3DO Ultimate Mortal Kombat III ... well, sort of...

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Austin
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Post by Austin » Sun Nov 07, 2010 6:08 am

Wow, nice! :)

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bitrate
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Post by bitrate » Wed Dec 15, 2010 6:09 am

Here is the data I obtained from the Unreleased 3DO Ultimate Mortal Kombat 3 - Art Elements disk and 3.5 floppies.

Please do not get too excited :-), there is a very limited amount of data here.


----------


I have uploaded the Art Elements disk image first (Mac Format - Photoshop 3.0.4, Illustrator 5.5). The source code will follow shortly.


UMK-3 Art Elements LINK


Image

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Post by 3DO Experience » Wed Dec 15, 2010 6:34 pm

sweeeeeet
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Rincewind
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Post by Rincewind » Wed Dec 15, 2010 9:10 pm

Thats cool, since adobe products were used, perhaps you have the original adobe files? That would be neat.

I read that UMK3 was going to be ported to the 3DO back in the day...

I also remember reading about MK2 being ported to the PS1, but was never completed (although I did find an ISO of MK2 for the PS1).

Too bad the only thing that MK suffered back then on the CD consoles, were the loading time when you played as Shang Tsung, and morphed into a different fighter. Too bad they didn't have enough memory to just buffer all of Shang Tsungs moves instead of interrupting the game when a player morphed into a different fighter.

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Post by 3DO Experience » Thu Dec 16, 2010 2:45 am

Rincewind wrote:Too bad the only thing that MK suffered back then on the CD consoles, was that the game sucked compared to the first two.
There, fixed that for you. :wink:
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Austin
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Post by Austin » Thu Dec 16, 2010 9:16 am

Rincewind wrote:I also remember reading about MK2 being ported to the PS1, but was never completed (although I did find an ISO of MK2 for the PS1).
It was completed. It was only released in Japan though. I've heard it's the same game as the poorly-translated US Saturn version.

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Post by 3DOKid » Thu Dec 16, 2010 10:15 am

Luckily for me I never really liked any MK game. SF2 was on the 3DO and that was all I needed. ;) [cough]

That said, I could never get any finishing moves out of MK. I used to quite enjoy Scorpians 'get over here' move and I think Sub Zero had the same kind of move with ice, but I used to get ever so angry stood next to a tottering enemy, just begging for me to rip his spine out, and never quite managing it.

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Post by Karny » Thu Dec 16, 2010 1:07 pm

bitrate wrote:Here is the data I obtained from the Unreleased 3DO Ultimate Mortal Kombat 3 - Art Elements disk and 3.5 floppies.

Please do not get too excited :-), there is a very limited amount of data here.


----------


I have uploaded the Art Elements disk image first (Mac Format - Photoshop 3.0.4, Illustrator 5.5). The source code will follow shortly.


UMK-3 Art Elements LINK


Image
Thank you for this! This is very cool stuff.

I was getting a little too excited! I thought that might contain all the sprites and backgrounds... but it seems to just be the logos and the Sega Saturn(!!!) box shots.

Still, very very cool - thank you so much for sharing this with us!

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Post by NikeX » Tue Dec 21, 2010 8:12 pm

thanks bitrate!

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bitrate
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Post by bitrate » Thu Jan 06, 2011 10:55 pm

Ok guys/gals,
Here is a link to the source that I was able to grab off of the floppies.


UMK-3 3DO Source LINK

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Karny
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Post by Karny » Thu Jan 06, 2011 11:07 pm

Thanks bitrate!

It's so odd... some of these sources are copyright Sony (with Japanese comments!) and labeled "psx"... Saturn images and psx code! Whatever next?

That said.. anyone good enough with C to try and put this all together? We don't have any of the assets but presumably these could be ripped from the Saturn version?

<edit>
Looks to me like all the C code is for the PSX version of MK3 (not UMK3) and that it has nothing 3DO specific... I think!

Still really awesome - thanks again bitrate!
</edit>

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Post by Rincewind » Fri Jan 07, 2011 3:22 am

I am curious as to the contents of the ISO. How would I go about extracting the contents since if it is a MAC disc, daemon tools can't really work with the ISO.

At least I assume it is a mac ISO, since it is not a 3DO ISO since uncdrom cannot find any sectors to extract:
Sapient Pearwood?

Image

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Post by Karny » Fri Jan 07, 2011 11:19 am

Rincewind wrote:I am curious as to the contents of the ISO. How would I go about extracting the contents since if it is a MAC disc, daemon tools can't really work with the ISO.

At least I assume it is a mac ISO, since it is not a 3DO ISO since uncdrom cannot find any sectors to extract:
Your wish is my command!

I added file extension to the files too so windoze would know what do do with them (assuming you have software to handle tiff, psd and eps).

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Rincewind
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Post by Rincewind » Fri Jan 07, 2011 6:37 pm

Karny wrote:
Rincewind wrote:I am curious as to the contents of the ISO. How would I go about extracting the contents since if it is a MAC disc, daemon tools can't really work with the ISO.

At least I assume it is a mac ISO, since it is not a 3DO ISO since uncdrom cannot find any sectors to extract:
Your wish is my command!

I added file extension to the files too so windoze would know what do do with them (assuming you have software to handle tiff, psd and eps).
Karny: Thank you very much! :D

-edit

I have yet to find an ACTUAL working plugin that lets me open and manipulate .eps (encapsulated post script files) for GIMP, but GIMP opens PSD (Photoshop) files just fine, as well as .tiff ;)

--edit2

I also have yet to find a corel draw plugin that works under GIMP (for .CDR files).

Then I could finally open these files as well:

http://www.brandsoftheworld.com/logo/electronic-arts (.eps)
http://www.brandsoftheworld.com/logo/3do (.eps)
http://www.brandsoftheworld.com/logo/playstation (.cdr)

;)

---edit 3

Odd thing is, I can open the tiff and psd files under the UMK3_art folder, but in the __MACOSX\UMK3_art folder, I can't even open the tiff or PSD files under gimp....Weird, I guess it is a different format? *shrug*
Sapient Pearwood?

Image

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Post by T2KFreeker » Tue Feb 01, 2011 9:14 pm

Wow, reading all of this really has caught me off guard! It is amazing to see how Williams shafted both the 3DO and Jaguar as far as ports for MK3 go. Interesting to see that development of the Jaguar game was much further along though but yet you can find the source code and artwork for the 3DO version and the Jaguar stuff is just gone. Very cool find guys and it is nice to at least have this stuff still around to see that it was actually into some kind of development.
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Post by 3DOKid » Tue Feb 01, 2011 9:48 pm

The 3DO version of MK3 was finished. It was seen running (if you consider that evidence) at CES.

It was also featured on the cover 3DO magazine.

I think it was finish.

Nice to see you back mate.

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Post by T2KFreeker » Wed Feb 02, 2011 2:10 am

3DOKid wrote:The 3DO version of MK3 was finished. It was seen running (if you consider that evidence) at CES.

It was also featured on the cover 3DO magazine.

I think it was finish.

Nice to see you back mate.
Thank you and as long as health stays good this time, I don't intend to leave either.

Hmm, does anyone actually own the MK3 disc? I would have to see that one to believe it. Reason I say so is because back in 94 or 95 I went to the E3 and played MK3 on a Jag8uar system. Even though the game was playable, it was not finished. You had the entire selection screen, but only four characters, if I remember right, were playable and there were only a few backgrounds done. If you tried to select any of the characters that weren't ready the game would crash. I am just wondering if Williams/Midway had a similar Demo type of version at said show for the 3DO as well? The reason I ask about ownership also is because Songbird was able to obtain ownership of the original ROM image for Total Carnage from Midway to get the game finished and released for the Jaguar. So far, nobody has EVER been able to find anything in regards to MK3 for the Jaguar. A rumor was going around for a bit that all unfinished versions of MKII and 3 were destroyed. I highly doubt this though as I have seen "Destroyed" material magically surface with enough demand. It would be cool to see what MK3 was like on the 3DO though, although I would rather see the second game, personally! :lol:
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Post by Jones » Wed Feb 02, 2011 5:16 pm

Wasn't there also found an unfinished version of MKII for the
Atari Lynx, given to the public by one of the programmers?

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Re:

Post by a31chris » Fri Jun 28, 2019 2:42 am

Karny wrote:
Fri Jan 07, 2011 11:19 am
Rincewind wrote:I am curious as to the contents of the ISO. How would I go about extracting the contents since if it is a MAC disc, daemon tools can't really work with the ISO.

At least I assume it is a mac ISO, since it is not a 3DO ISO since uncdrom cannot find any sectors to extract:
Your wish is my command!

I added file extension to the files too so windoze would know what do do with them (assuming you have software to handle tiff, psd and eps).
These files are missing. Anyone have a copy?

I'm curious as to whether any of these missing files can fill in the missing holes in the PSX/PC code that has just recently been released.
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Re: 3DO Ultimate Mortal Kombat III ... well, sort of...

Post by a31chris » Sat Jul 13, 2019 4:29 am

Both 3do and Atari couldn't get the assets for this game they contracted with the company for yet apparently Sony and Nintendo had no problem.

Hmmm... Does this make anyone else wonder if Sony's deep pockets were at work here?
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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