OperaFS[De]Compiler commandline or source code?

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Saffron
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OperaFS[De]Compiler commandline or source code?

Post by Saffron » Fri Feb 13, 2015 8:02 am

Hi! I almost have my automated "make & play" ready, but there's still a point which must be done manually.

I wonder if the OperaFS util accept command line params to do the iso creation automatically. Or at least, the source has been released, so I can add it myself?


btw I've been playing with the cel engine a little more and started doing "3D cubes":

Image

It's an isometric cube, since I'm not doing any kind of perspective correction yet. That's the next step, learn the inners of the cel engine, SPORT, VRAM, etc... so I can think of the best tricks to get 3d graphics at more than 10 fps :mrgreen:
You can't take the sky from me

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blabla
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Re: OperaFS[De]Compiler commandline or source code?

Post by blabla » Fri Feb 13, 2015 5:28 pm

Unfortunely, OperaFS[De]Compiller does not accept command-line parameters. (At least it doesn't seem to)
There's the source code to a Linux implementation of the OperaFS file system here but not to the compiler itself. You're on your own.

Good luck with your projects !

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Saffron
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Re: OperaFS[De]Compiler commandline or source code?

Post by Saffron » Fri Feb 13, 2015 7:39 pm

Thanks :wink:

It's a pity there's no code... I'm seriously thinking on switching to Basilisk II and just use the official tools.
You can't take the sky from me

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blabla
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Re: OperaFS[De]Compiler commandline or source code?

Post by blabla » Sat Feb 14, 2015 3:10 am

It's a pity there's no code... I'm seriously thinking on switching to Basilisk II and just use the official tools.
Yes , that's true but switching to a virtual environment instead is a bad idea.
It will be a royal pain in the ass for you to work on a game, especially with modern tools.
That and you will have no color syntaxing, obsolete graphic tools, no audacity etc...
You get the idea. All we need are better tools.

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Saffron
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Re: OperaFS[De]Compiler commandline or source code?

Post by Saffron » Sun Feb 15, 2015 1:49 am

blabla wrote:All we need are better tools.
All I can say is that I could not agree more.

I've send an email to the author, I'll tell more if I get a reply.

In the meantime I've been working a bit more with the 3DO and I must say I'm loving the system! I hope I can build a 3d engine that doesn't sucks too much :roll: I'm going to create some test scenes and try to get some initial benchmarks.
You can't take the sky from me

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