Night Trap
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- Martin III
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Oh yeah, this is definitely part of the game's appeal for me. Night Trap has a very strong 80s vibe, and may well be the only video game of which this can be said, given the limitations of most gaming hardware prior to the 90s (not to mention the fact that video games tend to ignore contemporary styles and fashion).TEKTORO wrote:Im a 80s baby, so this game is primo on my list. More cheese please!
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****WARNING: CONSIDERABLE SPOILERS IN THIS POST****
I got a look at the three Martin-kills-Kelli endings... pretty freaky. Funnily enough, the first one I got by accident. I was relying on my time sheet to know when to switch in and help Kelly, and I was off by a few seconds on the trap-Sheila time.
I also found the Auger in the Living Room who eludes the trap. That gave me quite a good chuckle.
Does anybody know if it makes any difference whether you trap Jeff or not? I tried seeing what happens if you miss him, and he walks into the trap himself after knocking out the SCAT agent. Can he show up at the end still? Will missing him keep you from scoring a perfect ending?
I got a look at the three Martin-kills-Kelli endings... pretty freaky. Funnily enough, the first one I got by accident. I was relying on my time sheet to know when to switch in and help Kelly, and I was off by a few seconds on the trap-Sheila time.
I also found the Auger in the Living Room who eludes the trap. That gave me quite a good chuckle.
Does anybody know if it makes any difference whether you trap Jeff or not? I tried seeing what happens if you miss him, and he walks into the trap himself after knocking out the SCAT agent. Can he show up at the end still? Will missing him keep you from scoring a perfect ending?
I think (though am not 100% certain) that the only way Jeff will show up towards the end, is if you don't protect the girl that he seems to like (forget her name)Martin III wrote:****WARNING: CONSIDERABLE SPOILERS IN THIS POST****
I got a look at the three Martin-kills-Kelli endings... pretty freaky. Funnily enough, the first one I got by accident. I was relying on my time sheet to know when to switch in and help Kelly, and I was off by a few seconds on the trap-Sheila time.
I also found the Auger in the Living Room who eludes the trap. That gave me quite a good chuckle.
Does anybody know if it makes any difference whether you trap Jeff or not? I tried seeing what happens if you miss him, and he walks into the trap himself after knocking out the SCAT agent. Can he show up at the end still? Will missing him keep you from scoring a perfect ending?
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- Martin III
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I am confused, lol.Martin III wrote:I didn't think Jeff liked any of the girls. Are you sure you don't have him confused with Tony?
Ok, it's been a while since I played Night Trap so this could be wrong also. But I think Jeff attacks the taller girl (forgot her name too) If you don't rescue her in time, he'll show up later ...I think.
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Ah... it's becoming clearer...Trev wrote:I am confused, lol.Martin III wrote:I didn't think Jeff liked any of the girls. Are you sure you don't have him confused with Tony?
Ok, it's been a while since I played Night Trap so this could be wrong also. But I think Jeff attacks the taller girl (forgot her name too) If you don't rescue her in time, he'll show up later ...I think.
First off, last night I played the game again and managed to located the last two augers I've been missing. Yay me! But even though I caught all the augers and all the Martins, I still didn't get the perfect ending. I think you've given me a clue as to why.
I haven't seen Jeff attack anyone until he emerges during the interrogation scene. I trapped him then, but it's not hard to see why this isn't considered ideal: the SCAT agent is trapped with him. My initial thought was that you're supposed to let him beat the agent and walk into the trap himself, but this doesn't seem ideal either. It makes more sense that the best course would be to trap him before he gets to the living room at all.
Now I just gotta figure out when and where this attack takes place, and I should be able to reach the perfect ending at last!
I don't think you can trap Jeff prior to the living room scene ... I think you have to do it when he's grappling w/the SCAT agent. You can time it so only he gets caught and the SCAT officer avoids it.Martin III wrote:Ah... it's becoming clearer...Trev wrote:I am confused, lol.Martin III wrote:I didn't think Jeff liked any of the girls. Are you sure you don't have him confused with Tony?
Ok, it's been a while since I played Night Trap so this could be wrong also. But I think Jeff attacks the taller girl (forgot her name too) If you don't rescue her in time, he'll show up later ...I think.
First off, last night I played the game again and managed to located the last two augers I've been missing. Yay me! But even though I caught all the augers and all the Martins, I still didn't get the perfect ending. I think you've given me a clue as to why.
I haven't seen Jeff attack anyone until he emerges during the interrogation scene. I trapped him then, but it's not hard to see why this isn't considered ideal: the SCAT agent is trapped with him. My initial thought was that you're supposed to let him beat the agent and walk into the trap himself, but this doesn't seem ideal either. It makes more sense that the best course would be to trap him before he gets to the living room at all.
Now I just gotta figure out when and where this attack takes place, and I should be able to reach the perfect ending at last!
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Hmm... I had actually tried this before and couldn't find a point at which it was possible. Guess I'll have to look again...Trev wrote:I don't think you can trap Jeff prior to the living room scene ... I think you have to do it when he's grappling w/the SCAT agent. You can time it so only he gets caught and the SCAT officer avoids it.
Definitely. I remember how shocked I was to learn that the PC version of the game actually has a save function; surely that completely breaks the gameplay?JohnnyDude wrote:I saw the perfect-game ending and thought it was a nice touch.
I can't say I really earned it. Night Trap is a lot easier with emulator save states!
How does the save function work? Can it be used at any time, or is it limited?Martin III wrote:Definitely. I remember how shocked I was to learn that the PC version of the game actually has a save function; surely that completely breaks the gameplay?JohnnyDude wrote:I saw the perfect-game ending and thought it was a nice touch.
I can't say I really earned it. Night Trap is a lot easier with emulator save states!
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I'm not sure; I've only heard about it, not actually played it. But I assume it can be used at any time, since I can't imagine how they would limit it.Trev wrote:How does the save function work? Can it be used at any time, or is it limited?Martin III wrote:Definitely. I remember how shocked I was to learn that the PC version of the game actually has a save function; surely that completely breaks the gameplay?JohnnyDude wrote:I saw the perfect-game ending and thought it was a nice touch.
I can't say I really earned it. Night Trap is a lot easier with emulator save states!
I thought maybe every time they changed the security code or something ... I agree w/you that a save any time function would pretty much make the gameplay seem broken. I suppose you could make self imposed limits ...Martin III wrote:I'm not sure; I've only heard about it, not actually played it. But I assume it can be used at any time, since I can't imagine how they would limit it.Trev wrote:How does the save function work? Can it be used at any time, or is it limited?Martin III wrote: Definitely. I remember how shocked I was to learn that the PC version of the game actually has a save function; surely that completely breaks the gameplay?
The pc version also allows you to pause the game. I think it has a making of documentary too. Maybe it's the definitive version?
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Ugh.Austin wrote:Supreme Warrior, of course!Trev wrote:Well "3DO has nothing but fmv games" so what else are we gonna talk about.Austin wrote:Wow, a thread on Night Trap that is nearing the third page. I'm impressed!
3do Night Trap used a save file to transfer from CD1 to CD2. Could that be used to "save" your progess? It would at least know how many augers you took down. I didn't bother to check on whether the game deletes the save file or not.
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Woo-hoo! I did it! Thanks for the tip, Trev! Man, was it satisfying to see that.Martin III wrote:Hmm... I had actually tried this before and couldn't find a point at which it was possible. Guess I'll have to look again...Trev wrote:I don't think you can trap Jeff prior to the living room scene ... I think you have to do it when he's grappling w/the SCAT agent. You can time it so only he gets caught and the SCAT officer avoids it.
Unfortunately, it happened on a run where I had already missed an auger. Ah well, just have to run it through again to get that perfect ending. The nice thing about Night Trap's brevity is that it's not frustrating having to get back to where you were before.
I tried this out, and confirmed that it doesn't work. Meghan was about to get her blood sucked on Disc 2 so I restarted my 3DO, and it just said to insert Disc 1. So yeah, it would seem the 3DO version deletes the save as soon as Disc 2 loads its first scene.JohnnyDude wrote:Ugh.
3do Night Trap used a save file to transfer from CD1 to CD2. Could that be used to "save" your progess? It would at least know how many augers you took down. I didn't bother to check on whether the game deletes the save file or not.
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I liked them too. I don't think Night Trap was their best effort, i preferred Corpse Killer which is a surprising ignored, but surprisingly good B-Movie Zombie game. It was slammed because it was an FMV game and it was kind of cool to slag off FMV games at the time, but the production values are very high. If Digital Pictures set out to create a B-Movie ZOmbie (which they did, because I had some contact with the original maker) then they nailed it.therealmogwai wrote:i love night trap..
and the majority of digital pictures games
but what do i know
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- Martin III
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Still struggling to get that perfect ending. You'd think it'd be easy to nail all the vampires given that I've done it before and I have a notebook with the exact time and location where each one needs to be trapped, but no.
On the plus side, on one of my failed attempts I decided to let Cindy get caught and finally see what happens when you do so. That was one of the game's more entertaining clips. I love the way Jeff hikes up his pants. The actors were clearly enjoying themselves with Night Trap.
On the plus side, on one of my failed attempts I decided to let Cindy get caught and finally see what happens when you do so. That was one of the game's more entertaining clips. I love the way Jeff hikes up his pants. The actors were clearly enjoying themselves with Night Trap.
Corpse Killer??? Ick. I can't imagine how anyone would like that one. Both the gameplay and cutscenes are mind-numbingly repetitive, even in the Saturn version.3DOKid wrote:I liked them too. I don't think Night Trap was their best effort, i preferred Corpse Killer which is a surprising ignored, but surprisingly good B-Movie Zombie game. It was slammed because it was an FMV game and it was kind of cool to slag off FMV games at the time, but the production values are very high. If Digital Pictures set out to create a B-Movie ZOmbie (which they did, because I had some contact with the original maker) then they nailed it.
Good question. Who owns the rights to Digital Pictures' games now that Cyber Cinema has gone under?therealmogwai wrote:Man i wish they released double switch and ground zero texas on 3do
Wonder if there are an plans to reissue those games ? I was happy when they reissued the american lazer games a few years back