UK3DOFAN wrote:Nope. Carmack was a Jag Fanboy and wrote the Jaguar version himself, and because, apparently, the consoles of the day (Saturn, PS1, 3DO, etc) weren't up to it,
Thats strange as all three consoles are superior to the Jaguar both technically and software wise.
I guess programmers like to push the weakest hardware as much as possible hence why the 32X and SNES got versions too
![Smile :)](./images/smilies/icon_smile.gif)
Well, not entirely true.. For one, Carmack is a programming genius, clearly working his magic on the Jag version.. I'm not sure how much of a hand he had in the other non-Jag/32X versions; Second, he has stated the Jaguar was a monster for its time, but admitted it was very difficult to manipulate it properly (Like the Saturn, I suppose).
There is actually a blog/document/interview you can find on the web (I think it's over at the AtariAge forums) where he talks all about his time working on Jaguar DOOM. It's always interesting to hear him talk about his experiences with making these games, and his hurdles with them. He actually still does this with his recent iPhone releases, which is pretty cool, so if you're interested in that sort of thing, definitely check them out. Not many programmers/designers do that these days, IIRC.
It's still interesting to think what kinds of games we would have got on the Jaguar (and likewise, 3DO) if more people like Carmack worked on these platforms on a regular basis..