
With all the other consoles saturated with the genre, it's hard to imagine why.
It's hard to think of another console of the era that wasn't at least decent in this area. The Genesis had MUSHA, Zero Wing and Truxton, the Super NES had Super R-Type, Gradius 3, Parodius, and tons more, the Jaguar had Raiden, the Neo Geo had Blazing Star, Pulstar, and Sonic Wings, the Turbografx 16 had Gradius 1, Parodius Da, R-Type 1, the Sega CD had Android Assault, Lords of Thunder, and Sol-Feace, the PC Engine CD had Lords of Thunder, Gates of Thunder, and Cho Aniki...Hell, even the CD-I had Alien Gate and Tetsuo Gaiden...

Chou Aniki on 3DO anyone?
Let me explain what would make a shmup on the 3DO so amazing. The 2D capabilities of the system were fantastic, and CD music didn't hurt the power of the system either. The controller is still one of my all-time favorites, but besides that, there's a certain Japanese-y, obscure quality that draws me into the 3DO. I can't explain it, but a hidden gem of a shmup just seems right for the system. Sailor Moon was a great Fighting Game, Crayon Shin Chan a great puzzle game, Blue Forest Story a great RPG, but shmups have seemed to have gotten the short end of the stick.

Just imagine this with a 3DO logo...
So I ask for two things...One, am I wrong? Is there one I'm missing? And two, if I'm not wrong, why were there virtually no shmups on the system? With systems similar in popularity like the Jaguar, PC Engine CD and Sega CD getting a decent amount, why doesn't the 3DO seem to have any? Perhaps there's at least one I'm missing. But believe me, I'm pretty well-informed on the system's library and I honestly can't recall one, especially considering I would have gone through the ceiling had I discovered one in the first place.
Arfredu Hitchcacku Desu.