Doom on 3DO
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Doom on 3DO
Just got Doom today off eBay and having played 9 levels and the secret level in one sitting I have to say it's not as bad as most people are saying. In fact, it's actually pretty good.
The framerate is obviously the biggest problem but It seems about the same as the Saturn version. The screen size doesn't bother me as much as I thought it would either, and the controls are alright too.
I was under the impression that Doom on the 3DO was unplayable, a monstrosity, an abomination of mankind... but it's not. It's a decent looking, great sounding port of Doom and if you can get used to the choppiness and smaller screen it's pretty fun.
That's just what I think anyway.
The framerate is obviously the biggest problem but It seems about the same as the Saturn version. The screen size doesn't bother me as much as I thought it would either, and the controls are alright too.
I was under the impression that Doom on the 3DO was unplayable, a monstrosity, an abomination of mankind... but it's not. It's a decent looking, great sounding port of Doom and if you can get used to the choppiness and smaller screen it's pretty fun.
That's just what I think anyway.
Proud owner of a 3DO FZ-1!
Re: Doom on 3DO
avanteproject wrote:Just got Doom today off eBay and having played 9 levels and the secret level in one sitting I have to say it's not as bad as most people are saying. In fact, it's actually pretty good.
The framerate is obviously the biggest problem but It seems about the same as the Saturn version. The screen size doesn't bother me as much as I thought it would either, and the controls are alright too.
I was under the impression that Doom on the 3DO was unplayable, a monstrosity, an abomination of mankind... but it's not. It's a decent looking, great sounding port of Doom and if you can get used to the choppiness and smaller screen it's pretty fun.
That's just what I think anyway.
I understand what you are saying. I think its biggest problem was grounded in the fact that people had much bigger expectations of a game like this on the 3DO. People look at games like PO'ed and wonder what in the hell happened with Doom.
- 3DOKid
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Nope. Carmack was a Jag Fanboy and wrote the Jaguar version himself, and because, apparently, the consoles of the day (Saturn, PS1, 3DO, etc) weren't up to it, they all got ported from the actually pretty good, jag version. For my money the Jag version is better than the PC version. It feels better and handles better (IMHO) but obviously doesn't have all the same monsters and levels than the PC version.
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Yeah.. the 3DO version is pretty bad.. Not as bad framerate-wise as the Saturn version, and at least you can shrink the screen size down to get it to run smoother. I think I managed to finish the game in a screen size about two or three inches wide on my TV, hah.. It's a shame though, with the quality of the visuals and bad-ass remixed soundtrack, this could have easily been the best console version of DOOM..
Thats strange as all three consoles are superior to the Jaguar both technically and software wise.Nope. Carmack was a Jag Fanboy and wrote the Jaguar version himself, and because, apparently, the consoles of the day (Saturn, PS1, 3DO, etc) weren't up to it,
I guess programmers like to push the weakest hardware as much as possible hence why the 32X and SNES got versions too
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Well, not entirely true.. For one, Carmack is a programming genius, clearly working his magic on the Jag version.. I'm not sure how much of a hand he had in the other non-Jag/32X versions; Second, he has stated the Jaguar was a monster for its time, but admitted it was very difficult to manipulate it properly (Like the Saturn, I suppose).UK3DOFAN wrote:Thats strange as all three consoles are superior to the Jaguar both technically and software wise.Nope. Carmack was a Jag Fanboy and wrote the Jaguar version himself, and because, apparently, the consoles of the day (Saturn, PS1, 3DO, etc) weren't up to it,
I guess programmers like to push the weakest hardware as much as possible hence why the 32X and SNES got versions too
There is actually a blog/document/interview you can find on the web (I think it's over at the AtariAge forums) where he talks all about his time working on Jaguar DOOM. It's always interesting to hear him talk about his experiences with making these games, and his hurdles with them. He actually still does this with his recent iPhone releases, which is pretty cool, so if you're interested in that sort of thing, definitely check them out. Not many programmers/designers do that these days, IIRC.
It's still interesting to think what kinds of games we would have got on the Jaguar (and likewise, 3DO) if more people like Carmack worked on these platforms on a regular basis..
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From what I understand the Jags architecture allowed Carmack to interface directly to the hardware, which he liked. The 3DO and perhaps others, insisted that you interfaced to the OS, which talked to the hardware. Which means as a developer you are at the mercy of libraries and support by the manufacturer. When talking to the hardware 'neat' you aren't. Helps to be a genius too.
Last edited by 3DOKid on Sun Jul 25, 2010 4:11 pm, edited 1 time in total.
Plus it doesn't have modding or online play.3DOKid wrote:Nope. Carmack was a Jag Fanboy and wrote the Jaguar version himself, and because, apparently, the consoles of the day (Saturn, PS1, 3DO, etc) weren't up to it, they all got ported from the actually pretty good, jag version. For my money the Jag version is better than the PC version. It feels better and handles better (IMHO) but obviously doesn't have all the same monsters and levels than the PC version.
That is pretty cool. One question though, what does IIRC mean?Austin wrote:Well, not entirely true.. For one, Carmack is a programming genius, clearly working his magic on the Jag version.. I'm not sure how much of a hand he had in the other non-Jag/32X versions; Second, he has stated the Jaguar was a monster for its time, but admitted it was very difficult to manipulate it properly (Like the Saturn, I suppose).UK3DOFAN wrote:Thats strange as all three consoles are superior to the Jaguar both technically and software wise.Nope. Carmack was a Jag Fanboy and wrote the Jaguar version himself, and because, apparently, the consoles of the day (Saturn, PS1, 3DO, etc) weren't up to it,
I guess programmers like to push the weakest hardware as much as possible hence why the 32X and SNES got versions too
There is actually a blog/document/interview you can find on the web (I think it's over at the AtariAge forums) where he talks all about his time working on Jaguar DOOM. It's always interesting to hear him talk about his experiences with making these games, and his hurdles with them. He actually still does this with his recent iPhone releases, which is pretty cool, so if you're interested in that sort of thing, definitely check them out. Not many programmers/designers do that these days, IIRC.
It's still interesting to think what kinds of games we would have got on the Jaguar (and likewise, 3DO) if more people like Carmack worked on these platforms on a regular basis..
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What doesn't?Lightning wrote:Plus it doesn't have modding or online play.
It would have been faster if you had Googled it instead of asking.Lightning wrote:It would have been faster if you had just told me instead of linking to Google.
HAHAHAHAHAHAHAHA!3DOKid wrote:yes, our doom.
"Wait. You don't have a bag of charcoal in your gaming room???"
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- 3DO Experience
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- 3DO ZERO USER
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