Well, hello everyone.
An introduction to myself and my 3DO: I am a video game and system collector, however, as a college student, money is tight, so I work on a budget. I buy systems broken. They are much cheaper that way. For instance, my Wii was $5. So was my PS2 and my Dreamcast. All of them had games and controllers, but since the old owner had no use for a broken, outdated (to them) system, they just wanted to get rid of them. And when systems don't have controllers, games or hookups, I can get them even cheaper. My current Xbox 360 was $1 before I un-red ringed it with a carefully placed blowtorch. My PS1 was $0.25 because it had nothing to go with it. The list goes on. (The most interesting console acquisition was an Atari 5200 that I traded a tin of pure Cadmium metal for)
The only exception to my golden rule of: buy broken stuff, was the 3DO. While volunteering at the local recycling-heavy thrift shop and while organizing the video game shelf, below stacks of 360s, behind the box of 2600s and pushed off to the side next to the broken Dreamcasts and other assorted [potential] junk (all covered in dust), there was the 3DO. I didn't know what it was, but it looked interesting so I took note of the name so when I went back to my dorm, I could look it up and see what it was. At the very least, I needed to figure out what it was so I could look for it in the future. When I got back, I promptly forgot the name and was sure to write it down the next time I returned.
After looking it up and seeing that it was a competitor to the PS1, I was getting more and more curious. It was my first obscure system that I actually had the chance to buy. I promptly saw this forum and the work regarding homebrew games. Then, and now, the games were all simple 2D arcade-like games. Anything more than that were demos of games that will likely never come to fruition. At this time, all of my systems were either cartridge based, or they would require a mod chip to run burned homebrew games. The 3DO didn't need that and that made me excited. Not only could I develop for the system, I could have instant gratification. As I dug deeper, I saw more and more threads regarding actually being able to make 3DO games and how to do it (compiling ISOs, setting up the SDKs in Windows, etc, etc). I had to have it.
After a month or two of pestering the store manager about the system, we agreed on $30 for various reasons (each reason having its own, somewhat long story that will not be told now). I borrowed $30 from a friend who is just as interested in collecting as much gaming history as I am and eventually paid him off with pizza and chicken wings (as one does in college to repay debts). The system itself was not broken, but I lubricated the laser track just in case as I had heard that was a common issue with the FZ-1. It sat around and I tested out the games I could find through different methods craving to be able to actually make games for it.
I downloaded everything I needed and put it all together, but I couldn't get it to work. It sat around for a while not doing anything. I thought it was an issue with my 64 bit system because I did have some errors when getting everything set up properly. When I tried in on multiple 32 bit systems and the same problem occurred, I quickly realized that I was doing something wrong. After more research, multiple more attempts and lots of trial and error, I found out my mistake was somewhat simple, although I can understand how it seemed so invisible to me at the time. That happened just a few days ago. After more than a year, I finally got the whole setup working.
I did have particularly bad timing because I'll be returning to school all too soon and won't have as much time as I'd wish to actually make something. In my spare time, I'll start off with something simple (that is, 2D). It will likely be Tetris. There isn't a 3DOtris yet and every system needs a Tetris port! Then I'll move onto simple 3D. I'll likely clone Intelligent Qube as it's one of my favorite games for the PS1 (It's right under Jet Moto 2, but not only is that very complex, I'm not sure the 3DO can handle something like it quite yet). Although I.Q. is wonderfully simple, it wouldn't hurt to have a game mode with some extra mechanics to change things up a bit when the main game gets too repetitive. I can see Tetris coming out soon (before 2015), but as with anything there are no guarantees. It will definitely be a side project to school and while Tetris itself isn't all that complicated, I'll be experimenting with different 3DO functions and seeing what the best way to do different things is.
(that was a tad long winded... That's to be expected of me. If you want something concise, in most cases, I'm not your guy)
~Aer / Pink