A quote from rec.games.video.3do.
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From: John Carmack <jo...@idcube.idsoftware.com>
Date: Fri, 24 Dec 93 15:29:18 -0600
Subject: Re: id's choice not to develop for 3DO
Feel free to quote this.  
We have a few reasons for not developing on the 3DO, but development  
machine bigotry isn't one of them.  I used an apple IIGS for snes  
development (I am never, EVER, going to work with nintendo again),  
and I am suffering with an atari falcon for Jaguar work until I can  
port the tools to NEXTSTEP.  I wouldn't turn away a mac based  
environment.
The biggest reason is that I doubt that 3DO is going to become a huge  
success.  $750 is way out of line for a pure entertainment machine.  
Was the NEO-GEO a success two years ago?  We bought one, but we don't  know anoyone else that did.  I doubt there will be all that many  
units sold.
To make matters worse, there are over one hundred third party  
licensees suposedly developing on 3DO.  If there were only a couple  
companies developing for it, they might make money.  I predict there  
is going to be some serious lossage going on in the 3DO developer  
community.
The other major argument is somewhat philosphical.  I don't like what  
people expect out of CD games.  Does anyone think that the cheeseball  
dialog in crash and burn is a GOOD addition?  It turns my stomach.  
People expect CD games to have tons of digitized speech and video,  
and the 3DO is going to be strongly associated with it.  The joke  
here is that if we ever do a CD version of DOOM, you are going to get  
the game and "The Making of DOOM" a one hour feature film.  Companies  spend hundreds of thousands of dollars putting all this media into  their games, and it often actually detracts from it.  We don't want  
to be part of this crowd.
I would rather cut down to the essentials and fit on a cartridge than  
uselessly bulk up on a CD.  I have a minimallist sense of aesthetics  
in game design.
Many developers are planning on waiting out the eary 32 bit hardware  
wars, but I want to do a cool product even if it doesn't make tons of  
money.  Sandy (our map designer) semi-derisively calls DOOM jaguar my
"reward" for writing DOOM pc.  "Good job, you can go play with your  
new toys." 
 
Our initial appraisal of the Jaguar was "nice system, but Atari  
probably can't make it a success".  But when I got the technical  
documentation, I was VERY impressed.  This is the system I want to  
see become a standard platform.
I was slated to do a cut down version of DOOM for the super nintendo  
SFX chip, but I kept thinking about how cool a jaguar version of DOOM  
would be, and nintendo kept rejecting wolfenstein-snes for bullshit  
reasons (a golden cross bonus item might offend christians.  right.).
We finaly decided that we didn't want to be a part of the  
chicken-and-the-egg problem of new systems not attracting customers  
because developers haven't written for the platform because there are  
no customers.  The jag is cool, I think it has a shot at success, and  
I am going to put my time where my mouth is.
Why the jag is cooler than the 3DO (from my point of view):  It only  
costs $250.  The bulk of its processing power is user programmable.  
The 3DO has a capable main processor (a couple times better than the  
weak 68k in the jag), but most of its power is in custom hardware  
that has narrow functionality for affine transformations.  The jag  
has some stupid hardware for z buffering and gouraud shading, but I  
can just ignore it and tell the two 27mhz risc chips to do EXACTLY  
what I want. A 64 bit bus with multiple independant processors may  
not be the easiest thing to optimize for, but there is a LOT of  
potential.
There will probably be a version of DOOM for 3DO.  We are talking  
with a few companies about licensing out the port.  It would be kind  
of fun to do it here, but I am eager to get to work on the next  
generation game engine that will make DOOM look puny...
John Carmack
Technical Director
Id Software 
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Story of his life eh? Right in so many ways, wrong in so many ways.