3DO vs PS1 (Starfighter.)
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- 3DOKid
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3DO vs PS1 (Starfighter.)
My mixed feelings on Starfighter as a game I've made felt. It's a boring game, but the graphics are amazing.
I recently got hold of the PS1 version, which while it retains the boring factor the WOW graphics have gone too.
maybe it's becuase I expected a little more from the PS1. After all it is more powerful, or maybe because it's a port, but either way it looks dreadful. really rubbish.
I recently got hold of the PS1 version, which while it retains the boring factor the WOW graphics have gone too.
maybe it's becuase I expected a little more from the PS1. After all it is more powerful, or maybe because it's a port, but either way it looks dreadful. really rubbish.
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- MrAshDarksideTM
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I have both versions, as well as the DOS version. That said, the 3DO version really stands out as the best. Everything is just prettier, plus the fog in all of it's ports kills the whole mood of it. (I mean come on, cruising around in space, and seeing the detailed earth under you is an amazing sight, much better then the Earth being one big white ball.)
- 3DOSmacker
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I never had this game for 3DO, but a friend of mine did. I distinctly remember it giving an absolutely unparalleled sensation of flight and maneuverability. I actually recently ordered a copy, and I'm just waiting for it to arrive. Get this, I ordered on the 2nd, and it said "estimated delivery between Nov. 7th and 25th." That's quite a window. With my luck, it'll show up some time next year.
I know you're talking about Starfighter, but in the debate between 3DO and PS1 versions of the same game, I might point out Need for Speed. The PS1 version had a couple of extra frills, but the magic of the 3DO version wasn't there. In the case of games like Starfighter that give you a tremendous sensation of flight, or NFS that give you an unrivaled driving simulation, even the slightest difference in playability can be the difference between a decent game, and a truly engrossing and/or addictive game.
I know you're talking about Starfighter, but in the debate between 3DO and PS1 versions of the same game, I might point out Need for Speed. The PS1 version had a couple of extra frills, but the magic of the 3DO version wasn't there. In the case of games like Starfighter that give you a tremendous sensation of flight, or NFS that give you an unrivaled driving simulation, even the slightest difference in playability can be the difference between a decent game, and a truly engrossing and/or addictive game.
Let's compare the fantastic 3DO version:
http://www.youtube.com/watch?v=QLXK8xubtic
with the bad Sega Saturn version:
http://www.youtube.com/watch?v=JJYLjHge ... h_response
http://www.youtube.com/watch?v=QLXK8xubtic
with the bad Sega Saturn version:
http://www.youtube.com/watch?v=JJYLjHge ... h_response
- MrAshDarksideTM
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NikeX wrote:Let's compare the fantastic 3DO version:
http://www.youtube.com/watch?v=QLXK8xubtic
with the bad Sega Saturn version:
http://www.youtube.com/watch?v=JJYLjHge ... h_response
Hey, that video looks familiar.
Ha! Great to have you here, could you help me please:
1 Does Starfighter have a time limit or some other kind of limit?
(is free flight only in the first level possible?)
2 Do enemies respawn?
3 How often can the ship be destroyed before Game Over?
4 Are there escort missions?
5 Is it possible to fly around the globe?
I'm going to buy a new FZ-1 plus Starfighter depending on your answers
1 Does Starfighter have a time limit or some other kind of limit?
(is free flight only in the first level possible?)
2 Do enemies respawn?
3 How often can the ship be destroyed before Game Over?
4 Are there escort missions?
5 Is it possible to fly around the globe?
I'm going to buy a new FZ-1 plus Starfighter depending on your answers
- MrAshDarksideTM
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1.) The only objective in mission one is to dock with the mothership, so you can indeed just cruise around for however long you like. In fact thats how I spend most of my time, lol.
2.)Enemies do not respawn, EVERYTHING in the scenery is destructable. Every object, even the ground it'self. You can literally reshape mountians.
3.)You have 3 lives before it's game over, then you have to restart the current mission.
4.) As far as I have seen there are no escort missions.
5.) Yes you can fly around the globe, granted it's much smaller then the real world, but still quite an awesome feature. You can enter space as well.
2.)Enemies do not respawn, EVERYTHING in the scenery is destructable. Every object, even the ground it'self. You can literally reshape mountians.
3.)You have 3 lives before it's game over, then you have to restart the current mission.
4.) As far as I have seen there are no escort missions.
5.) Yes you can fly around the globe, granted it's much smaller then the real world, but still quite an awesome feature. You can enter space as well.
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- MrAshDarksideTM
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- 3DOKid
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What is weird is that starfighter is a port from the Archimedes (an obscure British computer that competed with Atari ST and Amiga) it's a what i would call a 'number cruncher' game. SO by rights the more power the machine, the visually better the game should be. Now the PS1 and Saturn versions are ports of the 3DO version, but by rights, the PS1 or the Saturn version should look better. However, they do not.
What is noticeable is that the 3DO handles the fog better. The fog is used to obscure the range of view. On the 3DO it's very gradual, coincidently as it is in Space Hulk. To describe it, it's a fine grained obscuring of viability range. On the PS1 and Saturn, it's quite jarring and very distracting.
What is noticeable is that the 3DO handles the fog better. The fog is used to obscure the range of view. On the 3DO it's very gradual, coincidently as it is in Space Hulk. To describe it, it's a fine grained obscuring of viability range. On the PS1 and Saturn, it's quite jarring and very distracting.
- Martin III
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Very interesting. I wonder if it could have been some tinkering with the code, intended to make the game look better, which ended up making it look worse? (I'm pretty programming illiterate, so this is a real stab in the dark.)3DOKid wrote:What is weird is that starfighter is a port from the Archimedes (an obscure British computer that competed with Atari ST and Amiga) it's a what i would call a 'number cruncher' game. SO by rights the more power the machine, the visually better the game should be. Now the PS1 and Saturn versions are ports of the 3DO version, but by rights, the PS1 or the Saturn version should look better. However, they do not.
- 3DOKid
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I think it is just a bad port. I believe (i stand to be corrected) but obviously the 3DO and PS1 architecturally quite different. If they just chucked the 3DO code onto the PS1, without optimising it for the PS1, it would be a bit rubbish. The teams they use to do ports from one platform to another tend to be the trainee's too from what in understand.Martin III wrote:Very interesting. I wonder if it could have been some tinkering with the code, intended to make the game look better, which ended up making it look worse? (I'm pretty programming illiterate, so this is a real stab in the dark.)3DOKid wrote:What is weird is that starfighter is a port from the Archimedes (an obscure British computer that competed with Atari ST and Amiga) it's a what i would call a 'number cruncher' game. SO by rights the more power the machine, the visually better the game should be. Now the PS1 and Saturn versions are ports of the 3DO version, but by rights, the PS1 or the Saturn version should look better. However, they do not.