Martin III wrote:
You sure about that auto-jump? I do have the manual for the game, and it says you have to tap "up" to do the running jump. Plus, I have successfully run off the edges of platforms.
You use it at this part here and the person narrating the video explains it: https://youtu.be/e3QsF3BzKAo?t=15m46s
Tapping up while running should make you do a standard running jump, not to a higher ledge.
Eh, tapping up is consistently what's gotten Conrad to do the running jump for me. The video you linked says the method he uses is described in the Genesis manual, so the instructions must have been changed in the 3DO manual. The only reasonable explanation I can think of for them changing the instructions is that the controls were changed as well.
I'm posting about this belatedly, but I finished the game. I actually blitzed through levels 3-7 in less than 48 hours, doing levels 5-7 in a single sitting. 'Twas quite a ride, though I found the Death Tower to be very annoying. The part in level 4 where you walk by a policeman NPC only to have him turn into an enemy once your back is to him genuinely freaked me out. Very nicely done, and glancing through YouTube videos of the Genesis version I can see that this wasn't in the game originally! Great addition.
Mainly, though, I loved the use of the teleporter. It really opens the game up puzzle-wise, and they did a brilliant job with building the level designs around it. Plus, it's always amusing when I browse through a walkthrough of a game and find that I surmounted an obstacle in a way other than the prescribed one.
Pretty classic overall. The ending was disappointingly short, but very different from the video game norm while still following naturally and logically from the plot. A shame that the voice acting is so bland and lifeless. I tried replaying the cutscenes with the language set to French, and was very disappointed that this doesn't give you different voices, just different text.