The Making of 3DO Starblade
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The Making of 3DO Starblade
Shameless plug, but I recently spoke with one of the programmers on 3DO Starblade, Akihito Koriyama. Basically, it uses FMV and 2D graphics. You can read more on my site here. I also made a comparison video between the FMV and in-game footage.
- Austin
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Re: The Making of 3DO Starblade
Neat article. I thought it was obvious it was FMV for the backgrounds, but up to now I personally assumed they still used polygons for the interactive objects. They did a damn-convincing job turning them into 2D assets!
- Martin III
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Re: The Making of 3DO Starblade
Haven't played this one yet, but it was indeed interesting to read about the background.