3DO Ultimate Mortal Kombat III ... well, sort of...

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bitrate
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3DO Ultimate Mortal Kombat III ... well, sort of...

Post by bitrate » Tue Nov 10, 2009 12:15 am

I was going to wait until I could compile and author a disk (if it's even possible) before sharing this, but, what the hell...


No promises that anything exciting will come of this...



Image
Image

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Trev
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Post by Trev » Tue Nov 10, 2009 12:35 am

My heart can't take multiple pics like this so close together :shock: If you don't space them out more I may ...

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Post by BryWI » Tue Nov 10, 2009 4:59 am

Id be amazed if those disks were still readable.

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bitrate
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Post by bitrate » Tue Nov 10, 2009 5:25 am

They are readable. I've already copied them over to hard disk. :wink:

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pitsunami
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Post by pitsunami » Tue Nov 10, 2009 7:33 am

:shock:
Really great just to see that this stuff exist and is in good hands!
thanks for sharing...maybe you can post the findings and anyone can help you with the iso building!

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Post by 3DOKid » Tue Nov 10, 2009 1:34 pm

Oh My Goodness.
:shock:

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Plissken
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Post by Plissken » Wed Nov 11, 2009 11:13 am

would you mind dumping the disks into disk images and sharing them? It's the best way to preserve them.
Where have you found that stuff, by the way?

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Post by mattyg » Wed Nov 11, 2009 1:58 pm

would you mind dumping the disks into disk images and sharing them? It's the best way to preserve them.
Where have you found that stuff, by the way?
I think they are in the safest hands possible - and we never ask where they come from.

Can we change Bitrate's status from Demi-God to God please!
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Post by 3DÖ » Wed Nov 11, 2009 2:32 pm

Considering that it says Williams on the Mac disc thats in the picture we can assume that the 3do version was handled by them as well and I guess they might have sold their stuff around this period:
Up until about 1992, Williams Electronic Games Inc. had been developing videogames as well as manufacturing pinball machines. Most of the videogames containing the Williams label were renditions of coin-op games. In 1994, WMS Industry purchased Tradewest and renamed it Williams Entertainment Inc. Williams Entertainment Inc. published, developed and distributed their own unique games as well as those made by their fellow subsidiary Midway Games.

Then in 1996 WMS Industries acquired Time-Warner Interactive Inc., which included Atari Games. It is believed that this purchase kick-started the 1996 formation of Midway Home Entertainment Inc., a division of Midway Games Inc. Williams Entertainment Inc. was merged into the new corporation and an Atari Games Division was formed. In 1998 Midway Games Inc. was spun off and sold to its stockholders to become independently owned and operated.
It appears they mainly do gambling/casino stuff these days http://www.wms.com/

Just pure speculation from me :p

Mobius

Post by Mobius » Thu Nov 12, 2009 1:21 am

If you need a hand building it into an ISO, let me know. I still have my dev environment set up.

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Post by bonefish » Fri Nov 13, 2009 7:44 pm

You're right on that they only do casino/gambling stuff. The company I work for licenses titles from them. Ah.. how things change :wink:

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Post by BryWI » Sat Nov 14, 2009 7:36 am

Nevermind i just had a tired post about the game fitting on the 9 discs. Forgot about the cd with the art assests. but that still leaves out music?

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Post by OfManNotMachine » Mon Dec 07, 2009 9:51 pm

Hey Bitrate,

That's really sweet man. I'm glad to see something like that, is in the hands of someone who values it, and not somebody who goes "oh..what's this? eh.." n just throws it out. Hell, that could be the last copy of those out there!

If you someone manage to compile that onto a playable disc, I'd hope you'd share it.

Awhile back I had talked with Andrew Loony at bit, and I know he still has a dev kit and stuff. Perhaps I could ask em if he'd be willing to help out or something.

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Post by Devin » Mon Dec 07, 2009 10:42 pm

mattyg wrote:Can we change Bitrate's status from Demi-God to God please!
Done! :D

This is a real find! I'd be amazed if you can construct a game from it, the fact you have original art assets on a CD is enough to blow my socks off! :shock:

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mattyg
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Post by mattyg » Wed Dec 09, 2009 12:39 am

Would changing the Kid's status to "messiah" be pushing it ? :D

I'd just like add a message I got from RJ regarding this post :

RJ Mical November 30 at 2:59pm
I wish there was some way to uncover the 3DO security codes. :-(
-RJ

(and yes I am bragging)
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3DO is dead , long live 3DO
http://www.youtube.com/watch?v=_K2kuP_anAc

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Post by totaku » Thu Dec 10, 2009 5:28 pm

I've got 1 question, bitrate. How much information are there on this CD? Is there really all the animation/art/music/code to make it a workable game? Even if it'd be a beta of an alpha version)


Our forum moved to http://forum.3doplanet.org.ru :wink:
P.S. And we are not connected with that Le Taon)
3DO community Russia.

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Post by WindowsKiller » Sun Dec 13, 2009 3:29 pm

totaku wrote:Our forum moved to http://forum.3doplanet.org.ru :wink:
P.S. And we are not connected with that Le Taon)
Just what we need: Another forum full of morons that steal other people's pictures from various websites, removing watermarks and don't state the source. :evil:

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Post by totaku » Sun Dec 13, 2009 4:27 pm

I would ask you to take your words back. We are not making such things. We are not morons. We are not using other people's pictures or whatever without permission and give information about our sources. We are making our own data, OK? Such as reviews, or walkthroughs, or pictures. There are no reasons to be so agressive.
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Anonymous

Post by Anonymous » Sun Jan 31, 2010 5:26 am

wow. so weird to see those pics. thanks for uploading them.
where on earth did you come across those disks?

mk3 should've been released before the console died. :(

Anonymous

Post by Anonymous » Thu Feb 11, 2010 2:04 pm

this might be a silly question but has anyone given a copy of the code to the russian 3do heads?

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bitrate
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Post by bitrate » Thu Nov 04, 2010 5:57 pm

I'm going to make these disks a Christmas release for the 3DO and UMK-3 fans.

There isn't a lot of data, but if memory serves, there are some image files on the CD and some C code on the 3 1/2's.

In the next couple of weeks I'll gather the files together from the CD and floppies and upload them to MediaFire.
When it's ready to go I'll post a link here. :wink:

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Post by Scarlettkitten » Thu Nov 04, 2010 7:36 pm

Fantastic, thanks 8)

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Post by pitsunami » Thu Nov 04, 2010 7:37 pm

What a lovely present for christmas....:))

Thanks bit thats very generous.

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Post by Trev » Fri Nov 05, 2010 12:16 am

You are a good guy bitrate. You've always been generous w/your vast 3DO collection of wonders. Thanks for being such an asset to our small gaming community. :D
Most wanted - Eye of Typhoon, 3DO Magazines issues #14 & #15, Pro Stadium, Defcon 5

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Post by 3DO Experience » Sat Nov 06, 2010 12:23 am

Truly awesome!
"Wait. You don't have a bag of charcoal in your gaming room???"

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Post by MadMan » Sat Nov 06, 2010 6:07 am

wow, just wow!!!!!!!!
This one's for johnny!!!

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bitrate
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Post by bitrate » Sat Nov 06, 2010 6:23 am

I appreciate the kind words guys/gals.

I'm going to scan in some of the documentation I have about the game as well.
Some of the memo's between Panasonic and the developer are interesting. It is very clear that Panasonic was getting extremely frustrated with the team handling the port when deadline after deadline was being missed.

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Post by 3DOKid » Sat Nov 06, 2010 6:54 am

I'm excited too. This is awesome Bitrate. Is there anything you care to disclose for the Mag?To be released around the same time?

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bitrate
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Post by bitrate » Sat Nov 06, 2010 9:02 pm

Here are a couple of pages taken from an internal Panasonic memo that convey some of the frustration.

Keep in mind that this memo was written months after development on the game was supposed to have been well underway.
Percentage wise, almost a whopping 30% of the expected development cycle had been squandered up to that point :!:





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Trev
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Post by Trev » Sat Nov 06, 2010 11:09 pm

Wow, a good read! :o
Most wanted - Eye of Typhoon, 3DO Magazines issues #14 & #15, Pro Stadium, Defcon 5

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