And thank you for the mirror Lemmi.

Moderators: 3DO Experience, Devin, Bas, 3DOKid
I honestly haven't even tried since (been playing other 3DO games, honestly). I'm assuming you mean I tap A when I'm on top of them?CRV wrote:I don't know if you've figured it out by now, but you press A to turn on the magnetos.Austin wrote:I managed to snap onto one of those blue blocks on the ground, which gave me boost, but I couldn't do it again.. I must be doing something wrong.
This game is garbage. Honestly, what's the appeal? I bought it off Ebay a couple years ago after being intrigued by the demo that came with the original Goldstar unit.
There's really nothing to do. The three tables are sparse, with about 10 seconds of interactivity each. Unless I'm missing something, I'm not sure what there is to enjoy. Along with that, the controls and frame rate are terrible.
I guess I shouldn't have expected much from the geniuses that brought us Ballz, but I expected some thought to be put into a pinball title that puts you
inside the machine.
The whole ordeal feels like a bad tech demo. Sure, there's irrelevant full motion video wallpapering the levels and you've got a "wacky" announcer, but there's nothing to do but fly over a couple targets over and over again. There's more gameplay in Pinball for the NES, for the love of god.
1/10
The thing is even the most basic, old pinball tables have more bumpers and triggers than this supposed virtual experience. That's really my issue with it. I think it's a poor experience overall. I understand addictiveness is subjective, but what exactly is there to get addicted to?Austin wrote:The framerate is certainly choppy, but the game still moves at a brisk pace unlike something along the lines of Killing Time. It was the single largest turnoff for me at first, but I was able to adapt to it. Once I figured out what triggered what (like in standard pinball), the game was fun. Sure, not hugely involved, but it's fun. And its quirky nature is what really helps it stand out.