Talking with Mike Fulton, Atari Jaguar tools manager

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a31chris
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Two rumors about could-of-been Jaguar developers

Post by a31chris » Wed Oct 29, 2014 10:08 pm

OK I got some rumor questions to ask you.

PHEAR-

https://www.youtube.com/watch?v=VLSKnVJMvHg

Word is these guys had a demo of this for the Jaguar so impressive at CES that Nintendo stole them from Atari. What can you tell us about this if anything?

Phaze Zero

https://www.youtube.com/watch?v=2OPcFdkj0GU

Rumor is these guys impressed Atari with their demo. Signed contracts and got money from Atari and ran off with it and bought Sega Stuff and worked on the Saturn totally blowing Atari off. Any word on this?
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Re: Talking with Mike Fulton, Atari Jaguar tools manager

Post by a31chris » Thu Nov 06, 2014 6:26 pm

Mike Fulton wrote:In *HINDSIGHT*, I would say that it's possible if Eric been pulled off his other projects (multiple) and been tasked to work on the compiler stuff, he might have been able to come up with something. The same is probably true of Ken Rose and a number of other engineers. But the conventional wisdom within Atari at the time was that there wasn't any way to create a reliable workaround for some of these issues. The fact that we had Brainstorm working on the project in the first place was something of a "Hail Mary" effort, hoping they'd be able to come up with something nobody else had thought of.
Speaking of hindsight, back a few years ago when Ken Rose was hanging out in the community he was thinking about rewriting the BIN utilities and modernizing them. He asked us if we needed anything as far as tools go for him to work on short of a new compiler. He said he had a custom compiler he had made he wanted to target to the Jaguar that he would do in his own good time.

At this time I don't believe anyone mentioned the risc gcc to him. Everyone disregarded it because we believed it was SO broken on the software side that a new compiler was needed. In hindsight if we had known it was hardware bug causing the problem we could have sicced him on it. I think if he had even known there was an risc gcc he probably would have been curious enough to take a peek no matter what state it was in. If he had even known that he probably would have seen and realized what was going on. This whole situation probably would have been solved for the public by now. I knew even less about the subject than I do now but in our own arrogance and Brainstorm bashing we all figured they just weren't competent enough to retarget a compiler for the GPU. Hindsight hindsight hindsight.

A wasted opportunity and a shame.
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Re: Talking with Mike Fulton, Atari Jaguar tools manager

Post by a31chris » Fri Sep 18, 2015 8:48 pm

Here's a link to our very own Mike Fulton's tech blog where he talks with Playstation Museum.

This is an expansion more or less of his discussion of the PSX and Jaguar and their 3D differences.

http://www.fultonsoft.com/tag/j-patton/
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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