing game, which are the only videos to actually show real in-game graphics. Sadly, I wasn't able to find these anywhere. They were released by Gamespot in quicktime format, but they aren't available anymore, and not even archive.org saved a copy of them. :(

Posted: Sun Feb 25, 2007 9:40 pm
by Trev
I'm not sure what magazine these pics are from, but check it out ...

http://xoomer.alice.it/mononline/unseen ... rystal.htm

It seems that amidst all the talk of D2, & Ironblood this title has been ignored. Anyone know much about it? It seems that there is a mixture of pre-rendered and real time shots here. Did this actually run on M2 hardware? I'd love any info! :D

Posted: Sun Feb 25, 2007 9:44 pm
by Windows Killer
I've got quite a lot infos about Power Crystal, as I've interviewed one of the developers. :D I really should get that Games That Weren't 3DO/M2 website up... :roll:

Posted: Mon Mar 05, 2007 3:50 am
by Trev
Wow! I've never seen any of these shots before :o Is this the same demo with the dolphin swimming by the yacht near the waterfall? These scrrens seem much more cartoon like?

Posted: Mon Mar 05, 2007 3:56 am
by Gir Draxa
There are more shots if you want to see them. :)

Drax

Posted: Mon Mar 05, 2007 4:44 pm
by Trev
Very cool! Quite a few demo screens/videos we have in the thread now (racing, 1st person shooter, dolphin etc ...) I'd love to see additional shots of the fighting game prototype w/the girl vs. the dinosur. With posts now spreading over 5 pages worth w/a variety of topics, perhaps it is time to re-consider giving M2 it's own section? (I'm a grown man so I won't beg 3DOKid ... okay maybe just a little, PLEASE!!!)

On a seperate note, M2 kiosk programs. Did Tylenol ever sign on to use M2 hardware? I heard this from another 3DO collector (whom I invited over here to the forum ... hope they join) but I would love to get it confirmed by someone else.

Posted: Mon Mar 05, 2007 5:57 pm
by Trev
This is the scene that I remember seeing. I think it looks quite different from the other one. Thanks. :)

Posted: Mon Mar 05, 2007 10:16 pm
by T2KFreeker
Damn man, this is what I am talking about. People were afraid that the Playstation was going to outdo that? Matsushita could have done it if they advertised. The M2 could have been a huge success. If people were buying the N64, they would have bought the far superior M2 system.

Posted: Tue Mar 06, 2007 12:42 am
by Mobius
A lot of these are probably renders, though, so who knows what the games really would have looked like.

Are the dolphin demo screenshots real-time? I think the behind-the-back views probably are, but the others probably aren't.

Posted: Tue Mar 06, 2007 6:31 am
by Gir Draxa
Anyone who reads japanese and is intrested, I can post the article about the creation of the Dolphin demo. I found the above picture with the metalic dophin refered to as the 'dolphin demo' many times. As I recall though, this is just from transition in a video from a 'game graphics' segment to FMV in a demo.

Drax

Posted: Tue Mar 06, 2007 6:36 am
by Gir Draxa
Trev wrote:On a seperate note, M2 kiosk programs. Did Tylenol ever sign on to use M2 hardware? I heard this from another 3DO collector (whom I invited over here to the forum ... hope they join) but I would love to get it confirmed by someone else.
Tylenol signed on using original 3DO techology for the kiosks.

There are M2 kiosk discs advertising cars that were sold as a package deal on ebay years back. But few titles, like PonPon, some informational kiosk discs and the demo for the 'Digital Dance Mix Namie Amuro' game for example, are the only instances of M2 hardware being used for much of any reason outside of the Konami arcade hardware.

Drax

Posted: Tue Mar 06, 2007 2:14 pm
by Windows Killer
Don't forget the coffee vending machines. :lol:

Posted: Wed Mar 07, 2007 4:27 pm
by Trev
few titles, like PonPon, some informational kiosk discs and the demo for the 'Digital Dance Mix Namie Amuro' game
Any additional info? I've read about the dance game demo before, but I've never heard of PonPon. Also, what were some of the other info kiosk discs?