Gameblabla's Crappy Compilation

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Does this work properly on real hardware !

Yes, it works just like on emulators !
0
No votes
Yes, with some issues.
0
No votes
No, it doesn't
2
67%
No, it doesn't and i have a Goldstar !
0
No votes
I can't test or don't have any blank CD-R
1
33%
 
Total votes: 3

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blabla
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Gameblabla's Crappy Compilation

Post by blabla » Fri Aug 19, 2016 11:54 am

Image

Gameblabla's Crappy Compilation is a compilation of 4 my 3DO games.
They used to be available as seperate releases but are now combined in one.
In addition to that, all the games have been improved to some degree :
They run faster, have some minor corrections, a new sound engine..

This is optimised for NTSC and it will not look properly on a PAL 3DO.
(But it should be playable)

If you want to change games, you have to reset the console.
Unfortunely, it seems to suffer from memory leaking so i prevented the games from going
to the main menu.

All games, except Hinote the delivery man, supports saving.

The games are :
Unlucky Pony
Image
It has better fading/transitions and some minor corrections.
The game over track had to be removed due to copyright issues.

Hinote the delivery man
Image
Some changes were made due to copyright issues.

Helicopters
Image
A clone of Swing Copters, nearly identical to the first release.

KillMinds
Image
A game based on Quartet.

Download
https://gameblabla.nl/files/gameblablacompil_3do.7z

How to play this game on a real 3DO
To burn the game, you need a blank CD-R and the software ImgBurn.
You need to burn at a very low speed, if possible.
Early Goldstars are not known to be unable to play backups. (reason unknown)
DONT USE CHEAP CD-Rs OR ELSE YOUR LASER WILL WEAR OUT MUCH FASTER,
I'M NOT RESPONSIBLE FOR POTENTIAL DAMAGES !


I plan to sell this game on a real CD with a case, manual...
Let me know here if you are interested !
Last edited by blabla on Tue Sep 13, 2016 4:23 am, edited 5 times in total.

Versus

Re: Gameblabla's Crappy Compilation

Post by Versus » Sat Aug 20, 2016 7:04 pm

Thank you for this pack! :D

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Austin
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Re: Gameblabla's Crappy Compilation

Post by Austin » Tue Aug 23, 2016 4:02 am

I am glad to see you are still working on 3DO development. Keep up the good work!

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blabla
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Re: Gameblabla's Crappy Compilation

Post by blabla » Mon Aug 29, 2016 12:19 am

Thank you guys !
So far, 2 guys are interested to buy this, should this be released in a physical format at all.

Importing Gold CD-Rs here in France however is pretty expensive so i started to look at other options.
I have contacted Piko Interactive and DragonBox asking them if they were interested selling the game.
I have still to get a reply from them...

The good news is that i found the perfect box for this game and it should be a lot more solid
than those jewel cases.

It seems that i may have to import those Gold CD-R...
I don't want to be responsible for wearing out 3DO lasers.

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Re: Gameblabla's Crappy Compilation

Post by wazzal » Mon Sep 12, 2016 5:47 pm

I downloaded the gameblablacompil_3do.7z file, but when I try to open it, 7z says it cannot open the file. I tried Winrar but it says the file is corrupt.
I downloaded it multiple times to be sure.
Has everyone else been able to open the archive?

I'd like to try this on my FZ-1 :)

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blabla
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Re: Gameblabla's Crappy Compilation

Post by blabla » Tue Sep 13, 2016 3:21 am

wazzal wrote:I downloaded the gameblablacompil_3do.7z file, but when I try to open it, 7z says it cannot open the file. I tried Winrar but it says the file is corrupt.
I downloaded it multiple times to be sure.
Has everyone else been able to open the archive?
I'd like to try this on my FZ-1 :)
The file was too small... i have fixed the link.
Make sure to burn the iso file with ImgBurn.

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Re: Gameblabla's Crappy Compilation

Post by Austin » Wed Sep 14, 2016 4:13 am

I replaced the drive in my FZ-1 and since then it has not been able to read CD-r discs, so I will be unable to test this.

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blabla
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Re: Gameblabla's Crappy Compilation

Post by blabla » Wed Sep 14, 2016 4:50 am

Austin wrote:I replaced the drive in my FZ-1 and since then it has not been able to read CD-r discs, so I will be unable to test this.
Aw man, sorry to hear this.
But can it still play official games though ? You might want to try rubbing the laser with some alcohol, if you have not already done that.
Sometimes though, it is not always the laser the culprit, you may have to replace the old capacitors.

Versus

Re: Gameblabla's Crappy Compilation

Post by Versus » Wed Sep 14, 2016 10:12 pm

blabla wrote:
Austin wrote:I replaced the drive in my FZ-1 and since then it has not been able to read CD-r discs, so I will be unable to test this.
You might want to try rubbing the laser with some alcohol, if you have not already done that.
NO! Alcohol makes the lens opaque!

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Re: Gameblabla's Crappy Compilation

Post by blabla » Thu Sep 15, 2016 1:01 am

Versus wrote: NO! Alcohol makes the lens opaque!
Really ? hmm...
Then there's nothing wrong using compressed air on the laser ?

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Re: Gameblabla's Crappy Compilation

Post by Austin » Thu Sep 15, 2016 5:29 am

blabla wrote:
Austin wrote:I replaced the drive in my FZ-1 and since then it has not been able to read CD-r discs, so I will be unable to test this.
Aw man, sorry to hear this.
But can it still play official games though ? You might want to try rubbing the laser with some alcohol, if you have not already done that.
Sometimes though, it is not always the laser the culprit, you may have to replace the old capacitors.
I'm going to wager it probably not being the caps due to CDrs functioning prior to the drive swap.

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blabla
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Re: Gameblabla's Crappy Compilation

Post by blabla » Thu Sep 15, 2016 9:18 am

Hmm... i don't know but in theory, with the 3DO IDE modification and a new firmware for it supporting the OperaFS filesystem,
it should be possible to simply plug a new CD-ROM IDE drive and play all your official games.
But i don't know if the russians are even willing to do that...

Yeah, you might want to replace the caps anyway, it could be a coincidence.
(plus they are getting old and they will leak sooner or later)

Versus

Re: Gameblabla's Crappy Compilation

Post by Versus » Thu Sep 15, 2016 7:09 pm

blabla wrote:
Versus wrote: NO! Alcohol makes the lens opaque!
Really ? hmm...
Then there's nothing wrong using compressed air on the laser ?
Compressed air and soft cloth is OK.

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Re: Gameblabla's Crappy Compilation

Post by Martin III » Wed Nov 02, 2016 4:43 pm

blabla wrote:Thank you guys !
So far, 2 guys are interested to buy this, should this be released in a physical format at all.
Add me on to that list. While I haven't played it in a while, I still have fond memories of Unlucky Pony, and have been wanting to get around to playing your Delivery Man and other games. Would be very nice to have all of these on one official disc. Great to hear that you're sticking with the 3DO development!

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Re: Gameblabla's Crappy Compilation

Post by blabla » Sun Dec 18, 2016 5:12 pm

Guys, i'm not sure if i should release this game on a physical copy.
I contacted DragonBox and i was asking them if they were interested and they told me the strict minimum they can make is 500 copies.
They already struggled to sell the Fruit'y game for Dreamcast so needless to say they refused to carry it.

I have estimated that the game would sell for 30$ in a physical format. (case, manual, high-quality CD)
I might lessen the quality a bit (silver-coated CD) or remove some things like the manual.

What do you think ? How much would you pay for a 3DO release ?

I think it might be a good idea to ask Good Deal Games as well...

The good news is though is that KillMinds is going to have improved graphics, stay tuned.

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Re: Gameblabla's Crappy Compilation

Post by Martin III » Sat Feb 11, 2017 1:23 pm

blabla wrote:What do you think ? How much would you pay for a 3DO release ?
Hey, if people are willing to spend over $60 on Plumbers Don't Wear Ties...

So this is a disc which would not wear out my 3DO's laser any more than any official 3DO disc, right? I'd willingly put up 40 US dollars for it, myself. Possibly more.

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Re: Gameblabla's Crappy Compilation

Post by blabla » Sat Feb 11, 2017 9:14 pm

Martin III wrote:
blabla wrote:What do you think ? How much would you pay for a 3DO release ?
Hey, if people are willing to spend over $60 on Plumbers Don't Wear Ties...
So this is a disc which would not wear out my 3DO's laser any more than any official 3DO disc, right? I'd willingly put up 40 US dollars for it, myself. Possibly more.
So i guess pricing should not be an issue, good !

Sadly... when i contacted DragonBox for a potential release, Michael told me that the smallest print for pressed CDs is 500 copies !
So needless to say he was not very willing to do it, unless it's really good. (which is sadly not the case)
I thought about Good Deal Games but it turns out their CDs are not pressed and thus, they are wearing out the drive's laser...
Piko Interactive has not answered to my emails... Perhaps i should try to bug them on Twitter at some point.

That's a shame but not very surprising, i'm glad i did not open pre-orders prematurely.
When MiniLD is over, i will expand Evil Australians with more levels and add it to this compilation.
I don't want to release a game that will kill 3DO's because of crappy cds so don't expect a release any time soon.

Sorry

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Re: Gameblabla's Crappy Compilation

Post by Martin III » Mon Feb 13, 2017 1:27 am

No worries; to be honest I'd have been surprised if this sort of thing were reasonably doable. I just thought it would be good to let you know there was interest in it either way.

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Re: Gameblabla's Crappy Compilation

Post by a31chris » Sun Feb 19, 2017 9:34 pm

It seems that anything less than glass mastered is a laser drain.
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Re: Gameblabla's Crappy Compilation

Post by bulletbob » Tue Apr 23, 2019 9:13 pm

I tried your homebrew, it looks like they only work in emulators. I have the USB Host by mnemo. I included a video of me trying the homebrew.

https://youtu.be/WILWAVo_BqI
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Re: Gameblabla's Crappy Compilation

Post by Optimus » Sat May 04, 2019 9:20 pm

I noticed back in time that it didn't work and from what I heard, the original author doesn't have a real 3DO.
From my recent experience, it's quite easy with certain code in the C compiler I use to make it just freeze in real 3DO but work properly in all emulators. Simple things like non aligned 32bit read will fail in this old ARM cpu. Sometimes, I will do something with shorts and the compiler will not produce correct code, but that will not show on real 3DO.
So, I guess without testing on real 3DO, there is a big chance that it might not work.
I was thinking to check if the code from this is released and try to compile make it work. I remember I had the same issue with another game of the author for a ludum dare, evil australians, and the code was released and I thought about trying to fix it but didn't have the time and abandoned it.
Maybe I'll try again at some point, all those homebrews are rare for the 3DO, and it would be just small fixes to make them work.

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