Captain Quazar

All general 3DO chat here please.

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Austin
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Captain Quazar

Post by Austin » Thu Sep 08, 2011 2:53 am

How is it?

Snagged one on eeeBay for what I felt to be a reasonable price ($18ish after shipping?), CIB of course.

What do you think of the game? Good? Bad? To my understanding, it's a top-down run 'n gun-ish game. Sounds like my cup of tea, especially since there aren't many like it on the platform.

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Post by 3DO Experience » Thu Sep 08, 2011 3:40 am

I thought it was fun.
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Post by pitsunami » Thu Sep 08, 2011 6:15 am

Its one of my favourites on the machine!

Its really fun and interesting game...sit back and enjoy it! :)

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Post by mattyg » Thu Sep 08, 2011 6:57 am

It's a great game to let off steam with - a late exclusive that's definitely worth owning
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Post by Austin » Thu Sep 08, 2011 7:38 am

Awesome.. Lately it's been popping up a lot in peoples' favorites lists for the 3DO. It's one of those I have been mildly curious about, but never bothered to look into usually due to the price (evilbay sellers usually want $30+ for a copy).

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Post by Lemmi » Thu Sep 08, 2011 7:59 am

i played the sampler version on the 3DO Interactive sampler #4 for ages before i got one off ebay

great game
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Post by Trev » Thu Sep 08, 2011 5:17 pm

I've mixed feelings on CQ. Its a great looking game! But the control isn't quite as responsive as I hoped (it could just be inherit of the games viewing angle) I also feel like this game has a bit of an identity crisis ... for an arcade style game, the levels seem to run long (why do I need to collect codes for ex?) 2 player co-op saves it for me though.
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Post by Lemmi » Thu Sep 08, 2011 10:28 pm

Trev wrote:I've mixed feelings on CQ. Its a great looking game! But the control isn't quite as responsive as I hoped (it could just be inherit of the games viewing angle) I also feel like this game has a bit of an identity crisis ... for an arcade style game, the levels seem to run long (why do I need to collect codes for ex?) 2 player co-op saves it for me though.
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Post by 3DOKid » Thu Sep 08, 2011 10:33 pm

Trev wrote:I've mixed feelings on CQ. Its a great looking game! But the control isn't quite as responsive as I hoped (it could just be inherit of the games viewing angle) I also feel like this game has a bit of an identity crisis ... for an arcade style game, the levels seem to run long (why do I need to collect codes for ex?) 2 player co-op saves it for me though.
I agree with this. I don't think the isometric view works at all. It should been similar to Commando or Jackal, but the angle it's set too balls it all up.

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Post by Scarlettkitten » Thu Sep 08, 2011 10:48 pm

Gotta agree, top down would have worked better.

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Re: Captain Quazar

Post by cdoty » Sat Sep 24, 2011 6:36 am

Austin wrote:How is it?

Snagged one on eeeBay for what I felt to be a reasonable price ($18ish after shipping?), CIB of course.

What do you think of the game? Good? Bad? To my understanding, it's a top-down run 'n gun-ish game. Sounds like my cup of tea, especially since there aren't many like it on the platform.
I remember seeing this in 1996, and wanting it badly. It was the first game I got when I finally got a 3DO. The game concept seems like it would be fun, but quickly gets old. The controls don't work all that well either; it needs a lot of diagonal movement.
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Post by sneth » Sat Sep 24, 2011 4:04 pm

This game was one of the best on the 3DO.

The resolution makes it kinda hard to play now.

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