Updated: Working 3DO and M2 SDKs within
Posted: Sun Feb 27, 2011 7:12 pm
This thread has changed focus. I solved the problem I was having, and have posted a download for an easy-to-use, instantly ready 3DO/M2 development environment. See a couple posts below...
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Hey all... As I've dug more into 3DO development the last couple of weeks, I've spent a lot more time exploring the SDK. I believe I've been working off of the Portfolio 2.5 and Toolkit 1.3 all this time, and would like to upgrade to Toolkit 1.5.
The problem is, I think the copy I have (and every copy that I can otherwise track down) is either corrupt, or contains individual parts that are in some format I don't understand.
I have a couple different copies of Toolkit 1.5 -- one ISO, one .HFV file -- and both have the same problem. When I extract them, a lot of the executable files contained there-in are 0 bytes long. All of the documentation and source code files seem to be okay, but binary executables are 0 bytes.
I'm particularly interested in getting working copies of the following files:
Install 3DOToolkit1.5
Pioneers/3DO PostPro/3DO PostPro
Pioneers/3DTools/OFI/OFI
So my question to you all is, do you have a copy of Toolkit 1.5 that you know for sure is good? If so, I would LOVE to get a copy.
Alternately, if there's something weird about Macs where I'm just doing something wrong, let me know.
The weird thing going on here is that I'm seeing the same problem with EVERY version of the Toolkit that I have (1.3, 1.4, 1.5), but I know for a fact that I have working versions of 1.3 already installed under Basilisk. So for the life of me, I can't figure out where those working versions came from, because I'm pretty sure I'm using the same .rar I originally found.
So yeah, any and all help would be appreciated!
As a side note, it's interesting how poorly documented the 3D capabilities of the 3DO are. All the 2D/sprite capabilities are EXTREMELY well documented in very usable, readable HTML docs. The 3D stuff is just a bunch of pretty random notes scattered around text and Word docs. On top of that, Toolkit 1.5 seems to be the first one that actually has tools for working with 3D models. AND Toolkit 1.5 has a completely rewritten 3D API. It seems like the 3D stuff was a total work-in-progress compared to the 2D stuff.
Also, did you know the 3DO uses quads instead of triangles for polygons? It didn't even occur to me before.
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Hey all... As I've dug more into 3DO development the last couple of weeks, I've spent a lot more time exploring the SDK. I believe I've been working off of the Portfolio 2.5 and Toolkit 1.3 all this time, and would like to upgrade to Toolkit 1.5.
The problem is, I think the copy I have (and every copy that I can otherwise track down) is either corrupt, or contains individual parts that are in some format I don't understand.
I have a couple different copies of Toolkit 1.5 -- one ISO, one .HFV file -- and both have the same problem. When I extract them, a lot of the executable files contained there-in are 0 bytes long. All of the documentation and source code files seem to be okay, but binary executables are 0 bytes.
I'm particularly interested in getting working copies of the following files:
Install 3DOToolkit1.5
Pioneers/3DO PostPro/3DO PostPro
Pioneers/3DTools/OFI/OFI
So my question to you all is, do you have a copy of Toolkit 1.5 that you know for sure is good? If so, I would LOVE to get a copy.
Alternately, if there's something weird about Macs where I'm just doing something wrong, let me know.
The weird thing going on here is that I'm seeing the same problem with EVERY version of the Toolkit that I have (1.3, 1.4, 1.5), but I know for a fact that I have working versions of 1.3 already installed under Basilisk. So for the life of me, I can't figure out where those working versions came from, because I'm pretty sure I'm using the same .rar I originally found.
So yeah, any and all help would be appreciated!
As a side note, it's interesting how poorly documented the 3D capabilities of the 3DO are. All the 2D/sprite capabilities are EXTREMELY well documented in very usable, readable HTML docs. The 3D stuff is just a bunch of pretty random notes scattered around text and Word docs. On top of that, Toolkit 1.5 seems to be the first one that actually has tools for working with 3D models. AND Toolkit 1.5 has a completely rewritten 3D API. It seems like the 3D stuff was a total work-in-progress compared to the 2D stuff.
Also, did you know the 3DO uses quads instead of triangles for polygons? It didn't even occur to me before.