Review - Star Wars: Rebel Assault
Posted: Wed Oct 24, 2012 3:49 pm
[Suggestions for improvements to this review are welcome, as I'm planning on submitting it to GameFAQs.]
Rebel Assault sees Lucas Arts dipping a toe into interactive movie style gaming, delivering 15 levels of FMV-supported rail shooting in a variety of styles and cinematics in between. The trouble is, the PC version of the game isn't remotely up to the standards of the 3DO hardware, and Lucas Arts made no improvments, instead just tossing 3DO owners a straight port. The overall product is thus mixed at best when considered as a 3DO title.
First off, the story is woefully underdeveloped. You play a rookie pilot in the rebel forces, going through training missions before taking on the imperial forces themselves, with the destruction of the Death Star being the climax. That's essentially it. The manual provides some back story on your rebel comrades, which helps you care about them a bit, but this doesn't compensate for the fact that almost nothing is done to develop the characters or plot. The whole thing is little more than an excuse to recreate movie scenes like the battle at Hoth and the assault on the Death Star in playable form. Which is fine, but the story could have been something which added to the game's quality, instead of just being there.
And while the story itself is a null, the presentation of it is a negative. The cutscenes are exceedingly grainy, and though presented in FMV-style, are not even full motion; often the only thing animated are the characters' jaws. The fact that realistic designs were used for the characters makes this look all the more silly and dated, especially when compared to other 3DO titles of the era. The one saving grace is the full voice acting. The actual quality of the acting isn't great, but the style undeniably fits the films to a T.
Levels fall into three gameplay styles: third person, overhead, first person, and on foot. Except for the on foot level, they're all rail shooter levels with FMV backgrounds. Unfortunately, 9 out of the 15 are first person, which is typically the most frustrating. Since the scenery is FMV you can't maneuver your ship, just lean it slightly in one of the four cardinal directions, which is used to dodge asteroids and can only be done by moving the aiming reticule to that side of the screen. This does give you more options than Burning Soldier or the shooter parts of Cyberia, but the fact that you can't aim at enemies and dodge at the same time is a pain. Sometimes if you don't shoot a set of enemies the moment they flicker onto the screen, you're forced to chose between hitting an asteroid and taking a round of enemy fire.
The controls are a problem across all four styles. They're jerky, making the cursor jump a significant interval each time the D-pad is pressed. To compensate, the aiming reticule will lock onto any nearby target if the cursor is kept still for a second. Thus, shooting a target in Rebel Assault calls for a combination of speed, patience, and simple strategy, as you need to move the cursor near the most appropriate target, hold until it locks on, then immediately fire. It can make for an engaging challenge that sets the game apart from other rail shooters, but it is hard to get used to, and some gamers won't have the patience.
The on foot level, while a nice change of pace, can be more frustrating than the first person levels. Mostly what you're doing is shooting at imperial troops while avoiding fire by dodging from side-to-side and hiding behind cover, which is fun enough, and the control scheme works well. But in between sections you have to choose from two paths, one of which automatically costs you a life and starts you over at the beginning of the level! The correct path is randomly selected each time you play, too, so you can't use your memory to get around this guessing game.
It must be said that the 3DO version at least wipes the floor with the Sega CD version, but it's technically poor compared to other 3DO titles. Besides the issues already mentioned, the frame rate is quite unimpressive.
Yet, for all the low-quality FMV, weak story, jerky controls, poor frame rate, and moments of immense frustration, I have to say that I overall enjoyed Rebel Assault. Shooting down Imperial Walkers and enemy craft is a thrill, and struggling with the quirks of the gameplay is a challenge that made me rethink my gaming instincts. As frustratingly hard as levels 6 and 12 are, when I finally beat them I felt not relief, but exhilaration and pride. It may not be intelligent design, but there's something about this game that made me rise to its challenges, and enjoy overcoming them.
And now, the subordinate stats followed by a final judgment:
Graphics - Some of the most horrifically grainy FMV seen on the 3DO, even if it does look miles better than the Sega CD version.
Sound - The score from the films is used well here, and the voice acting sounds like it could have come from deleted sequences in the movies.
Longevity - Runs about an hour, and is reasonably challenging on medium difficulty. The multiple difficulty modes, alternate paths, and secondary objectives ensure that a second run will be a little different. Definitely not a game that you'll play over and over, but it lasts long enough.
Gameplay variety - I like the selection of styles available, but the game is too dominated by the first person style, and I enjoyed the third person and overhead styles more.
Rebel Assault is far from a technical triumph, and it certainly isn't for everyone. If you don't like rail shooters, it won't change your mind, and if your frustration threshold is low, you probably won't get more than a third of the way through the game. Even those who like it will admit it's more of a guilty pleasure than a quality game. For what it is, it can be very enjoyable, but you probably shouldn't pick it up unless you have some special interest.
Rebel Assault sees Lucas Arts dipping a toe into interactive movie style gaming, delivering 15 levels of FMV-supported rail shooting in a variety of styles and cinematics in between. The trouble is, the PC version of the game isn't remotely up to the standards of the 3DO hardware, and Lucas Arts made no improvments, instead just tossing 3DO owners a straight port. The overall product is thus mixed at best when considered as a 3DO title.
First off, the story is woefully underdeveloped. You play a rookie pilot in the rebel forces, going through training missions before taking on the imperial forces themselves, with the destruction of the Death Star being the climax. That's essentially it. The manual provides some back story on your rebel comrades, which helps you care about them a bit, but this doesn't compensate for the fact that almost nothing is done to develop the characters or plot. The whole thing is little more than an excuse to recreate movie scenes like the battle at Hoth and the assault on the Death Star in playable form. Which is fine, but the story could have been something which added to the game's quality, instead of just being there.
And while the story itself is a null, the presentation of it is a negative. The cutscenes are exceedingly grainy, and though presented in FMV-style, are not even full motion; often the only thing animated are the characters' jaws. The fact that realistic designs were used for the characters makes this look all the more silly and dated, especially when compared to other 3DO titles of the era. The one saving grace is the full voice acting. The actual quality of the acting isn't great, but the style undeniably fits the films to a T.
Levels fall into three gameplay styles: third person, overhead, first person, and on foot. Except for the on foot level, they're all rail shooter levels with FMV backgrounds. Unfortunately, 9 out of the 15 are first person, which is typically the most frustrating. Since the scenery is FMV you can't maneuver your ship, just lean it slightly in one of the four cardinal directions, which is used to dodge asteroids and can only be done by moving the aiming reticule to that side of the screen. This does give you more options than Burning Soldier or the shooter parts of Cyberia, but the fact that you can't aim at enemies and dodge at the same time is a pain. Sometimes if you don't shoot a set of enemies the moment they flicker onto the screen, you're forced to chose between hitting an asteroid and taking a round of enemy fire.
The controls are a problem across all four styles. They're jerky, making the cursor jump a significant interval each time the D-pad is pressed. To compensate, the aiming reticule will lock onto any nearby target if the cursor is kept still for a second. Thus, shooting a target in Rebel Assault calls for a combination of speed, patience, and simple strategy, as you need to move the cursor near the most appropriate target, hold until it locks on, then immediately fire. It can make for an engaging challenge that sets the game apart from other rail shooters, but it is hard to get used to, and some gamers won't have the patience.
The on foot level, while a nice change of pace, can be more frustrating than the first person levels. Mostly what you're doing is shooting at imperial troops while avoiding fire by dodging from side-to-side and hiding behind cover, which is fun enough, and the control scheme works well. But in between sections you have to choose from two paths, one of which automatically costs you a life and starts you over at the beginning of the level! The correct path is randomly selected each time you play, too, so you can't use your memory to get around this guessing game.
It must be said that the 3DO version at least wipes the floor with the Sega CD version, but it's technically poor compared to other 3DO titles. Besides the issues already mentioned, the frame rate is quite unimpressive.
Yet, for all the low-quality FMV, weak story, jerky controls, poor frame rate, and moments of immense frustration, I have to say that I overall enjoyed Rebel Assault. Shooting down Imperial Walkers and enemy craft is a thrill, and struggling with the quirks of the gameplay is a challenge that made me rethink my gaming instincts. As frustratingly hard as levels 6 and 12 are, when I finally beat them I felt not relief, but exhilaration and pride. It may not be intelligent design, but there's something about this game that made me rise to its challenges, and enjoy overcoming them.
And now, the subordinate stats followed by a final judgment:
Graphics - Some of the most horrifically grainy FMV seen on the 3DO, even if it does look miles better than the Sega CD version.
Sound - The score from the films is used well here, and the voice acting sounds like it could have come from deleted sequences in the movies.
Longevity - Runs about an hour, and is reasonably challenging on medium difficulty. The multiple difficulty modes, alternate paths, and secondary objectives ensure that a second run will be a little different. Definitely not a game that you'll play over and over, but it lasts long enough.
Gameplay variety - I like the selection of styles available, but the game is too dominated by the first person style, and I enjoyed the third person and overhead styles more.
Rebel Assault is far from a technical triumph, and it certainly isn't for everyone. If you don't like rail shooters, it won't change your mind, and if your frustration threshold is low, you probably won't get more than a third of the way through the game. Even those who like it will admit it's more of a guilty pleasure than a quality game. For what it is, it can be very enjoyable, but you probably shouldn't pick it up unless you have some special interest.