Review - Battle Pinball
Posted: Mon Apr 26, 2010 1:45 pm
** This game was released exclusively in Japan **

Japan Data Works … where do I recognize that name from? I got it, ‘Real Pinball’! (oh no!
) With those three words read, my expectations immediately plummeted. Don’t worry though, because Battle Pinball (while not great) is better than it’s predecessor. Plus, it’s an import so I’m naturally more forgiving.
A space introduction? In a pinball game? Only on 3DO my friends!
Actually the opening music is kinda catchy (more so than the in-game tunes) It reminds me of one of my old favorite NES games, Star Tropics.
Battle Pinball is English friendly in the sense that it’s just pinball and therefore easy to play. However, unlike many import titles, there is hardly a hint of English. The six choices are all in Japanese, but here is what I was able to figure out.
The first choice lets you select a computer opponent who appears on the right side of the screen with you on the left (similar to puzzle games like Bust a Move or Trip’d) What’s curious is that each player plays on their own themed table rather than identical ones. Some tables are more conducive to points … hmmm.
Well, it gives you a chance to learn which players are stronger (aka which ones have easier tables) I wasn’t thrilled at first, but after playing for a while it did grow on me.

The second choice is similar, but with you trying to eliminate every cpu opponent in turn (the order seems to be a random selection) Beating this mode rewards you with a brief character specific cut scene. It has to be said that Battle Pinball does have much more in the personality department than Real Pinball.

The remaining choices are a two player mode (which I have yet to test) some kind of playoff mode (complete with a tree or bracket showing the competition) options, and credits. The credits are presented as scrolling lines of text through space similar to Star Wars, and have the characters waving goodbye to you. Unless I am mistaken, this is the only place in the game which actually identifies the name of the game as Battle Pinball.
Two minor side notes on the aforementioned, in both the playoff mode and the credits I found that I could not exit without reseting the multiplayer. This is something I’ve been noticing more and more in Japanese games as of late. Am I really that ignorant of the language?
As far as graphics and sounds go, Battle Pinball does a servicable job. The tables, while looking too modest for a 32-bit 3DO game, are colorful and benefit by being presented from a more traditional view. This makes it much easier to play without having to strain to see high targets, and perhaps is an acknowledgment that Real Pinball had it wrong and nearly every other pinball game released since the 2600 had it right.
The characters are an interesting lot as well. The tunes (like Real Pinball) seem steeped in Japanese culture, and while this isn’t really my thing they didn’t annoy.
As imports go Battle Pinball is decent, and I'm glad to own it.

-Trev

Japan Data Works … where do I recognize that name from? I got it, ‘Real Pinball’! (oh no!

A space introduction? In a pinball game? Only on 3DO my friends!

Battle Pinball is English friendly in the sense that it’s just pinball and therefore easy to play. However, unlike many import titles, there is hardly a hint of English. The six choices are all in Japanese, but here is what I was able to figure out.
The first choice lets you select a computer opponent who appears on the right side of the screen with you on the left (similar to puzzle games like Bust a Move or Trip’d) What’s curious is that each player plays on their own themed table rather than identical ones. Some tables are more conducive to points … hmmm.


The second choice is similar, but with you trying to eliminate every cpu opponent in turn (the order seems to be a random selection) Beating this mode rewards you with a brief character specific cut scene. It has to be said that Battle Pinball does have much more in the personality department than Real Pinball.

The remaining choices are a two player mode (which I have yet to test) some kind of playoff mode (complete with a tree or bracket showing the competition) options, and credits. The credits are presented as scrolling lines of text through space similar to Star Wars, and have the characters waving goodbye to you. Unless I am mistaken, this is the only place in the game which actually identifies the name of the game as Battle Pinball.
Two minor side notes on the aforementioned, in both the playoff mode and the credits I found that I could not exit without reseting the multiplayer. This is something I’ve been noticing more and more in Japanese games as of late. Am I really that ignorant of the language?
As far as graphics and sounds go, Battle Pinball does a servicable job. The tables, while looking too modest for a 32-bit 3DO game, are colorful and benefit by being presented from a more traditional view. This makes it much easier to play without having to strain to see high targets, and perhaps is an acknowledgment that Real Pinball had it wrong and nearly every other pinball game released since the 2600 had it right.

As imports go Battle Pinball is decent, and I'm glad to own it.


-Trev