Where is the Homebrew at?
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- T2KFreeker
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Where is the Homebrew at?
Yeah, so I see that Charles Doty released the tools for development including an incryption code for the discs as well. Just wondering what's going on with any of this stuff? Been gone for a bit and was hoping to see something in the development on my return. I know that the Beta for Killing Time was released, which is cool as it is easily one of my 3DO faves. What's the differences between it and the released version?
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Re: Where is the Homebrew at?
To my knowledge not much has happened yet, but it is still early.T2KFreeker wrote:Yeah, so I see that Charles Doty released the tools for development including an incryption code for the discs as well. Just wondering what's going on with any of this stuff? Been gone for a bit and was hoping to see something in the development on my return.
T2KFreeker wrote:I know that the Beta for Killing Time was released, which is cool as it is easily one of my 3DO faves. What's the differences between it and the released version?
Here is one of the threads detailing some of the differences between the Alpha / Beta / Retail builds.
http://cdinteractive.co.uk/3do/forum/vi ... php?t=2051
There are some additional differences I've noticed in the alpha that are not detailed in that thread yet.
For instance, there is a small debug built in:
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- T2KFreeker
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Well, the cool thing is that this is actually happening! I was really excited when I read about this a bit back, but with things the way they were, I had to focus on other things. I am happy to see that there is something going on though. I wonder if Rastersoft will release an actual game for the system now, although the encryption Key is seriously a must have at this point. Would be really cool to see another run of Ice Breaker II also!
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Yeah, when I was running my 3DO site, Andy was a member there and was talking another run since Older Games went out, but it never happened. I wonder if I still have his contact information.Austin wrote:This.T2KFreeker wrote:Would be really cool to see another run of Ice Breaker II also!
Hello Mate,
Glad you are back. Don't invite him here. He hates me. Somthing about a review.
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I'm going to e-mail him right now, I'm freaking a little as I just bought a new iPod Touch from evilbay and have gotten no email from them or paypal in the past 20 mins!!!!!!!
EDIT: Hey Austin, it's 5 hours to the minute since my last post and I have a PayPal email but still nothing from ebay.
EDIT: Hey Austin, it's 5 hours to the minute since my last post and I have a PayPal email but still nothing from ebay.
Last edited by 3DO Experience on Sun Jan 30, 2011 4:56 pm, edited 1 time in total.
"Wait. You don't have a bag of charcoal in your gaming room???"
Ice Breaker 2 deserves another print run. It really is a good game, like its predecesor. Theres nothing really like it that I can think of off the top of my head, and the unique nature works strongly in its favor. Hopefully if it does get back in circulation, fans will show support by purchasing it.
Most wanted - Eye of Typhoon, 3DO Magazines issues #14 & #15, Pro Stadium, Defcon 5
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Just got a first closer look at the 3DO Bouncing Ball demo:
That's amazing!
And you know why?
Well, it may not look very spectacular at first sight, but there's a lot
you can read in it:
- 16 bit colours
- polygons
- objects are pressure-forged when touching the ground
- texturemapping
- shading
- lighting
- different physics for each object
- multiple shadows (not only black spots, but also
differently lighted texture-surfaces)
- multi channel sounds
Would be interesting how high the CPU usage is...?
Impressed,
Jones
That's amazing!
And you know why?
Well, it may not look very spectacular at first sight, but there's a lot
you can read in it:
- 16 bit colours
- polygons
- objects are pressure-forged when touching the ground
- texturemapping
- shading
- lighting
- different physics for each object
- multiple shadows (not only black spots, but also
differently lighted texture-surfaces)
- multi channel sounds
Would be interesting how high the CPU usage is...?
Impressed,
Jones
It's actually all sprite driven. But it is a very good demo of what the 3DO is capable of doing with 2D assets. The true strength of the 3DO, much like the Saturn, is in 2D. It just got caught up in 3D being the next big thing.Jones wrote:Just got a first closer look at the 3DO Bouncing Ball demo:
That's amazing!
And you know why?
Well, it may not look very spectacular at first sight, but there's a lot
you can read in it:
- 16 bit colours
- polygons
- objects are pressure-forged when touching the ground
- texturemapping
- shading
- lighting
- different physics for each object
- multiple shadows (not only black spots, but also
differently lighted texture-surfaces)
- multi channel sounds
Would be interesting how high the CPU usage is...?
Impressed,
Jones
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I've just bashed my own head against a brickwall and banned my self. (durrr why don't we make a sticky?)3DOKid wrote:Maybe because I wasn't paying attention, but how do you do the encryption?3DO Experience wrote:I've talked to him before. I've already done a better encryption job than the OlderGames version. God, Mnemonic liked to make a mess of things!
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I say we get a petition going here and get the members to sign it saying they would buy another run of Ice Breaker II. If Loony sees said petition and enough sigs are on it, he might be more prone to respond. Could send him the link to the petition. Kid, could also send a mass e-mail to said members here to see if they would be interested in signing said petition? I'd say do a poll, but it is too impersonal and anyone could vote and there would be no way to know who said what . . .
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Austin wrote:We could also spread the word to other messageboards to see if others are interested.
Hmm, I know there are still some 3DO fans over at JSII that had talked about interest back when I was running 3DOManiac. It would be worth a shot.
This is a stick up! Put all of your 3DO games in the bag and nobody gets hurt!
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