Gex developement story - kind of interesting!

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3DOKid
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Gex developement story - kind of interesting!

Post by 3DOKid » Sat Aug 09, 2008 5:07 pm


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bonefish
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Post by bonefish » Sat Aug 09, 2008 5:58 pm

That was a cool read! Makes you think that gex could've been much more. Thanks for the link!

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Post by 3DO Experience » Sat Aug 09, 2008 11:57 pm

Good read, I copied it for prosperity. :)
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Trev
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Post by Trev » Fri Aug 15, 2008 2:31 am

I suppose more often than not people are not fully satisfied w/a finished game (if only 1 more level, enemy, secret etc... could have been put in) In any event I like Gex as is, but a good read.

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Post by BryWI » Sat Aug 16, 2008 2:34 pm

I did read this but forgot to comment on it. It was a very good read indeed. thanks for posting it.

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Post by klogg » Mon Aug 18, 2008 5:39 am

Great story! Thanks for sharing this with us, boss.
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Mobius

Post by Mobius » Mon Aug 18, 2008 7:17 am

Really makes me wish 2D gaming would have been more fully explored on the 3DO... Shame the industry was in such a rush into 3D.

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Post by 3DOKid » Mon Aug 18, 2008 9:45 am

The 2D capabilities of the 3DO were dazzling at the time. Gex looked really lush stood next to the old 16bit 2D games. The other console that was 2D was the Jaguar. I still look at Rayman and Pitfall in complete awe.

I played Grim Grimoire and Odin Sphere on the PS2 recently and the difference between these and what the 3DO/Jag could do isn't all that great I reckon.

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