Back in the middle 90s, a game intro seemed to be somehow an indicator for the overall quality of the game. The longer the better! I remember magazines advertising for games with the length of their intros.
I was *amazed* by the cinematic intro of "It came from the desert", delighted by the whole little movie of "The killing game show" and "Superfrog". And then: "Microcosm" had a 7 minutes intro! And it looked so realistic! Wow! I needed to get that game!
These days I am bored. I play games like "Superfrog" or "Microcosm" and the first thing I do is skipping the intro.
Honestly, who wants to wait 7 (!!) minutes before one is able to play?
Aside of that, the (prerendered) intro quality gives no information about the machine's processing abilities, despite back then's opinions - after all, it's prerendered. Things have turned somehow, the perspective back then might have been distorted.
I want a fancy start screen, nothing more. Back to the 80s!
The "Intro-Phenomenon"
Moderators: Devin, Bas, 3DOKid
- 3DOKid
- 3DO ZONE ADMIN
- Posts: 4683
- Joined: Sat Jan 13, 2007 4:21 pm
- Location: Cambridgeshire, UK
- Contact:
When you watch the (what is) astonishing Microcosm introduction these days, you realise that modern PCs and Games Consoles are throwing around graphics real-time better than they could render them back in the 1990s.
I agree though. Microcosm was a must buy game because of the Intro. But it was Psygnosis and we should have all known better. Shadow (looks good in attract mode on the Amiga) of the Beast was another one of theirs.
I agree though. Microcosm was a must buy game because of the Intro. But it was Psygnosis and we should have all known better. Shadow (looks good in attract mode on the Amiga) of the Beast was another one of theirs.
- 3DO Experience
- 3DO ZONE ADMIN
- Posts: 3686
- Joined: Sun Jun 24, 2007 8:47 am
- Location: U.S.A.