OperaFS[De]Compiler commandline or source code?
Posted: Fri Feb 13, 2015 8:02 am
Hi! I almost have my automated "make & play" ready, but there's still a point which must be done manually.
I wonder if the OperaFS util accept command line params to do the iso creation automatically. Or at least, the source has been released, so I can add it myself?
btw I've been playing with the cel engine a little more and started doing "3D cubes":
It's an isometric cube, since I'm not doing any kind of perspective correction yet. That's the next step, learn the inners of the cel engine, SPORT, VRAM, etc... so I can think of the best tricks to get 3d graphics at more than 10 fps
I wonder if the OperaFS util accept command line params to do the iso creation automatically. Or at least, the source has been released, so I can add it myself?
btw I've been playing with the cel engine a little more and started doing "3D cubes":
It's an isometric cube, since I'm not doing any kind of perspective correction yet. That's the next step, learn the inners of the cel engine, SPORT, VRAM, etc... so I can think of the best tricks to get 3d graphics at more than 10 fps