DOOM with fixed networking

It does float! And doesn't get soggy in milk! :)

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Saturn
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DOOM with fixed networking

Post by Saturn » Tue Aug 02, 2016 3:03 am

Been watching a thread at AA where Carl from Songbird and a few others have been working to fix the network bug. Turns out it's NOT the infamous UART bug in the hardware but entirely in Doom itself. Now, it's been worked out and is supposed to be solid.. After I asked if someone would post a working ROM, OMF was nice enough to edit the binary and upload the ROM. Although I wanted to test it out vigorously, haven't flashed it to a single Skunkboard yet.
Anyone try this?

Carl said he easily had it connected for 30-60 minutes without a connectivity loss. I'm looking forward to trying this and wanted to get the word out to all possible for feedback (and to finally be able to play it how it was actually meant!).

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Re: DOOM with fixed networking

Post by Saturn » Wed Aug 17, 2016 5:53 pm

I've played the heck out of this and found it to crash on Area 7 repeatedly during Co-op. Other than that, no problems in Areas 1-6 and 8-10. Still quite a way to go but having a blast tearing through this game.
Not sure if it's an accident but found whoever presses the B button first to connect when setting up a network can enable God Mode and All Items/Ammo for their player. To my knowledge, cheats aren't supposed to available in networked modes so I find this to make life a lot better, anyway 8)

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Austin
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Re: DOOM with fixed networking

Post by Austin » Tue Aug 23, 2016 4:04 am

There's also a glitch when networked where a player can have music playing in-game at the cost of all sound effects. I forget how to trigger it but a friend and I did it back in the day. Fun times.

I'd like to try this updated ROM but sadly Jag consoles are prohibitively costly now, too much so to justify buying a second. I wish this was 1999, then I'd have two..

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Saturn
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Re: DOOM with fixed networking

Post by Saturn » Wed Aug 24, 2016 1:16 am

Yeah Jags are through the roof now :shock: Glad I got an extra when I did, would hate to be starting to collect for this thing right now. Seems impossible to find it all anymore, let alone the prices of some items.

I'm hoping Carl gets back on this soon. Too close to give up now

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Walter_j64bit
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Re: DOOM with fixed networking

Post by Walter_j64bit » Mon Oct 16, 2017 2:16 pm

What kills me that Thunderbird fixed the network bug in Doom but didn't release it.
Last edited by Walter_j64bit on Tue Oct 17, 2017 11:39 am, edited 1 time in total.

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Saturn
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Re: DOOM with fixed networking

Post by Saturn » Mon Oct 16, 2017 9:25 pm

I didn't know that. Sure wish he would have! 8)

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Walter_j64bit
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Re: DOOM with fixed networking

Post by Walter_j64bit » Tue Oct 17, 2017 2:27 am

Maybe one day someone can fix the bug, other than Thunderbird.

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a31chris
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Re: DOOM with fixed networking

Post by a31chris » Tue Oct 17, 2017 6:48 am

I am pretty sure Thunderbird optimised Doom completely for the Jag for his own enjoyment. And has probably been through several refinements in the last decade or so.

If we seen a video of it we'd probably crap our pants. 320*240 rez. 30fps. Transparencies.
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Walter_j64bit
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Re: DOOM with fixed networking

Post by Walter_j64bit » Tue Oct 17, 2017 11:51 am

a31chris wrote:
Tue Oct 17, 2017 6:48 am
I am pretty sure Thunderbird optimised Doom completely for the Jag for his own enjoyment. And has probably been through several refinements in the last decade or so.

If we seen a video of it we'd probably crap our pants. 320*240 rez. 30fps. Transparencies.
Thunderbird most likely can optimised and fix every Jag game that was made! LOL

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