
It’s kinda tough to review a licenced game when one doesn’t know much about the source subject (and his little desire to for that matter). Yet, in this case I don’t think it matters much. Ignoring the obvious that this is a rare import for a niche platform … it’s a 2d fighter! Viewing it strictly as such is plenty fair I think, considering that fighters storylines usually fall into one of the following categories …
1.)There is none (often preferable … see #3)
2.)It’s bare bones, just barely enough to justify the fighting
3.)They stink (often in tandem with #2.)
That’s my story, and I’m sticking to it. It’s also a disclaimer for any lover’s of the Sailor Moon universe expecting me to gush over it … not happening.

The game seems a bit kiddish as far as fighters go (the “Pretty” Soldier in the title doesn’t help any). It’s rated E for everyone, it has an all girl cast, it’s loaded with cheery music, it’s menus are flanked by kittens, it makes extensive use of pastel colors, etc …

Speaking of the special moves, some of them are insane! Wiping out half of the player’s energy bar doesn’t seem uncommon.

How does this game fare graphically? Well, If I’m honest, I’d have to say … a hair below my expectations. The girls are animated fine and all (some of the specials prompt quite amusing animation), but what is it with these laid-back stages?


The option menu allows access to a database with background on the girls (all in Japanese sadly) and a sound test. The tracks are actually pretty good (catchy like most of the Japanese music I’ve heard in import games), and there are 29 in total, although some are quite short. Still, audio is not an area where I’ll level complaints at this game as it is done well.

My main issues with Sailor Moon, besides the licenced cast (I think all girls is weak for a fighting game) isn’t actually with the game itself. Rather, it is the 3DO. It plays host to both Street Fighter II and Samurai Shodown, arguably two of the best 2d fighters of the 90’s. Tough competition indeed! And, while they both have aged beautifully, Sailor Moon does not seem to have fared quite the same. It feels very much like a 2d fighter of the 90’s which, of course, it is. For whatever reason, I just don’t feel the need to revisit it as much. Maybe it’s because an import, I don’t know ... it probably does deserve more play time than I give it, as it is actually a solid fun game. I imagine this was fairly popular when it was first released.
I think maybe it’s because it lacks a hook. What do I mean by that? Well, what makes this game feel different? How does it stand out? SFII for instance has a truly varied cast of fighters. The characters really feel fleshed out. Sam Sho. stands unique by having weapon based combat. Primal Rage has prehistoric beasts, gore, and a unique graphical look to separate it from the crowd. Sailor Moon has … again, other than the all girl licenced cast, it feels like many other 90’s brawlers.

Not the smallest fish by far, but not the smallest pond either. Still good to grab if you can get a hold of it.
-Trev