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				iron soldier - again
				Posted: Mon Nov 22, 2010 9:28 am
				by 3DOKid
				This game really is amazing. It's so next generation for its age. Why didn't it do better? There was nothing quite like it. I've been playing it for a feature in 3do magazine I'm making, and so much of this gameis right. The previews made this game exciting, the visuals made this game exciting and the delivery was spot on[/img]
			 
			
					
				
				Posted: Tue Nov 23, 2010 12:26 am
				by Trev
				Two words ... no textures.
			 
			
					
				
				Posted: Tue Nov 23, 2010 12:35 am
				by Lemmi
				Trev wrote:Two words ... no textures.
2 more words
to picky 

 
			
					
				
				Posted: Tue Nov 23, 2010 12:37 am
				by 3DO Experience
				It's spelled "too" Lemmi.
[EDIT]:
OH no, this makes me a grammar Nazi!!
*runs*
			 
			
					
				
				Posted: Tue Nov 23, 2010 1:03 am
				by Lemmi
				3DO Experience wrote:It's spelled "too" Lemmi.
[EDIT]:
OH no, this makes me a grammar Nazi!!
*runs*
on one forum (i think it was an EQ forum) i got kicked off for fighting with the grammer police 
he would correct me and i would tell him to F#$K OFF 

maybe i should just use "2" that would fix that problem  

 
			
					
				
				Posted: Tue Nov 23, 2010 2:09 am
				by Trev
				No textures made for poor looking screenshots in the mags.  Say what you will in hindsight (and I will, Iron Soldier is a good game) but in the mid 90's it just didn't look very stunning on the 64 bit Jag.
			 
			
					
				
				Posted: Wed Nov 24, 2010 11:25 am
				by Austin
				Yeah, it's a solid title that holds up very well today despite there being very few actual textures. It's just polished for what it is. Being it's still a mech game though, it's certainly not for everyone.
			 
			
					
				
				Posted: Wed Nov 24, 2010 2:49 pm
				by 3DOKid
				I supposed. but looking through my old games magazines, the press wasn't even excited -- which strikes me as a shame, as the concept is pretty exciting and it looks amazing.
			 
			
					
				
				Posted: Thu Nov 25, 2010 4:28 pm
				by Trev
				The press (as a rule) wasn't too excited about anything Jaguar.  Die Hard Gamefan was an exception (I miss that mag) but the majority weren't too keen on Atari at that point.
			 
			
					
				
				Posted: Sat Nov 27, 2010 11:49 pm
				by awbacon
				Iron Soldier is fun for sure, but I do think the lack of any texture mapping hurt it as far as selling the jaguar as "next gen"
When you have games like AvP with full texture mapping running at a decent frame rate, Iron Soldier seems that much less impressive
			 
			
					
				
				Posted: Sun Nov 28, 2010 1:12 pm
				by Scarlettkitten
				Iron soldier is fun, I reckon a 3DO version using a textured graphics engine like in Starfighter would work a treat 

 
			
					
				
				Posted: Mon Jan 10, 2011 9:40 am
				by NikeX
				Scarlettkitten wrote:Iron soldier is fun, I reckon a 3DO version using a textured graphics engine like in Starfighter would work a treat 

 
Yes! Would have been awesome. Or morphing Starfighter jet into Iron Soldier (during flight!).
 
			
					
				
				Posted: Mon Jan 10, 2011 1:46 pm
				by Trev
				The game was popular enough to span a couple of sequels.  I picked up part 2 as part of a trade (I no longer have my jag cd unit to play it sadly)  I've always wondered about the 3rd one.  Didn't it release late in the life of the Psx?
			 
			
					
				
				Posted: Sat Jan 22, 2011 2:21 pm
				by 3DOKid
				Trev wrote:The game was popular enough to span a couple of sequels.  I picked up part 2 as part of a trade (I no longer have my jag cd unit to play it sadly)  I've always wondered about the 3rd one.  Didn't it release late in the life of the Psx?
Indeed. Released in 2000 according in Wikipedia. Was also made for the Nuon.
I still reckon that a 2011 version of this would be nothing short of brilliant.
Scarlettkitten wrote:Iron soldier is fun, I reckon a 3DO version using a textured graphics engine like in Starfighter would work a treat 

 
I have a nagging doubt it would have stretched the 3DO to have done Iron Soldier.  

 
			
					
				
				Posted: Sun Jan 30, 2011 4:27 pm
				by Trev
				3DOKid wrote:[I have a nagging doubt it would have stretched the 3DO to have done Iron Soldier.  

 
You think?
 
			
					
				
				Posted: Sun Jan 30, 2011 5:13 pm
				by 3DOKid
				The most polygon rich games were stuff liked PO'ed and Dr Hauzer. For these, I believe, the 3DO is pulling out all the stops. I think to have done the the exploding building and to have texture mapped them, is more than the 3DO could have handled.
My honest opinion is that the Jags custom hardware, at worst, could crunch numbers like a pro, the 3DO on the other hand was weaker but looked better due to it's cell engines, which weren't geared towards to pure polygons.
			 
			
					
				
				Posted: Sun Jan 30, 2011 5:20 pm
				by Austin
				I don't know.. I feel Doctor Hauzer could have been optimized a lot better. I mean, The NFS seems to have a lot more going on polygon and texture-wise, yet it runs much better. I guess with that, I don't think Hauzer was pushing the system to the max.
			 
			
					
				
				Posted: Sun Jan 30, 2011 5:28 pm
				by 3DOKid
				I think NFS was a bit of a 3D cheat that might not work in a non-car game but then it might. I believe that at any given moment only a small portion of the NFS world exists.
			 
			
					
				
				Posted: Sun Jan 30, 2011 5:36 pm
				by Trev
				3DOKid wrote:I think NFS was a bit of a 3D cheat that might not work in a non-car game but then it might. I believe that at any given moment only a small portion of the NFS world exists.
No, that would be Daytona USA on the Saturn.  
 
 
What would be the most comprable games to IS on the 3DO in terms of polugon crunching power?  Bladeforce maybe?
 
			
					
				
				Posted: Sun Jan 30, 2011 8:14 pm
				by Austin
				Yeah, I was going to also say Bladeforce. Although that one has the benefit of using a lot of sprites (the main character and his bullets). However, there's still a ton of rendering going on.. at least it looks to be that way.
Star Fighter is the next obvious contender.. Tons of 3D rendering going on with a slightly smoother framerate than DH.
			 
			
					
				
				Posted: Sun Jan 30, 2011 8:32 pm
				by NikeX
				Trev wrote:3DOKid wrote:[I have a nagging doubt it would have stretched the 3DO to have done Iron Soldier.  

 
You think?
 
Shockwave on 3DO ist fast. Iron Soldier on Jaguar is slow.
Shockwave on 3DO was faster and more dynamic than Hoverstrike on
Jaguar.
 
			
					
				
				Posted: Mon Jan 31, 2011 4:35 am
				by Austin
				Isn't the classic mode (non-textured) in Starblade rendered in realtime? Or are only the enemies rendered so?
			 
			
					
				
				Posted: Sat Feb 12, 2011 4:44 am
				by T2KFreeker
				Trev wrote:The press (as a rule) wasn't too excited about anything Jaguar.  Die Hard Gamefan was an exception (I miss that mag) but the majority weren't too keen on Atari at that point.
Yeah, the mags were really crap. Especially when they tried that "It isn't really 64 bits" crap. Really showed that they had no idea what they were talking about.
Iron Soldier is actually considered one of the top ten games for the Jaguar. Easily one of the most amazing experiences for the system. Saddest part is that the Jaguar never got the expansion CD for Iron Soldier 2, which would have been awesome. Some of the levels were redone in Iron Soldier 3 for the NUON and PSOne system.