FZ-10 wrote:Super SF II Turbo alone is so well done it's worth the price of the system.
How people aren't buying these in droves yet at this point is beyond me.
I'll be honest when I say, I'm glad the 3DO isn't all that popular. problem is with popularity is that software becomes much more scarce and much, MUCH less affordable. Just look at what has happened to the Jaguar in the last 5 years or so. It went from a console a decade ago that you couldn't GIVE AWAY the games for to a console whereby, even the common title are starting to climb to 'uncomfortable' prices (i.e. $25 - $30).
Let's just keep it our little secret, eh?
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Well done re: completing SSF2T btw. FYI, if you play the game and manage to finish the majority of your opponents with Super Finishes and the odd Perfect here and there, you will actually face off against the TRUE boss of the game in the closing stage: Akuma/Gouki.
When you square off against Bison/Vega at the end, Akuma will slide onto the screen, "Raging Demon" Bison and you'll have to defeat him instead! Good luck
FYI...
When SSF2T launched for the 3DO in '93, it COMPLETELY DECIMATED all the other home console versions at that exact time.
Comparable versions of this game at home didn't actually arrive (in fact) until Capcom release Street Fighter Collection for PS1 & Saturn in (potentially) '97 - 3 or 4 years later!
The SNES & MD versions are on no level comparable whatsoever. Firstly, they were only the Super version of SF2, not the Super Turbo iteration which came after Super, which was a MASSIVE revision > Super itself.
Also, the 3DO version was VERY CLOSE to being Arcade Perfect. It's not unfortunately. Not quite... as it lacks the scrolling parallax backgrounds found in the Arcade (and in previous 16-bit console releases on SNES & MD too). However, to my knowledge and, imo, more importantly, it does retain MUCH more detailed sprites and much greater levels of animation - as per the arcade original.
Honestly, if you played 3DO SSF2T and then SNES or MD 'Super' thereafter, it REALLY is night and day.
It truly was a privilege to have 3DO's SF2 running in your living room back in the day/'93, as it truly was the next best thing to the Arcade/CPSII version in your actual living room. Not to mention, that Arranged Soundtrack that eventually founds its way onto other versions of the game.