![Smile :)](./images/smilies/icon_smile.gif)
1. FPS:
I how how terrible 3DO Doom port was but the reason of its failure would lie in bad optimalization instead of console's weakness. So could 3DO handle with early full 3D shooters like Quake, Terminator: Future Shock / Skynet, Goldeneye 64, Jedi Knight or Turok? Or at least, with the most advanced 2.5D spritefull ones like Duke Nukem 3D, Blood, Shadow Warrior or Redneck Rampage?
Some downgraded port of DN3D could be done for Megadrive which is much weaker system than 3D)
http://www.youtube.com/watch?v=9doqwl-U7jU
2. High-detailed 2D games
Commandos: Behind Enemy Lines, Abe's Exodus, Abe's Oddysee, Diablo, Fallout 1&2, Blood Omen: Legacy of Kain, Mortal Kombat Mythologies: Sub-Zero
Again, poor Megadrive could handle with Commandos that way (quite impressive btw) :
http://www.youtube.com/watch?v=8uGNVWItzgg
3. RTS or similar
I'm sure that games like Tiberian Sun and newer are out of 3DO's range but what about such RTS like Red Alert (high res), Dune 2000, Dungeon Keeper, Starcraft or even Dark Colony?
4. 2D Fighting Games
Street Fighter 3 saga or Garou: MOTW are rather impossible but SF Alpha's (and the rest of CPS2 games generally), arcade-perfect Killer Instinct?
5. 3D Fighting Games
Untextured Virtua Fighter is the border? Or maybe first Toshinden, Tekken, Virtua Fighter Remix, FX Fighter Turbo, mega downgraded War Gods / Mortal Kombat 4?
6. Other:
Resident Evil, Mario 64, Crock: Legend of the Gobbos, Mario Kart 64, Chocobo Racing?