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Looking for old Gex dev interview

Posted: Wed Nov 18, 2015 6:01 am
by sneth
Many years ago I read a fascinating article from one of the developers of Gex. They went into detail on how unprepared people were for developing 32bit sprites for a 2d platformers. It was a challenging effort to make Gex and people don't appreciate it enough.

Does that ring a bell with anyone? Link? PDF?

Re: Looking for old Gex dev interview

Posted: Wed Nov 18, 2015 1:27 pm
by klogg

Re: Looking for old Gex dev interview

Posted: Fri Nov 20, 2015 5:38 am
by pmerrill
I really enjoyed reading that. I think that the frustration involved making that game really showed in the final product. I never liked Gex, I found the controls aggravating and the game concept all over the place and incoherent.

Re: Looking for old Gex dev interview

Posted: Sat Nov 21, 2015 2:18 pm
by CasetheCorvetteman
I loved it, but the Saturn version is a fair bit smoother and controls nicer.

Re: Looking for old Gex dev interview

Posted: Sun Nov 22, 2015 12:23 am
by Lemmi
fun read
many cool things i forgot about in the game and now new things to try and achieve
looks like i have to hook up my 3do again and play Gex which i havent played since 1998

Re: Looking for old Gex dev interview

Posted: Sun Nov 22, 2015 10:40 am
by pmerrill
The Nerd has recently played it.

https://www.youtube.com/watch?v=3szpKtYPuf8

Re: Looking for old Gex dev interview

Posted: Sun Jan 10, 2016 4:25 pm
by Martin III
I'll admit, the art design is something of a weak point in the otherwise amazing Gex, and this story does a fair amount to explain why.

I find it funny how much the original concept for the game sounds just like Bug Too! for the Saturn.

Anyway, good read. Gex is such a packed game with, as critics noted back in the day, simply oodles of secrets in every level, so it's no surprise that it was such hard work to get it done.

Re: Looking for old Gex dev interview

Posted: Sun Jan 24, 2016 8:53 am
by MathUser
klogg wrote:Maybe is this one? http://games.greggman.com/game/gex/
That ain't a interview tho.

Re: Looking for old Gex dev interview

Posted: Wed Jan 27, 2016 3:34 am
by sneth
klogg wrote:Maybe is this one? http://games.greggman.com/game/gex/

that was the one. forgot to reply >,<

There's always people talking about how games didnt seem 32bit, and this is a good explanation why it took a while for devs to catch up.