Escape from Monster Manor
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- 3DOKid
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Escape from Monster Manor
There must be a bigger story to Escape from Monster Manor.
Producer: Trip Hawkins
Chief Zombie: RJ Mical
Special thanks: Dave Needle.
That's the whole gang right? Plus it's a an EA game, not a 3DO Game but those guys are all 3DO... weird.
Also, why are the English instructions included twice in the manual?
Producer: Trip Hawkins
Chief Zombie: RJ Mical
Special thanks: Dave Needle.
That's the whole gang right? Plus it's a an EA game, not a 3DO Game but those guys are all 3DO... weird.
Also, why are the English instructions included twice in the manual?
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- 3DOKid
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Through the power of Google3DOKid wrote:Bols Ewhac has to be anagram for something right?
http://ewhac.best.vwh.net/ewhac-origin.html
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Good heavens, now I have to remember all that stuff...
The game was actually produced at NTG (New Technologies Group, original developers of the 3DO platform) before 3DO acquired us or, indeed, before it was called 3DO (previous name: SMSG -- San Mateo Software Group). RJ Mical was one of the NTG founders alongside Dave Needle and Dave Morse.
The showable prototype was done in three weeks (in time for summer CES, back when they still had them), and the whole rest of the game was completed in about six months. I *think* we shipped in time for Christmas, but no one really told me.
At that time, Studio 3DO hadn't been formally established yet. We had a deal with EA to publish the launch titles. The original idea was the 3DO would simply be a technology provider and licensor, and we would stay firmly out of the development and publishing business so as not to be seen to compete unfairly with our third-party developers. That went out the window within the first couple years.
Subsequent to publishing Monster Manor, 3DO acquired NTG, and folded our team into what would become Studio 3DO -- except for me. I slid over to system software, and managed to avoid the impending disaster that was Jurassic Park Interactive.
BTW, the sound and music guy was Bob Vieira.
The game was actually produced at NTG (New Technologies Group, original developers of the 3DO platform) before 3DO acquired us or, indeed, before it was called 3DO (previous name: SMSG -- San Mateo Software Group). RJ Mical was one of the NTG founders alongside Dave Needle and Dave Morse.
The showable prototype was done in three weeks (in time for summer CES, back when they still had them), and the whole rest of the game was completed in about six months. I *think* we shipped in time for Christmas, but no one really told me.
At that time, Studio 3DO hadn't been formally established yet. We had a deal with EA to publish the launch titles. The original idea was the 3DO would simply be a technology provider and licensor, and we would stay firmly out of the development and publishing business so as not to be seen to compete unfairly with our third-party developers. That went out the window within the first couple years.
Subsequent to publishing Monster Manor, 3DO acquired NTG, and folded our team into what would become Studio 3DO -- except for me. I slid over to system software, and managed to avoid the impending disaster that was Jurassic Park Interactive.
BTW, the sound and music guy was Bob Vieira.
- 3DOKid
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Exellent.
And here is a teeny-tiny shot of that very game at CES 1993
http://www.youtube.com/watch?v=hKZz3epmeJQ
Jump to 2:40 if you just want to see Monster Manor.
And here is a teeny-tiny shot of that very game at CES 1993
http://www.youtube.com/watch?v=hKZz3epmeJQ
Jump to 2:40 if you just want to see Monster Manor.
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I think that I'm the only person in the world that liked Jurassic Park Interactive. Specially the Raptor levels.ewhac wrote:.... and managed to avoid the impending disaster that was Jurassic Park Interactive.
And is always good to know that someone of 3do's original crew still's around here, not just we.
3DO Brazil website (in portuguese): http://www.3dobrasil.com.br
Read my review and see how wrong you are.klogg wrote:I think that I'm the only person in the world that liked Jurassic Park Interactive. Specially the Raptor levels.ewhac wrote:.... and managed to avoid the impending disaster that was Jurassic Park Interactive.
And is always good to know that someone of 3do's original crew still's around here, not just we.
Most wanted - Eye of Typhoon, 3DO Magazines issues #14 & #15, Pro Stadium, Defcon 5