Theme Park thread

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Theme Park thread

Post by a31chris » Tue Oct 30, 2018 9:28 pm

Since there isn't one here, I'd like to start one.

I bought this game new in the box. had it for a few months never really touched it because I don't like micromanagement games. But I figured I would get into it give her a run. Quite a lot involved in it according to the manual.

So here is a YouTube link of an hour long video which may give us some gameplay insight...

https://youtu.be/tJo3sDOLJ8Y
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Re: Theme Park thread

Post by a31chris » Wed Oct 31, 2018 9:51 pm

I have not got into playing this yet but watching the attract screens this engine seems to be a bit smoother than Syndicates. Though Theme Park may use Syndicate's engine I think they reworked some subroutines on their second go around.

When as much action happens in Syndicate like I'm seeing in Theme Park's attract screens it seems like Syndicate just slows to a crawl.
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Re: Theme Park thread

Post by a31chris » Thu Nov 01, 2018 8:43 pm

I have been playing this a bit. Now according to some magazine reviews I read there were a couple things that I expected to happen that would be a large part of my Theme Park on the Jaguar experience.

1. Slowdown.
2. Graphical glitches

#2 has been a large part of why I have held off on buying this game. The reviewer made the game sound very broken.

Neither one of these things has happened yet at all. Slow down might happen later as even more stuff is crammed on the screen. But so far no evidence of any slowdown.

I will look online later and see if I can find some Jaguar Theme Park videos that show these problems that were talked about.. But so far this is a very impressive showing compared to Syndicate. This is not what I expected at all.
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Re: Theme Park thread

Post by a31chris » Fri Nov 02, 2018 8:36 am

Someone's thoughts on YouTube
This game was almost impossible to make any decent money to go purchase other properties. Making the park large with multiple guests, MURDERED the frame rate. I could get these parks to crawl at like 1 frame every 2-3 seconds.

The reason for this is the AI controlled by the 68000. You could fill the park with rides, shops anything. The thing would never miss a beat, but the second you started getting a large number of people in your park. You might as well turn off the game.
Over use of the 68000, making people turn off games on their Jaguar since 1993.
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Re: Theme Park thread

Post by a31chris » Mon Nov 05, 2018 5:23 am

I found one graphical glitch regarding the hedge maze. It acts squirrelly when you try to set it down.
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Re: Theme Park thread

Post by a31chris » Fri Nov 09, 2018 1:54 am

Watching this recent video with this guy and his kids building a park was very relaxing and uplifting.

Also learned a few things.

1. Happiness of Park goers influenced by mascots.

2. Further research lowers prices of rides

https://youtu.be/aTz9PZHfzBw
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Re: Theme Park thread

Post by a31chris » Sat Nov 10, 2018 7:38 pm

Playing in 4-5 year stretches in Sandbox mode. Everything set on easy with only 4 opponents. Still having trouble making a profit..

My basic strategy, Duck shoots at 95% chance to win. Cost of prize $50 less at least then the price to play. Use one ride of each of the mechanical high maintenance rides. Use the majority of low maintenance rides hedge mazes tree fort excetera.

I'm going to try reducing the chance to win a little bit on the duck shoot see if that helps.
What came after the Jaguar was the PS1 which for all it's greatness, ushered in corporate development and with it the bleached, repetitive, bland titles which for the most part we're still playing today. - David Wightman

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Re: Theme Park thread

Post by MegaData » Tue Aug 11, 2020 8:45 am

Haven't played the Jaguar in a while. Thought I'd pop in here and say I played Theme Park yesterday and today. (9th and 10th of August) I thought there had been more stock trading in the game than there appears to be... not sure if I got the idea to play it because I've spent too much time lately on stock trading & need a break or if someone at work laughing at the idea of playing Atari just set me off. (An overheard conversation.) At any rate, I have paused my game at the moment. I just want to unlock all the various... extras.

I called the 1st park "MegaData's Merry Men."
The second incarnation was "Sweetness."
Not sure if the game is saving any of that.
Note to self: Nice to have a record here.

As an aside, this reminds me a lot of Populous for Sega Genesis. A search reveals that the title was also done by Bullfrog Productions for Electronic Arts. :D

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Re: Theme Park thread

Post by MegaData » Fri Aug 14, 2020 5:23 am

My last park, "Metroblaster," gave me what I wanted, sort-of; I got all the vats(?) maxed out "--DONE--" but then I was curious what it would do if I pressed the multi-vat button, to give them more juice, after they are all maxed out -- that pretty much locked up everything! End of line. I figured it would do nothing but, yeah, not like that. So, couldn't sell the park or upgrade rides etc. with maxed-out extras.

I did get the splashdown. loop, and corkscrew added to the roller coaster rides. So, I made progress. Considerable slowdown makes it difficult, and it is not straight-forward without reading the manual, which I have hidden away with my boxes.

Laying down walkways needed to be done with the #4 button after a fashion, as it kept giving me a sign post if I did the fire-button menu.

Apparently #1 closes the park. This is helpful, if you have not "accidently" hit the button.

Trading stocks and loans do help have enough money to make a monster park somewhat quickly -- within a day. I play on medium difficulty with all opponents. I'm afraid the slowdown would become overwhelming on the hardest setting, like Skyhammer. I couldn't get through Skyhammer because of too many onscreen objects locking up the game.

My old saved game does have over 9 million starting cash. It would be nice if I could sell a park for a million more, (10,000,000+) once complete. I do believe that just about unlocks all the map locations.

Further play continues in, "Cylon Party Palace."

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Re: Theme Park thread

Post by MegaData » Tue Aug 18, 2020 9:05 am

So, "Cylon Party Palace" met it's demise after I tried to replace the entrance to the monorail. My speakers gave out this comical "bong" sound that reminded me of a kid flicking a spring doorstop. Upgrading rides as they get overused is a good idea, normally. In this case, vertical lines streaked the screen, from bottom to top, and then became one glorious black hole. This leaves me wondering if it's a hardware or software issue. If I go buy another copy of the game, will that game work the same?

Obviously, I began a new game moments after shutting down the console.

"Epic Eternal Blaze" used no monorail.
No more juice on vats after maxed out.
Japan has a price of 20,000,000.
Started with just over 9 million.

Not certain when I should sell, but I'm close.

9,086,479 -- Available Cash
702,214 ----- Park Value
8,137,760 -- 640 shares of Epic Eternal Blaze @ 12809
_______________________________________________
17,926,453 -- rough total, at this writing.

I have four trophies but there's space for three more. I've tried to do an internet search to know what they are but I see nothing on this. Anyone able to tell me what they are? I think I have one for longest, highest, most expensive roller coaster, another for longest tube ride, longest race track, and highest share value.
Last edited by MegaData on Fri Aug 21, 2020 7:01 am, edited 1 time in total.

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Re: Theme Park thread

Post by MegaData » Fri Aug 21, 2020 6:40 am

"Epic Eternal Blaze" ended when I tried to adjust the capacity on one of the Tube Rides. I had just found out how to do this recently when I guess I did it one too many times for the game's liking. The "pointer" began flashing and did a verticle/left diagonal streak from bottom to top... and I was so close to selling. At the end of the year, I was going to sell! I had made 21 million possible.

Not having realized earlier that I was using it, I removed the CD attachment for "Replicant Avarice," played on HARD, Northern USA, got two vats filled, had 500000 stocks, 500000 park value, and 900000 cash when the game suggested I replace the Treehouse. As soon as I hit the "check mark" everything stopped. This is the first time where I felt like I could not avoid the game giving me grief. I can avoid the other pitfalls but this time I just followed the "suggestion" given to me by the game.

I'm even more determined to get 21 million saved to this game, now.

I unplugged the power supply that had been powering the Jaguar for somewhere around a week now. It was rather warm to the touch. So I switched it out for cool one. Then I looked at doing the easiest setting possible but that doesn't let you buy and sell stocks. Now I have Full Sim Level, Happy Visitors, Easy Start Level, All Opponents, Easy opponents, Not 1st game, making my mark in the UK at a starting cost of $0. (Since my last game used the hardest settings and ended rather early.) May "Novus Ordo Seclorum" prove to be my last attempt at 21 million. It takes a bit more luck than skill at this point. I know what I'm doing. I just need the game to stop locking up! :)

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Re: Theme Park thread

Post by MegaData » Fri Aug 28, 2020 6:00 am

A political radio show on NPR had a person on who described himself as a "Masochistic Optimist." I laughed when I heard that. I totally relate...

So, the Space Shuttle was smoking and the game wasn't letting me replace the ride. Multi-tone sounds while locked up, had me reset. I'm making money but not able to "save" any of it.

Next park was called "Treasure Island," and I swear the game knew "Treasure" as a key word. I never had so many problems with thugs stealing my inventory from the stores in any other game! I knew visitors could not be buying that fast... I closed the park to negotiate with staff and found that the park claimed to have "0 visitors" but some clown in a purple trench coat was strutting through my park. I stuck a guard on him once I finished negotiations, but another one was later discovered and I locked these guys away in tree stump fences before setting guards on them. However, as soon as I set down a guard, a biker rolled in from the right side screen and picked up the guy who stole my goods! I put down more guards and even tried building a brick wall in front of the bike but no joy.

Is it important how Treasure Island ended? I learned some important lessons on that one but it ended badly, like the others. The game seems broken, but maybe I am unearthing a bug?

"One Eyed Willie" is my current park. I still have one more vat to fill & I am setting my sights a little lower this time as I hope to net a 2,500,000 gain. (Starting with over 9 million, rounded up to ten, I give myself a 25% gain.) Can I save my progress this time? I am not using more than one of each ride. I have normally used two or three ride multiples in previous games. I was actually surprised you can fill an entire park this way, utilizing tree/lake filler in places with larger rails, still using three of each storefront/game front. The working theory is to eliminate things I do that could be part of the lock-up problem, but the game still hangs at times. It makes me worry it could all end with the next button press. History dictates this is bound to fail but less risk equals POSSIBLE savable progress! Fingers-crossed.

My saved game allows me to get rid of loans first thing but rarely make much money before I get... the Arcade.
I'm buying my park's shares 1st thing so no one else can buy me out. (When I come in #2 or lower, and it tells me who is richer, I will buy some of their shares, if I can.)
I start the research vats before opening the park.
Prizes run at 10% chance to win with equivalent money (1200 prize = 120 to play.) If the patrons walk by with the "prize is too low" -- black background with a teddy bear icon -- I raise the prize and dollar amount, but not the chance to win... so far. (That would be a percentage sign on black background, yes?)
Some mascots make visitors thirsty or hungry for burgers... pay attention to icons above visitors.
Still unsure how to get the best results on negotiating, but I always try to get less than 8-10% increase for results.

I read somewhere that thugs can't resist beating up mascots. So place a guard near a mascot to catch thugs. I have not seen this work. I have seen guards take thugs out of the park before but I doubt I would catch when a mascot beating happens. Do the mascots act wounded? How do I know if they were beaten?

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Re: Theme Park thread

Post by a31chris » Sun Aug 30, 2020 11:31 am

Wow. And you done all this with cheats activated?
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Re: Theme Park thread

Post by MegaData » Mon Aug 31, 2020 7:04 am

Nope. I have used no cheats. That would make life easier. Why would I want to do that? LOL! I have loaded an old save that has over 9 million and has around three map locations unlocked -- it doesn't really seem like a hard game, just time consuming and unreliable in the save-game department. I'm averaging two or three days of intermittent play to complete a park.

On that note, "One Eyed Willie" paid off. I figured I met my goal of 12,500,000 and then, at auction, I finally saved a game with $13,255,737. Not one monorail in that park. Only one of each type of ride, otherwise. It may also help to close the park during negotiations as the game seems to run smoother once I reopen the park after negotiations are successful.

I named the next park "Niflheim," in Scandinavia. I'm finally moving on to a new location on the map!

I don't generally check into cheats until I complete a game. Myst maybe the only exception. Never did do that one proper. An old save on that would just confuse a person, wouldn't it? Maybe some proper notes to help me keep track of clues would help? Kind of like I did with Final Fantasy. I did go through Final Fantasy (Origins) I & II on the Playstation last year. So, I should be able to make the time for this. I totally drew a world map for the first game & found that fun. I'm weird like that. After I completed that I looked for the monsters I missed and played it again to get the undiscovered monsters & any small items I may have missed. Then, I saw there was a map I could've looked at online. I think I learned a lot more making my own map.

Still bothers me that I do not know what the other trophies in Theme Park could be. Are there more?

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Re: Theme Park thread

Post by MegaData » Fri Sep 04, 2020 6:30 am

"Niflheim" cashed in at 15,219,776

"Spaceballs The Theme Park" gave me new difficulties. Late in the game, 1's 2's bold N's and M's were not showing up on screen. Names of who held stocks were missing letters. The park name became "SPACEBALLS THE THE E PARK." While smaller numbers on the purchase screen and stocks were not altered, I only knew roughly what my park was worth, how many people were in the park, supply screen was used by volume instead of numbers, even capacity on rides was altered and what numbers I was negotiating for would "blink." I still had two vats to fill completely when I went to auction. It just became annoying and it seemed to be getting worse. I knew I should have waited longer, until after my research was completed, but I wanted to cash in before the next oddball glitch occurred, with the possibility of losing everything, for a loss at 13,075,818.

However, I can move on from New Zealand, map-wise.

I laugh at the cartridge in the name of progress!

Ooo, PROGRESS is eight letters.

I started saving park names, instead of my handle. Apparently, "Spaceballs" only saved the first 8 characters, although you are allowed to enter more. My save shows as "SPACEBAL." Did not notice this with MegaData or Niflheim. I guess I need shorter park names? Sad, I was just getting warmed up on longer ones... Still, makes me wonder why "One Eyed Willie" paid off without a similar malfunction. How long can the string be? :?

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