What's with the lack of shmups?
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- ArfredHitchcacku
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What's with the lack of shmups?
First, let me clarify something. I don't mean rail shooters or behind the ship games like Total Eclipse, Novastorm, Microcosm or Sewer Shark. I mean classic, Gradius, Life Force/Salamander, R-Type, Star Soldier, Raiden, 2D horizontal or vertical shooter.
With all the other consoles saturated with the genre, it's hard to imagine why.
It's hard to think of another console of the era that wasn't at least decent in this area. The Genesis had MUSHA, Zero Wing and Truxton, the Super NES had Super R-Type, Gradius 3, Parodius, and tons more, the Jaguar had Raiden, the Neo Geo had Blazing Star, Pulstar, and Sonic Wings, the Turbografx 16 had Gradius 1, Parodius Da, R-Type 1, the Sega CD had Android Assault, Lords of Thunder, and Sol-Feace, the PC Engine CD had Lords of Thunder, Gates of Thunder, and Cho Aniki...Hell, even the CD-I had Alien Gate and Tetsuo Gaiden...
Chou Aniki on 3DO anyone?
Let me explain what would make a shmup on the 3DO so amazing. The 2D capabilities of the system were fantastic, and CD music didn't hurt the power of the system either. The controller is still one of my all-time favorites, but besides that, there's a certain Japanese-y, obscure quality that draws me into the 3DO. I can't explain it, but a hidden gem of a shmup just seems right for the system. Sailor Moon was a great Fighting Game, Crayon Shin Chan a great puzzle game, Blue Forest Story a great RPG, but shmups have seemed to have gotten the short end of the stick.
Just imagine this with a 3DO logo...
So I ask for two things...One, am I wrong? Is there one I'm missing? And two, if I'm not wrong, why were there virtually no shmups on the system? With systems similar in popularity like the Jaguar, PC Engine CD and Sega CD getting a decent amount, why doesn't the 3DO seem to have any? Perhaps there's at least one I'm missing. But believe me, I'm pretty well-informed on the system's library and I honestly can't recall one, especially considering I would have gone through the ceiling had I discovered one in the first place.
Arfredu Hitchcacku Desu.
With all the other consoles saturated with the genre, it's hard to imagine why.
It's hard to think of another console of the era that wasn't at least decent in this area. The Genesis had MUSHA, Zero Wing and Truxton, the Super NES had Super R-Type, Gradius 3, Parodius, and tons more, the Jaguar had Raiden, the Neo Geo had Blazing Star, Pulstar, and Sonic Wings, the Turbografx 16 had Gradius 1, Parodius Da, R-Type 1, the Sega CD had Android Assault, Lords of Thunder, and Sol-Feace, the PC Engine CD had Lords of Thunder, Gates of Thunder, and Cho Aniki...Hell, even the CD-I had Alien Gate and Tetsuo Gaiden...
Chou Aniki on 3DO anyone?
Let me explain what would make a shmup on the 3DO so amazing. The 2D capabilities of the system were fantastic, and CD music didn't hurt the power of the system either. The controller is still one of my all-time favorites, but besides that, there's a certain Japanese-y, obscure quality that draws me into the 3DO. I can't explain it, but a hidden gem of a shmup just seems right for the system. Sailor Moon was a great Fighting Game, Crayon Shin Chan a great puzzle game, Blue Forest Story a great RPG, but shmups have seemed to have gotten the short end of the stick.
Just imagine this with a 3DO logo...
So I ask for two things...One, am I wrong? Is there one I'm missing? And two, if I'm not wrong, why were there virtually no shmups on the system? With systems similar in popularity like the Jaguar, PC Engine CD and Sega CD getting a decent amount, why doesn't the 3DO seem to have any? Perhaps there's at least one I'm missing. But believe me, I'm pretty well-informed on the system's library and I honestly can't recall one, especially considering I would have gone through the ceiling had I discovered one in the first place.
Arfredu Hitchcacku Desu.
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- FrumpleOrz
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FrumpleOrz beat me to it, but Fun N Games is the only 3DO title I can think of that has a traditional shump (and more like a mini game at that)
No idea why the console is lacking in this area ... maybe the market was oversaturated w/this style of game at the time, maybe they were really trying to emphasize 3d capabilities, etc ...? It makes me sad that we lost out on this classic genre.
It may be the biggest hole in 3DO's library. I know I sure wish there was a good shump ... heck I'd settle for an average one.
No idea why the console is lacking in this area ... maybe the market was oversaturated w/this style of game at the time, maybe they were really trying to emphasize 3d capabilities, etc ...? It makes me sad that we lost out on this classic genre.
It may be the biggest hole in 3DO's library. I know I sure wish there was a good shump ... heck I'd settle for an average one.
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- FrumpleOrz
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- JohnnyDude
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- T2KFreeker
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Big thing is that everyone was mainly making FMV games. It was the new frontier along with 3D games. Not to say that there were no 2D games on the system, obviously, but I guarantee you that part of the reason the genre is so lacking is because of the name even; 3DO. 99% of the 3DO library is either 3D games or full of FMV. Go figure.
This is a stick up! Put all of your 3DO games in the bag and nobody gets hurt!
- 3DO Experience
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Ooooo, how about this... a side scrolling shmup with FMV as the background? the background scrolls along with tons of other things going on, outer-space battles, explosions, ect. and your ship with enemies on pixels in the foreground. Imagine the pre-rendered goodness that could be had!
Last edited by 3DO Experience on Thu Jul 19, 2012 2:55 am, edited 1 time in total.
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- ArfredHitchcacku
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That's correct, but keep in mind I would have never made this post if there were no traditional 2D games on the system to begin with. Street Fighter II, Sailor Moon, Samurai Shodown, Furopon the Space Mutant, Crayon Shin Chan, Puzzle Bobble, I'm sure there's more. Maybe those games follow a pattern that would explain the abscence of shmups, I don't see it.T2KFreeker wrote:Big thing is that everyone was mainly making FMV games. It was the new frontier along with 3D games. Not to say that there were no 2D games on the system, obviously, but I guarantee you that part of the reason the genre is so lacking is because of the name even; 3DO. 99% of the 3DO library is either 3D games or full of FMV. Go figure.
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I like this idea ... I was thinking almost the same thing actually. Old school play w/ next gen eye candy! Sounds good.3DO Experience wrote:Ooooo, how about this... a side scrolling shmup with FMV as the background? the background scrolls along with tons of other things going on, outer-space battles, explosions, ect. and your ship with enemies on pixels in the foreground. Imagine the pre-rendered goodness that could be had!
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- Austin
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It would have been great if the 3DO had at least a couple of shmups. From what I can tell, the system can chug along pretty well when everything is in 2D.
I believe 3DOkid has a review of Flopon World, another mini-game collection by Warp. Supposedly there's a tiny shmup on that. Also, that one cancelled game that was talked about here recently, that looks like it would have been one as well. Shame that one wasn't released.
I believe 3DOkid has a review of Flopon World, another mini-game collection by Warp. Supposedly there's a tiny shmup on that. Also, that one cancelled game that was talked about here recently, that looks like it would have been one as well. Shame that one wasn't released.
- 3DOKid
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I love shoot 'em ups. When i was rummaging around the PS1 and Neo Geo CD back catalogue in recent times, things like R-Type Delta and Sonic Wings kept me going.
Why the 3DO had none to speak of? i have no idea. Darius, Gradius, Daiden, Space invaders, anything would have been pretty easy, and would have looked pretty good on the 3DO.
I guess it's because of the 3D's and the next-gen thing, 3DO had the time.
Total Eclipse, 3DO UK launch title, is essentially Space Invaders in 3D. It's a good shooter too to be honest.
Why the 3DO had none to speak of? i have no idea. Darius, Gradius, Daiden, Space invaders, anything would have been pretty easy, and would have looked pretty good on the 3DO.
I guess it's because of the 3D's and the next-gen thing, 3DO had the time.
Total Eclipse, 3DO UK launch title, is essentially Space Invaders in 3D. It's a good shooter too to be honest.
- Martin III
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Very interesting; I never noticed this either.
I suspect the thinking at the time was that the 2D shmup genre had become antiquated. I myself find it hard if not impossible to see anything in the genre that isn't retained or improved by the rail shooter perspective.
Even 3DO Experience's suggestion doesn't really help the genre, since the same feature can be applied to better effect in rail shooters (as they did with games like Microcosm). FMV backgrounds in side-scrolling games tend to become just that: background. In first person, they become part of your environment, because you're heading right towards them.
I suspect the thinking at the time was that the 2D shmup genre had become antiquated. I myself find it hard if not impossible to see anything in the genre that isn't retained or improved by the rail shooter perspective.
Even 3DO Experience's suggestion doesn't really help the genre, since the same feature can be applied to better effect in rail shooters (as they did with games like Microcosm). FMV backgrounds in side-scrolling games tend to become just that: background. In first person, they become part of your environment, because you're heading right towards them.
Martin III wrote: Even 3DO Experience's suggestion doesn't really help the genre, since the same feature can be applied to better effect in rail shooters (as they did with games like Microcosm). FMV backgrounds in side-scrolling games tend to become just that: background. In first person, they become part of your environment, because you're heading right towards them.
It isn't so much helping the genre as it is matter of preference. Whether fmv backgrounds are better for one style or the other it's really just a matter of opinion. I'd pick the shump type, if for no other reason than 3DO already has enough Microcosm type games. Actually, I think I prefer a Starblade or Burning Soldier type game where control is cursor only ... no fear of not being able to distinguish distance, depth, etc ... smacking the scenery no more.
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- Austin
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I don't think I've played a shmup that uses FMV backdrops asides from Silpheed on the Sega CD. Tetsuo Gaiden does it (CD-i), but I haven't played it personally and it's more of a Galaga/Space Invaders type of shooter anyway.
I can't imagine the combination of 2D sprites and FMV for a shmup being very good. Stylistically, 2D sprites on top of FMV has been shown to not mesh very well (or at least, very few games have done it well). Silpheed is interesting in that it looks like it uses low-polygon objects for the main elements like the player's ship and enemies. Everything else is FMV, but it meshes well because the background video is rendered in a similar flat/shaded look (for 90% of the game anyway). Starblade is another that does this, and it works very well, but it's not a shmup in the way we are aiming at in this conversation.
I can't imagine the combination of 2D sprites and FMV for a shmup being very good. Stylistically, 2D sprites on top of FMV has been shown to not mesh very well (or at least, very few games have done it well). Silpheed is interesting in that it looks like it uses low-polygon objects for the main elements like the player's ship and enemies. Everything else is FMV, but it meshes well because the background video is rendered in a similar flat/shaded look (for 90% of the game anyway). Starblade is another that does this, and it works very well, but it's not a shmup in the way we are aiming at in this conversation.
- 3DOKid
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Starblade does it best, if i'm honest.
The backgrounds, right up to the last level, in Novastorm are very good. Pyramid Intruder isn't all that bad either. Or, indeed, Burning Soldier.
The backgrounds, right up to the last level, in Novastorm are very good. Pyramid Intruder isn't all that bad either. Or, indeed, Burning Soldier.
Austin wrote:I don't think I've played a shmup that uses FMV backdrops asides from Silpheed on the Sega CD. Tetsuo Gaiden does it (CD-i), but I haven't played it personally and it's more of a Galaga/Space Invaders type of shooter anyway.
I can't imagine the combination of 2D sprites and FMV for a shmup being very good. Stylistically, 2D sprites on top of FMV has been shown to not mesh very well (or at least, very few games have done it well). Silpheed is interesting in that it looks like it uses low-polygon objects for the main elements like the player's ship and enemies. Everything else is FMV, but it meshes well because the background video is rendered in a similar flat/shaded look (for 90% of the game anyway). Starblade is another that does this, and it works very well, but it's not a shmup in the way we are aiming at in this conversation.