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WHOA! Newly found IMSA M2 footage!

Posted: Sun Dec 14, 2008 5:31 pm
by parallaxscroll

Posted: Sun Dec 14, 2008 7:13 pm
by Qcombus
Wasn't that posted by windowskiller?

Posted: Sun Dec 14, 2008 7:26 pm
by parallaxscroll
Qcombus wrote:Wasn't that posted by windowskiller?
Honestly, I didn't look, my appologies if it was already posted. I just stumbled across the video while searching, was so excited to find some new M2 game footage that I thought I'd post it here immediately.

Posted: Sun Dec 14, 2008 7:27 pm
by WindowsKiller
Yep, this has been posted in the other thread already. The most recent footage I've uploaded is this:

http://www.youtube.com/watch?v=eMa0DHtf0Sw

Not as stunning as the Mardi Gras video, but in that video you can see the menus, car configuration, etc. And you can see how badly I'm driving. Good to have that controller excuse. ;)

Posted: Sun Dec 14, 2008 8:21 pm
by parallaxscroll
The Mardi Gras video is really very impressive. I never thought IMSA Racing looked particularly good until I saw that video today. Thanks for posting it.

The only games that looked more impressive were Sega's Model 3 arcade games, such as Scud Race / Super GT, which was of the same timeframe as IMSA Racing, 1996-1997.


Now I am even more distressed that Matsushita canceled the M2 console.

If it had come out and been successful, we would all be playing M4 today and talking about M5 in development :)

Posted: Mon Dec 15, 2008 3:17 pm
by WindowsKiller
Reminds me that I also uploaded a short but nice crash video:

http://www.retro-net.de/imsa_crash.avi

Posted: Mon Dec 15, 2008 9:59 pm
by parallaxscroll
WindowsKiller wrote:Reminds me that I also uploaded a short but nice crash video:

http://www.retro-net.de/imsa_crash.avi

That's VERY nice.

Looking at that video, it convinces me that M2 could've handled an exellent port of Daytona USA, without the severe sacrifices that had to be made to run it on Saturn--Sacrifices that even the technically best Saturn version, Circuit Edition released in Japan in 1997, had. Or that would've been made if Daytona USA had been converted to PlayStation or N64

Posted: Tue Dec 16, 2008 12:43 pm
by mattyg
Had sega got over their licensing/backwards compatibility issues when negotiating with M2 a Daytona sequel could've been plausible