Here are Eric Smith's notes for his 95 work schedule working on the Atari Jaguar. What he accomplished, what he planned etc.
Based on the notes about how he made a text viewer for black ICE/White Noise this points out that the LIB directory posted earlier is his.
To further cement that idea, he talks about Oberon testing, and Oberon files are in here. Yeah... maybe. OK his notes get more specific.
WEEKLY REPORT for Eric Smith
Week ending: 6/23/95
Implemented a dissolve routine in the
GPU to run during transitions (i.e.
while data is being loaded from CD).
Well this dissolve routine can be found in the LIB directory with a windows timestamp of being last modified at 6/16/95 at 8:23 am.
I believe that Eric Smith's notes can be somewhat considered a roadmap into the LIB directory and the Render/Hoverr development cycle. Also in this 'Jaguar' directory is one of the latest tri68k.c and blit.h files I can find. Only the jag2rend folder has a later file date.
I think Eric Smith was having the Jaguar build Toruses to test triangle drawing speed while he worked on improving things.
Eric Smith's notes
AND I SEEM TO HAVE MISPLACED MY HOVERSTRIKE CD SOURCE CODES. ALKJDGASKLDJFASDFKLJKLLKJ.....
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// mkbnd.c - utility to convert 3d studio (*.asc) text files into *.inc source files
I am going to actually include the entire Zip of the 'jaguar' directory I found this in. It was in an unsearched directory buried deep. There is another implicit in the BIN directory that's a TTP file. I'm assuming that's ST. Plus some other late files that are in TTP format. I'll let someone else look at it who has an ST. Also an encryption 'ENTEST' folder for testing encryption? It seems to be the same date as the standard encryption tools already out there. I have a suspiscion that this is another Eric Smith directory.
BND Family values
Looking further into the MKBND folder I could see that according to the makefile it was missing at least two files. So a CD search for those two filenames revealed that this is related to the BND2DML folder of files that's in the EP#4 development root directory. Will see if these are the files Mike is looking for. They are timestamped around September 94 though. Kinda old. Since they are in the same related family of files I am putting them together in one zip. Interesting that they were nowhere near each other and its dumb luck I stumbled across MKBND. I will touch base with Mike Fulton and see if this is what he was looking for.
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Building Big Worlds:
To build a large (multi-piece) world, we need to link
bands together. This is done with the "band list".
Each band has a band list, which gives what other
bands need to be drawn and in what order. The bnd2mdl
program generates band lists (and other special band
information) from a "link" file.